This is pretty much an x-copy of the Lambda Crescent Loop thread. I figure a lot of questions are going to be asked about this specific combo, so I may as well dedicate a thread to it too. For people who've played Litchi since CT, this combo doesn't even make sense according to the combo theory we're already used to, so why not break it down here? (I'm probably going to be editing this thread a lot too)
Unlike Lambda's loop, there are specific places were using the Itsuu loop is optimal. Thankfully since the combo starter is the same as her old ones, it shouldn't take much freestyling to confirm into - just awareness of what normal you used to start the combo.
Breakdown of the combo
This loop takes advantage of new properties on some of Litchi's moves, along with the new changes in tech time. Staffless 5D/2D has much more untechable time on normal hit than in CT, opening up new possibilities. Specifically, in the corner, 5D's launch hitting twice, especially the second hit, gives time for you to continue the combo after the staff returns.
Combo Starters
You'll be starting the loop primarily one of 3 ways, all starting in the corner:
6A[m] 2C[m] ItsuuA
5B[m] 2C[m] ItsuuA
2C[m] ItsuuA
Of course, it's possible to start outside of the corner and carry them in, then go into the loop. Judging the space in which you can do this properly just comes with experience. Here are a couple of examples:
5B[m] 2C[M] itsuuA 6623D haku hatsu riichiA ippatsuA ippatsuB 2D rising jC staff2~
5B[m] 2C[m] itsuuA 623D haku hatsu riichiA ippatsuA ippatsuB 6B 2D dash rising jC staff2~
jB[m](ch) 5B[m] itsuuA 623D haku hatsu riichiA ippatsuA ippatsuB~
There are way more than this, just use your judgement and hitconfirm properly.
The actual combo!
5B[m] 2C[m] itsuuA 6kote haku hatsu riichiA ippatsuA j7D falling jC staff2 2C[m]/6B[m]/6C(1) itsuuA 6Kote 5C 2D rising jC staff2 2C[m] itsuuA 4kote 3C 2D 6C(2) staff2 6C(2) 6D[m] itsuuC 6C(2) 6Kote
Wow, that combo is pretty bloated. Fortunately, it works on everyone nearly the same (Lambda being the exception). Similarly, you can perform it on the cast (for the most part) the same. I'll take you through step by step, starting from the part you guys probably haven't practiced yet
j7D: Jump back, wait until their hitbox is slightly before yours, and hit D. Done properly they should be falling with you. You can choose to delay it a bit more if you want, but don't wait too long. Also, do NOT hold D, just press it. It'll save you a lot of trouble in the long run.
Falling jC: Self explanatory.
staff2: If you still don't know what this is yet, you shouldn't be reading this thread! The second hit of the staff should hit their ground bounce.
2C[m]/6B[m]/6C(1): I put these here because these are the different options I've seen different Japanese Litchi's use. I think using 2C[m] does the most damage overall, but 6B[m] and 6C(1) is easier. Plus the damage added is minimal (I believe, don't quote me on this!). Personally, I use 6C(1). The untech time on that gives a lot of leeway for 6C(1) > ItsuuA. If you're going to use 6C(1), make SURE it's STAFFLESS.
*Break* How to make staff2 > 2C[m]/6B[m]/6C(1) Combo: This is the second awkward part of the combo, but it's really simple once you get used to it. Let the staff hit them, calmly walk up to them and use the normal of your choice. 6B you can input quicker since it has a longer duration. When I do 6C(1), I actually walk up to them (holding forward), then casually hit C. The game gives you a long time, but don't take too long or else 6C[m] will come out.
ItsuuA > 6Kote: Self-explanatory. Same as earlier in the combo.
5C: The next part you will likely drop. ItsuuA makes the enemy hitbox facedown on the ground. 5C whiffs almost everyone except Tsubaki (and probably Tager) when they are in this state. You have to hit them on the groundbounce, or else 5C will whiff. After you input 6Kote, just hold 5C. Take advantage of advance input so you can get through this
2D > rising jC: Self explanatory. I actually think you can input 5D, but that doesn't really matter. 2D will always work.
Staff2 > 2C[M]: Same as before. Since you're pointblank at this point, 2C[m] is the better option. Remember to give the staff time to come back to you, there is enough untech time for you to hit this.
ItsuuA > 4Kote; If you hit this, congrats! You're done. Just do whatever combo ender you feel like.
If you use 2C[m] as the starter, you can actually get an entire additional rep of the loop before ending it.