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C0R

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Everything posted by C0R

  1. I never listed it in the optimal combos because from what I can tell it's character specific, whereas 6a works everywhere and does just about as much damage. The things you find while making combo videos. Oh yeah I got Tari's HDPVR.
  2. So I knew, but I'm curious who else is aware that the 2c otg works in cs2?
  3. As a defensive option, it's probably the best meterless reversal in the game. It has low recovery, frame one level 3 autoguard to beat safe jumps, it's not in CH state for a large portion of the recovery, it has a decent hitbox, opponents are stuck in hitstop while Mu finishes the attack, so they can't be rapid cancel on autoguard. It blows the opponent back to fullscreen so they have to eat zoning some more, it had considerable frame advantage on hit and CH...
  4. The second part of Makoto's 3c can be easily beat with 2b and 6a, which are much more applicable moves to use under that situation. "Low Profile" is an artifact from GG, and has no hard definition in BB. Taokaka's crawl, for practical calculations, will effectively shuffle under normals with head and body property. In order for 2c to hit Tao out of crawl, it would have to have an added hitbox below the knees, similar to Hakumen's. Though it won't be very applicable, as Tao can simply dodge or block 2c, as it's not a very safe move to simply throw out in neutral.
  5. Those moves have actual Head and Body property invunerability, it has nothing to do with the hitbox.
  6. IIRC the late j.c stuff, notably the old bnail combo is easier on µ?
  7. The optimal combo will ideally be something like: (4)BC > 66~5c > 2c > 6c > Habacan > 66~6a > :6b > 5c > 6c > 5d > 214d > (6a > 6c > 214d > 6c?) the second rep may be possible with the slightly adjusted untechable times.
  8. Do I come across as the kind of person who would say no in any way, shape, or form? Even if Plastic and Spark aren't up for it due to the mass of people, you can sleep in my room and I'll buy you food if it comes down to it. So don't worry about it, just come up and have fun.
  9. He's the only announced new character. Based on their previous release schedule, I highly doubt he's the last.
  10. She's always been the same character, people are just now starting to realize it.
  11. It seems he didn't get my email. I'll be talking with scooter about this.
  12. Fufufufufufufu. Expect excelence.
  13. Everyone loves Udon Ya.
  14. Very fun to experiment with!
  15. I'm taking your earlier statement quite literally. As HNK has much more boring loops, which I'm sure you know. I suppose my sarcasm was lost across the electron ocean.
  16. Sadly, it is confirmed that Air DP is in CH state for the entirety of the recovery, unlike the loketest where it wasn't at all.
  17. You have never played HNK?
  18. This guy knows what's up. Pulsr when am I seeing you again. Evo was too brief. Far too brief.
  19. From what I saw, Relius has the option to special cancel drillfall INTO low saw, then jump up. A safe jump should work in this situation, Carl, Mu and Hakumen all have similar mechanics for baiting DPs in these situations, so he should land in time to block Inferno Divider UNLESS j.c has landing recovery, which is a possibility. But unblockable saw with j.c looks like it hits simultaneously.
  20. http://www.youtube.com/watch?v=5lsq4_TPZQk YO. ...YO.
  21. I'm positive that Relius has the tools to punish multiple, if not all wakeup options while doing the unblockable with vacuum saw, that move is active for a million years. He can most likely safe jump j.c meaty on their wakeup while the saw is out catching rolls and as a meaty low.
  22. She can do anything you can imagine. It's the power of the player that can shape that idea into a weapon.
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