ky0n01
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Everything posted by ky0n01
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Seriously? I rarely see players get hit by a 5d so you must be joking ahaha.
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Yeah, rising javelin FRC is a pretty good tool for escaping safely. On top of that Ky has a lot of anti-ground options(air stun edge frc, j.HS). BTW rising javelin FRC timing is 3 frames, pretty strict huh
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nope, robo-ky's 5K doesn't trade with VT
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Potemkin... is big, strong, and big. Edit: Defense: toss some balls around to keep him away.. be sure to use 1ball + 5S a lot to counter slide head. i normally ib his jumping normals but i think FD is safe and better. when tossing balls you should keep an eye on his reflect. use 5S to keep em from reflecting the darn balls.. and if you've noticed it already N-O always leave an opening for 5S when the balls are scattered. about that, its much stylish to see balls scattered neatly j/k. the balls used to scatter like that are *k>S , k>P, s>P,*. I prefer using 2balls a lot bec its a lot easier to summon compared to a 3 ball. Recommended 3ball setups *h>k>P, k>s>P* Pressure: Bec of potemkin's high defense, they are not afraid for risk and reward. that is why we need to keep the pressure going to increase their bar. this is the main pressure string N-O use bec its safe and easy to do, 2s>ball>2s>ball>2s>stinger aim S frc>pressure. Or if you want to use plain MS there should be balls around to hit pot. i recommend using FB Madstruggle even though you haven't conditioned them with 2K yet since its safe and they're on guard after they block it. be patient and make them block all day until they get pissed and makes a mistake. Try to use FB MS a lot on fuzzy guard bec i think pot's 6P can counter FB MS(can someone confirm this one?) Offensive Tactics: Condition them with a pressure open to pot buster ex (2k>5S(2hits)> carcass raid. After they've seen this move once or twice they'll try to buster you, so switch carcass raid to FB MS. I recommend using different gatling for FB MS to confuse them
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Err 6p,6hs,cr isnt really that great even though i insisted it last time lol. i focus more on getting electric balls on corners than doing the BNB combo. basically 6p 6hs cr is used if you want moar damage and if you are going for a dubious curve on corner( 6p, 6hs, cr, 6hs, sum s, 5s, dubious curve). And for damaging combo's you should try to increase first their guard meter and the most damaging combo would be the dubious curve loop. if you like, you can try it as your main corner combo for moar damage, but you should've just main'd slayer if you love damage whoring. since venom is a setup based character you'll have to concentrate on your setups.
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Im expecting them to take on SBO this year but with a bit luck i think they'll make it to semis
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eleven shadow banned from entering evo08
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lol you can beat mike's jam but can't beat yume's sol.. XD edit: maybe you get better the stronger the player you fight
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dunno but he is the one who taught me how to 2K>5s(2hits) cr anyway i changed all the stuff oki pressure. i have lots of things on my mind but i still have something to do.
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Guilty Gear FAQ Thread - Ask your questions here!
ky0n01 replied to Kairi's topic in Guilty Gear General
D-pad is shit if you're using Venom/I-no with it. -
SJ
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Yeah I miss C-God's guide lol EDIT: UPDATED Ball formation
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i can't imagine how i-no can put pressure on zappa without VCL lol.
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updated move section i'll continue later if i have time will remove pressure list shit bec its all worthless crap and replace it with N-O like pressure strings. and i'll upload some vids on parts which is hard to explain.
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yeah 6p is indeed a pain in the ass for her, but STBT makes it a fucking 50/50 guessing game for venom. i just had a match with 2 i-no players today and my random 6ping pretty much solved the problem lol.
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- crazy larry
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Aren't we supposed to list each characters specialty? So why include player skill? XD
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shouldn't i-no be considered as a bad matchup for venom? seriously she's worse than fighting slayer..... i can hardly summon balls when fighting her and most of her normals just beat mine except for 6P but 6p is unsafe bec of her STBT.. and i can still remember koichi saying his matchup ratio against venom is 8:2
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- crazy larry
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anyone can mix you up but its not really as good as mixup based characters >_>
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MILLIA= SPEED/MIXUP/OKI JAM= SPEED/POWER/MIXUP BRIDGET= SPEED/SETUP/PRESSURE MAY= POWER/ SPEED/DOLPHIN DIZZY= SPEED/PRESSURE/SETUP ROBO KY= POWER/ZONE KY= OKI/POWER/MIXUP I-NO= OKI/MIXUP/SPEED SLAYER= POWER/MIXUP VENOM= OKI/ZONE/SETUP/MIXUP/PRESSURE EDDIE= DAMAGE/PRESSURE/SETUP/OKI SOL= POWER/SPEED/ BAIKEN= COUNTER/POWER/ESCAPE ANJI= PRESSURE/MIXUP/OKI just my opinion :p
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yes, or else axel and kyle couldve killed you there. lol
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good luck to you elvensh
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I kinda agree with ko1's matchup ratio against venom. first of all i-no's mixup is one of the best so characters who sux in defense will suffer the most. and her okizeme is as great as venom. The matchup between them is like who gets more OKI oppurtunity wins the game. Although ino has the upper hand because venom's zoning is locked bec of HCL and can't get oki pretty well. And this forces venom to summon air balls, stinger aim/cancel if needed (beats HCL) and use his normal moves 5S (beats HCL, STBT), 6P (beats all the dives but theres a high chance they you'll get counterhit which means another oki.) Probably the best way for i-no to win is to rush venoms ass until his HP has nothing left. Bec once you gave Venom a chance to summon balls you'll eat balls all day, thus venom gets the upperhand if youre either cornered/pressured. But LD is there to help on those times. I-no won't have any problem dealing with Nanasi type venoms though lol. So watch out for ballseisei whores. I-no's moves: HCL beats: carcass raid, ball seisei, STBT beats: stinger aim, 6P, 6H, 2S SP beats: 6H(delayed SP), bal seisei, carcass raid, stinger aim, dubious curve, 6H beats: carcass raid, stinger aim S, 5S 6P beats: j.H, stinger aim, double head morbid(he spins the stick) ADS beats: almost beats everything except for moving balls, stinger aim S(risk of getting SD) Venom moves: dash can evade HCL lol 6P beats: SP(if timed right), SP H, 5S(far) beats: HCL 5S(close) beats: HCL, STBT, interrupts i-no's high low game crouching helps you to avoid HCL and anticipate STBT. (well $#*! you i-no) Stinger aim beats: HCL carcass raid S beats: STBT but 5S its safer Carcass Raid H beats: SP 6H is useless bec of the scale and her 6H.
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yeah, what you just said is true. but you still have to accumulate experience from each character to be able to build a good strategy. >_<
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Anji's 6K into kou/sou and fuujin h. Robo ky's dragon punch. Buri's starship. Pot buster.
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lol Thx.