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ky0n01

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Everything posted by ky0n01

  1. No, that wont do any good for us. Its way too inconvenient for lazy people like me. I want our own sub-forum match up thread as well T_T Hmm let me see which characters i can put.. i-no anji testament order-sol slayer sol ky kiske potemkin robo-ky venom axl jam millia johnny bridget eddie
  2. How come with don't have our own match up thread!!~ GRrrrrrrrrrrrrrrrrr
  3. it causes longterm stun or unrecoverable frames. the frame data has the number of frames for every move.
  4. umm anyone know who beat shonen>ruu>pachi team at sbo07?
  5. Once you get the hang of it you won't have to put too much pressure on the d-pad.. Just like doing 6p>6hs> cr, you'll lose the timing if you press to hard.. So the key is to press with just the right pressure..
  6. @tiger Good luck with your Venom I'm sure you'll become N-O like someday hahaha. As for me I've decided to switch to I-no.
  7. 6P> 6HS> CR loop isn't worth doing if... 1. your enemy is on the verge of death 2. if it doesn't end in a knockdown( corner: dubious curve for teh knockdown! ) 3. you just wanted to do a combo vid
  8. hey tiger don't get yourself used to 2d> dubious curve summoning because it isn't safe if IBd. i always do far s> summon ball and if your opponent likes to jump after far s> you can double head morbid their asses :D after far s = free damage. are you still training 6p> hs> cr? if youve already given up then you shouldnt! you can do lots of damage(well not dat much but..) if you master it :D ill be posting some stuff here when im not lazy lol
  9. btw thx 4 translating this stuff :D
  10. One of venom's main strategy is to bait characters to air dash/ jump. If they try to air dash towards you, you have the option to 6P or grab em(if they expect 6P from you theyll be in FD state) or a crossup.
  11. Its prolly the opposite of what youve said, maybe it should be "characters who have a bad air game should be forced to jump(via balls)"?
  12. I need specific ball formations for the following characters T_T - Buri - Baiken - Anji - Slayer
  13. Axl can't poke with Venom's balls around bouncing around ^_^ You just have to find the right timing when to summon balls ^_^ tip: Air ball summon As for chipp I think it'll be hard as well but the matchup would not be as bad with millia and hos corner raping..
  14. Slayer Millia HoS
  15. nope anyone can do it if they try XD summon K-> summon S-> 1P -> 6HS[hold] youll just have to do it a little fast
  16. What to learn??? 1. You'll learn that he is the hardest character ever made in a fighting game. 2. Your mindset + balls [ hmm i teleported 3x in K-ball already so i guess he's still expecting im gonna teleport hihihihi] 3. Mixup= hi low hi low 4. Lockdown= ertai lockdown, n-o lockdown 5. Ball formation= without them you're nothing you can atleast memorize 3 formations >_> if you're too lazy I suggest you practice the LOCKDOWNS asap n-o and ertai lockdown easiest corner-lockdown would be this: [2k,c.S(1-3hits), carcass raid, dash *repeat*] its advisable to do c.S 2hits because some characters can escape if you get too far from them.. [ex. anji's hs fuujin]
  17. try to air throw him or use 6p and standing close slash. i advice you to spam the following moves... 6p[duh!!] 5S[if hits do ball summon] 6HS[you can ball summon after this or teleport to your ball, but don't teleport all the time or your opponent will anticipate your teleport and air throw you] ball summon 1x and let it stay, if chipp loves to teleport ball summon 2x if chipp noticed his life is chipping away every teleport you anticipate ball summon 3x if chipp player can't guess your move anymore ball summon 4x you can surround your body with balls then 6P if chipp still wants to teleport near you T_T one more thing, don't train yourself summoning balls then hitting it in front of chipp subconciously. remember chipp can always teleport near you so i think* you should save your balls after he teleport. after a couple of games chipp won't be teleporting too often anymore. that's the time you can hit *massive ball formation you created
  18. I think you can block it facing any direction if he didnt did it precisely at the bottom of your hit box
  19. I think not. Sweep> DC is techable so its better to do normal summon after knockdown.
  20. i think not :D
  21. do you guys know where the character specific combo is posted?
  22. Counter to POTEMKIN's 6HS: 1.After guarding you can back dash for 1-4 frames with or without instant block. 2.Guard then you can do dubious curve :D and yes you dont have to IB just to escape :D waa sorry for double postin
  23. how to beat rock it? = FD
  24. What i do after 6HS is air ball summon. IB-> jump-> air pball summon -> dash back kball summon
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