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C0R

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Everything posted by C0R

  1. Backdash 2a hitbox j.b hitbox
  2. Let me know when that works in tournament.
  3. Yup, just huge buffs.
  4. Wut. She's the same character, except a lot better in a game where everyone is worse. She'll be top tier with Bang and Hakumen.
  5. I doubt it.
  6. It's the same file actually, but for some reason the other effects aren't loading.
  7. Spark will by all means come, he just sees no reason to enter, because he's lazy. Endquote.
  8. On Tager Jin and Rachel you can also do 5c 2c otg instead of 6a 5c. Oh if the range allows do 6b after SoD wallbound, roughly 8k. Cool OS on this combo for timing j.2c: After Yata, do 4d, then sj.2c, it will time the j.2c hit to land directly after the last laser hit, as well as getting in an extra stein hit between 3c and omohikane.
  9. That's just a lot of dudes for his room is all.
  10. I imagine Crosell arranged to stay with Huey, good luck.
  11. Who is coming for NWM. And where are you staying.
  12. Hmm, found an easy confirm for fatal midscreen... 6c fc > 5d > 66~5c > 2c > j.2c > 66~2b > 5c > SoD > (66~6b) > 5c > 2c > j.c > j.2c > j.6d > 2b > 5c > 2c > j.2c > j.5d > 2b > 6a > 2c > j.2c > 66a > 632146c optimising it later. Also 2b 5b 623c ender looking real good in csx, combos at important places like after 2b > highloop.
  13. In comparison to the rest of america, you don't even have to be that good for it to be unfair.
  14. 6b > Astral 6a > Astral j.2c > Astral 5c > Astral
  15. Spark makes a point of not entering local tournaments, and rarely enters those he even travels for.
  16. I guess I'll let you play my character. Again.
  17. My comment was aimed at the community as a whole.
  18. H.H and his subpar comboes >:S As a note 2c otg is inferior to 5c otg, which works on rachel in cs2, as well as some of the other fat characters.
  19. Check this out guys: http://www.youtube.com/watch?v=Zd2mpURGUSM&t=5m29s Downsides, IAD j.b > j.c is very difficult to connect on some characters, and is the absolute easiest on Ragna, so we'll see.
  20. Mu can RUN. Marathon time that makes Hazama look like he has club foot. Extreme, productive mobility (not running for no reason in every direction) is the key to defeating many of Mu's matchups, such as Bang and Hazama. There's no reason to sit down and play their game, letting them take control of the match when you can weave in and out of target ranges, between tools and through zoning to capitalize on every mistake.
  21. Looks like money won't be a problem by NEC, looking forward to meeting you all.
  22. If you're closer to the corner it still works. If you're further from the corner, just dash for longer periods after 6b or 6c, almost impossible to not get full corner carry.
  23. j.c CH to 6k Once he sits down get 5d xx 236a out, IAD j.b, blockconfirm into j.2d xx j.236d, previously placed 5d will cover the gap.
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