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Lord Knight

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Everything posted by Lord Knight

  1. Seriously? :psyduck:
  2. TBQH I don't think it was that bad that shit started Sunday since they had like 100 more entrants than preregs for ssf4, but the tekken/gg situation was really bad imo
  3. Actually I think they did a great job considering they got way more entrants than they thought for SSF4. EDIT: Didn't see the GG situation. Sucks ass :/. MB was run by its community at least
  4. Dash 5b to punish tsubame with Rachel

  5. The DL matchup chart is :/. People just argue about matchups they'll never play, or obviously bad matchups anyway.
  6. There's a recent tier list? News to me. All I've heard is educated opinions.
  7. You make some good points on how to handle Litchi's oki but there isn't a universal answer. It definitely shows that you have experience in the matchup but there isn't a be all end all answer to Litchi's stuff.
  8. CS S tier is S tier the right way. CT S tier was retarded and strong, CS S tier is just strong. I'm feeling Hakumen replacing Ragna as S tier btw.
  9. 2C is not interchangeable with 6C. 5C however is interchangeable with 2C. Damage difference between 5C and 2C is minimal.
  10. Just practice, there's no trick to doing it.
  11. I don't like posting incomplete info. If you follow the Litchi Info thread and video thread, there are combos and links to new combos. If you look at the CT Combo thread, it wasn't actually started until early May (when everything was pretty much stable). I also don't want to just post old combos either, I'd like to stay current.
  12. The only way I could see that happening is with 2C starter, and even then it's probably still not worth it.
  13. Pretty good critique actually. I wanted to talk about some of that stuff (and honestly some of that I didn't know), but the main point of the thread is just getting the basic one down. I guess I'm going to toss any extra shit into the second post. Watch any recent Litchi video, everyone goes for this in the corner.
  14. If you live in NY and play fighting games for SERIOUS, you should be playing stick.
  15. Well yeah. I guess I worded that strangely. I just want training mode so I can see what I can go under tbh
  16. In CT 2B didn't go under those moves when I thought it did. They definitely did not change the way the actual move looks either. I already know Litchi's crouch is ultra low, maybe using 2B in conjunction will help her go under some moves she normally couldn't? Worth looking into.
  17. Just was wondering what kind of normals do "low profile" moves actually go under? I saw Kimura recently spamming 2B[m] against a Jin like it was the best move ever. And also what other characters have normals with this property (I know Hazama's 3C falls under this)?
  18. Most of the variants either add a small amount of damage, give more meter or give special positioning. It's all preference really.
  19. People are going to be complaining about Bang and Ragna because more people will be playing Bang and Ragna. Suck it up guys!
  20. EDIT: So there were some updates Making staff2 > 2C[m] even easier Japan has lovingly figured out a couple of ways to make the timing for staff2 > 2c[m] easier. I've seen both of these methods used equally. xx itsuuA 6kote 5c 2d rising j.C staff2 dash 2c[m] -After you land from j.C dash until after the staff hits. The dash makes the staff return slightly faster. It's more reliable than using staffless 6B. xx itsuuA 6kote 5c 2d rising j.C staff2 1a+b 2c[m] -Barrier return, mentioned in the guide. Also used to make the return faster, and is mandatory to land the loop on Lambda/Mu.
