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C0R

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Everything posted by C0R

  1. Off topic, I didn't know you where going to Revelations Zeromus, good shit, woki and I where rooting for you.
  2. Yeah you can punish ID with a green burst if you time it right in both games.
  3. Zeh backdash is the main tool to escaping Hazama's pressure. After 5c/2c/2b you can backdash out with good results. You should also DP through Ressenga if you know it's coming.
  4. I'm considering doing an instructional video on CS2µ oki, and I'd like the feedback of you guys on this, because it would be for your use and benefit. The style would be similar to Pulsr's cs1 video with basic/intermediate/advanced knockdown techniques and how to apply them in real matches. I suppose the real question is if you'd all like me to commentate the instructions or write them out in the video. I personally feel that if I had the instructions voiced, I could fit in a lot more information while retaining clarity, similar to the style of these videos. Let me know what you guys think.
  5. C0R

    [CS2] Mu-12 vs Jin

    I'd like to note that Jin's 6b punctures µ's 6a with no problem, as 6a only has head invulnerability while 6b hits head&body. Though seeing as 6b does have a 25f startup, they probably just missed their frame-trap and you're punching him out of his blockstring. If they're that off, you could catch him with any number of normals, 5c is only 1 frame slower than 6a so you should consider that as well.
  6. C0R

    [CS2] Mu-12 vs Noel

    I found the secret to this matchup, as silly as it sounds. Meaty SoD is your best option on her wakeup. Mu's CA isn't very good against Noel because the meter would usually be better spent on RC's trying to lock her down. If for some reason she throws out 3c, you can punish that cleanly. Besides that, are not huge opportunities.
  7. Christina Vee said Noel's underwear is red.
  8. C0R

    [CS2] Mu-12 vs Bang

    I would suggest staying away from 214d in neutral or using in attempt to keep Bang at bay, the long startup, coupled with the sacrifice of steins, is very risky. An experienced Bang player isn't going to give you that much room to breath during footsies and will simply hit you out with 3c, 5a or j.b. It's much too slow to reactively block nails, whereas 236a is much more appropriate in that instance.
  9. I'll admit, all of my Arakune matchup xp is from when I went down to NCI and fought copperdabbit, and it was a lot easier to fit in a backdash in those days with the stronger IB.
  10. Example... Arakune 5d has 72 frame total, so if you backdash it during the startup you're ahead by a good 20~ frames even after you clip him with 6c. This also applies to Bang 5d, Rachel 2c, Any of Jin's grounded drives, Ragna 6b, 6d, 5d... Any move that has 45 or more total frames, you can IB the normal before it, backdash, then catch it, in almost every case.
  11. It's actually less depending on the steins, and more where in the air you hit them with j.2c, similar to the midscreen oki from cs1.
  12. Copypasta from the combo thread.
  13. You can just jump over it, similar to how one jumps through d-nails, but then you're going to have to block 2c 5c and any other nasty thing she wants to do with it. UNLESS YOU'RE BANG. 3c will snipe her so hard out of everything, shit hurts man.
  14. I believe he's referring to the matchup chart posted by an anonymous jp bbs member, I would take it with more than a grain of salt. Mainly because he says my character's bad >:V
  15. I learned combos, now to do an instructional setups vid.
  16. There isn't anything close to an official one, huey's just being a troll.
  17. C0R

    [CS2] Mu-12 vs Bang

    Important note, after 5d on block you can dp FOR FREE. No option he has will beat it, it's -15 on normal block so Origins will catch the recovery, whereas if he performs any special cancel (Supers will still beat dp but well... you shouldn't be worrying about that), he will be CH out.
  18. As a note: For every combo that ends in j.2c knockdown, you can chose between meaty/whiff and late hit laser on neutral tech. Varying these options is very important when playing against an opponent who adapts quickly and is attentive. Ex: Spark sees incoming laser on his neutral tech, and believing it will meaty, wakes up with 6d/2d, but you chose for it to whiff when you placed it, and he eats a throw punish combo from the cross under.
  19. My battle-worn ideals of honor cause me to play the Arakune and Tager matchups completely incorrectly, in casual settings at least. But yeah in a tournament... I feel rather guilty for not even contemplating optimal stein placements, and just resort to getting out as many as I can as fast as possible.
  20. Seriously, the joke of pnw right now is that I'll probably win Evo because no one else in America knows the matchup.
  21. I don't have a sub yet either, ironically though the only character I would pick up is Rachel, and she has a lot of the same problems Mu does. Nooooooo Skye was challenged.
  22. The Tao matchup is sad, not in the sense that it's super super hard from a mechanics standpoint, but rather that you have to really badly abuse the few things Mu is better at, almost completely forsaking everything else. j.c, airthrow, one stien at a time :C
  23. My main source of Tao xp is a rarespawn for me, even though he's good enough that I only need a game or two to see her at full power. Problem is I've only played against him once or twice in CS2, so I'll defer to you on that one. But damn, 236a is so godlike in the Lambda/Haz matchups now, they may still be out of favor, but they're so much easier then they used to be, they feel in mu's favor, if you know what I mean.
  24. Discussion is key yo, I here's my feedbackback. -The ghetto marvel combo that everyone has midscreen is never spectacular, I was more referring to "real combos" (ie. more than 5 hits). -Hazama chain hit is actually really bad prorate, Jayakou is even worse, Haz/Mu/Mak get about the same damage off 5b/5c and midscreen CH. -The only character I've ever had troubles with in the keepaway game is Bang, but he's always going to do his thing. -IB > Backdash > 6c works wonders, you might want to fiddle with it in the lab All your points are more than valid, and I think it can be agreed that all of her weakness are more than outweighed by her strengths. I think it takes a lot to run her at full power, even I still have trouble implementing all of her tools, but her capacity is just so deep.
  25. BBCS2 µ12 Combo Video: Strength
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