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Lord Knight

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Everything posted by Lord Knight

  1. Litchi matchups: Nu: 5-5 Arakune: 4.5-5.5 Rachel: 5.5-4.5 Jin: 4.5-5.5 Carl: 5-5 Ragna: 4.5-5.5 Tao: 5-5 Noel: 6-4 Bang: 5-5 Hakumen: 5-5 Tager: 6-4
  2. My gamertag is Lord Qua, play me if you feel like it.
  3. If you 5B and he guard points, jump and punish. If he tries 2D on wakeup to bait tsubame, don't grab, he can actually break the grab. Go for wake up itsuu. As far as triple nail pressure, IB the move before and jump. If he does it, falling jA should catch him ch or airdash back. You really want him to waste nails, once he has no nails this is much easier. Anytime he does wakeup guard point (usually during shishin oki or something) just tag him with 2B instead of grabbing.
  4. I just look at it as Litchi should only even be in the situation of getting clapped looped if she gets trapped by him, and he has some canned strings which are pretty easy to IB (but safe).
  5. Yeah, it does. It's pretty easy to get meter against Carl. Also if something is helpful, people will learn it. She doesn't really have a reason to place staff in neutral against him either. Ragna requires meter too btw.
  6. Rising J.A or retreating J.C will hit Arakune out of dive. Also, using 5D as an anti-air vs him (against anyone really) is amazing. On counterhit, its air untechable.
  7. Read the guide! I added all the new combos in there.
  8. As far as the itsuuC combo, you don't want to TK, you do want to jump, just input a bit faster after the jump. As far as the itsuuA combo, that helps, but that doesn't completely solve the problem. You have to make sure to not rush the combo is all.
  9. I input it as 66[1]D~B+C.
  10. If for some reason they don't block shishin, they should just eat a whole combo for like 4k+.
  11. It's because I'm ayuss. EDIT: Really though, it's not about whether it's going to be weird for itsuu to connect or whatever, it's about positioning. It's either "Hey do I want to do 3.5K but not get a knockdown, or do I want to do 2.9 with a guranteed knockdown?" But now I know more ways to get knockdown off itsuu.
  12. You do 1 hit of 5C if you're too far, if you do 2 hits it might be too far for ItsuuC to hit.
  13. 4000 years worth.
  14. Major guide overhaul. Added new combos, got rid of outdated ones, cleaned up the notation a little bit, added gatlings, put in info about kara throw and kara fastfall, added random combo notes, finished Manten Return state. All that's left is to add Daisharin stuff, Riichi combos, CH 6A[m] combos and get damage for everything.
  15. I'm not missing this tourney for ANYTHING. Playing BB, SF4 (and MB)
  16. RiichiB is +10 on block I believe. EDIT: It's +12 on block, pretty solid.
  17. http://www.nicovideo.jp/watch/sm7970087 BLEED?
  18. Because "BLEED" is not in the tags. Also dashing 5C/2C is optimal after tsubame, not 6C. Dash 5C is kind of annoying to do.
  19. http://www.nicovideo.jp/watch/sm7969534 BLEED!!!!!!!!
  20. That combo was on BBS a couple of weeks ago. I don't get how to do 6C[m] sj into jb[m] consistently though.
  21. Some combos, you can just tap, some combos you have to neg edge. The general rule is the farther the staff is from them during the combo, the less you have to hold it (until you don't have to hold it at all).
  22. That's not it. The most important part (as far as techable time) is JC dj j{D} falling JC. That'll determine whether you can actually finish or not.
  23. ^Correct. Should I make a new thread for combos only and leave this as discussion, or should I just edit?
  24. Copypasted from SBO thread: Shonen vs 0 first round! Hype match, due to the nature of Litchi vs Hakumen it really could go either way. I still haven't seen or heard anything about Nochun since he qualified for SBO, but good luck to him. I've never heard of the Jin, but he's going into a good match after either way if he wins. Diechan is a strong player but looks like he has a tough route. I can definately see him beating Kimoniku, Litchi can beat Rachel, but afterwards it can be tough. BLEED has to play vs Carl round 1 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz but BBS sounds confident in him, then has to play the winner of Arakune mirror, good luck .
  25. Once you use 5C[m] vs Ragna, if the Ragna player is even half-decent, you get put in a disadvantageous situation. 5C[m] is terribly easy to IB, Ragna can do dash 5B/3C. You can Itsuu. If he did 3C, you're taking big damage. You don't have time to 3C him if he IB's both hits. The situation you're getting in by using this move in pressure against him is at best you blocking/trading hits, at worst you getting hit.
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