  21. This is pretty much an x-copy of the Lambda Crescent Loop thread. I figure a lot of questions are going to be asked about this specific combo, so I may as well dedicate a thread to it too. For people who've played Litchi since CT, this combo doesn't even make sense according to the combo theory we're already used to, so why not break it down here? (I'm probably going to be editing this thread a lot too) Unlike Lambda's loop, there are specific places were using the Itsuu loop is optimal. Thankfully since the combo starter is the same as her old ones, it shouldn't take much freestyling to confirm into - just awareness of what normal you used to start the combo. Breakdown of the combo This loop takes advantage of new properties on some of Litchi's moves, along with the new changes in tech time. Staffless 5D/2D has much more untechable time on normal hit than in CT, opening up new possibilities. Specifically, in the corner, 5D's launch hitting twice, especially the second hit, gives time for you to continue the combo after the staff returns. Combo Starters You'll be starting the loop primarily one of 3 ways, all starting in the corner: 6A[m] 2C[m] ItsuuA 5B[m] 2C[m] ItsuuA 2C[m] ItsuuA Of course, it's possible to start outside of the corner and carry them in, then go into the loop. Judging the space in which you can do this properly just comes with experience. Here are a couple of examples: 5B[m] 2C[M] itsuuA 6623D haku hatsu riichiA ippatsuA ippatsuB 2D rising jC staff2~ 5B[m] 2C[m] itsuuA 623D haku hatsu riichiA ippatsuA ippatsuB 6B 2D dash rising jC staff2~ jB[m](ch) 5B[m] itsuuA 623D haku hatsu riichiA ippatsuA ippatsuB~ There are way more than this, just use your judgement and hitconfirm properly. The actual combo! 5B[m] 2C[m] itsuuA 6kote haku hatsu riichiA ippatsuA j7D falling jC staff2 2C[m]/6B[m]/6C(1) itsuuA 6Kote 5C 2D rising jC staff2 2C[m] itsuuA 4kote 3C 2D 6C(2) staff2 6C(2) 6D[m] itsuuC 6C(2) 6Kote Wow, that combo is pretty bloated. Fortunately, it works on everyone nearly the same (Lambda being the exception). Similarly, you can perform it on the cast (for the most part) the same. I'll take you through step by step, starting from the part you guys probably haven't practiced yet j7D: Jump back, wait until their hitbox is slightly before yours, and hit D. Done properly they should be falling with you. You can choose to delay it a bit more if you want, but don't wait too long. Also, do NOT hold D, just press it. It'll save you a lot of trouble in the long run. Falling jC: Self explanatory. staff2: If you still don't know what this is yet, you shouldn't be reading this thread! The second hit of the staff should hit their ground bounce. 2C[m]/6B[m]/6C(1): I put these here because these are the different options I've seen different Japanese Litchi's use. I think using 2C[m] does the most damage overall, but 6B[m] and 6C(1) is easier. Plus the damage added is minimal (I believe, don't quote me on this!). Personally, I use 6C(1). The untech time on that gives a lot of leeway for 6C(1) > ItsuuA. If you're going to use 6C(1), make SURE it's STAFFLESS. *Break* How to make staff2 > 2C[m]/6B[m]/6C(1) Combo: This is the second awkward part of the combo, but it's really simple once you get used to it. Let the staff hit them, calmly walk up to them and use the normal of your choice. 6B you can input quicker since it has a longer duration. When I do 6C(1), I actually walk up to them (holding forward), then casually hit C. The game gives you a long time, but don't take too long or else 6C[m] will come out. ItsuuA > 6Kote: Self-explanatory. Same as earlier in the combo. 5C: The next part you will likely drop. ItsuuA makes the enemy hitbox facedown on the ground. 5C whiffs almost everyone except Tsubaki (and probably Tager) when they are in this state. You have to hit them on the groundbounce, or else 5C will whiff. After you input 6Kote, just hold 5C. Take advantage of advance input so you can get through this 2D > rising jC: Self explanatory. I actually think you can input 5D, but that doesn't really matter. 2D will always work. Staff2 > 2C[M]: Same as before. Since you're pointblank at this point, 2C[m] is the better option. Remember to give the staff time to come back to you, there is enough untech time for you to hit this. ItsuuA > 4Kote; If you hit this, congrats! You're done. Just do whatever combo ender you feel like. If you use 2C[m] as the starter, you can actually get an entire additional rep of the loop before ending it.
  22. And no friends. I hit up CF occasionally.

  23. That's mine.
  24. You stand no chance if you can't even beat hazama !!!!!!!!!!

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