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C0R

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Everything posted by C0R

  1. Gadget Finger>B-Buster against everyone online. Free Ding Ding trophy. Real talk.
  2. I'd personally say Valk is a medium/strong, 6/10, similar to Ragna or Lambda. I've played against many a good Valkenhayn, and he doesn't seem to suffer from too many matchup difficulties whatsoever, but his drive's mobility only barely compensate for his slow normals.

  3. No worries, just keep it in line. ^-
  4. I don't think this is the time or place to be having a tier discussion, I only referenced the match-up chart to give Starlight a quick idea of character strengths. As I stated before, the thread it came from was closed for a reason.
  5. C0R

    Race you for the Platinum Gameplay Medal

  6. Well, I'm sure once ANYONE gets their hands on her in training mode they'll do their best to upload information. Once she's available on consoles I plan to contribute as much new information as possible.
  7. All I remember is I managed to Black Void your barrier burst as Hakumen. And I was all "That's imbalanced..."

  8. C0R

    Anytime, anytime.

  9. C0R

    Righto, one sec.

  10. C0R

    CIRNOSBANNER-1.png Try this one.
  11. Alright now I'm really curious, I'll go do some frame by frame tests and report back. I know every source everywhere says 3 but I remember some conflict with that when I was testing it myself. Edit: There ARE four levels of damage. 920(lvl1) 1020(lvl2) 1120(?) 1520(lvl3) There are not four levels of hitsun that I can confirm without a digital capture device.
  12. Completely plausible, hopefully true. I hate to say it but it seems we've exhausted all our real data sources. At least I personally, don't want to plug too far into theory until we have more info, in case I end up basing my thoughts on incorrect assumptions.
  13. Actually I had a question about SoD as well. Are there actually 4 levels? I may just be confused, but there seem to be four separate damage values that it can put out.
  14. C0R

    Let me see what happens when you try this. th_CIRNOSBANNER.png

  15. Right right, completely agree with you there. I wonder if you can RC standing D, that would be SO lulz.
  16. I posted something very similar to this a few pages back, but it deserves more discussion. I think that realistically Drive-specific combos will be limited to two items, with most projectile based items being unlinkable midcombo. So it would be theoretically possible to have an either; 1: An initiation item (Missile CH, Bomb CH, Bat) 2: A juggle/filler/link item (Pan/(bin?)) 3: An ender item (Hammer/Cat) Realistically I can only see two of the three presented options being used in a combo, without the use of Miracle Jeanne. I also think that preemptively organizing your combo around item orders is slightly unrealistic (though quite possible) due the fact that you can never guarantee a specific initiator in a certain position to capitalize on item draws. To me it seems like it would be more favorable to use them opportunistically. Ex: Bombs in hand - Missiles on draw Use up the bombs (missiles now in hand, hammer on draw) to apply pressure then land a dependable normal. Normal links into BnB. I then have the option to capitalize on my current item state of missile, maybe dropping the combo for an oki opportunity similar to Jin's corner-ice-blade thing. Alternatively, I could finish the normal BnB, then use the missiles to open up a new combo, then on blocksting smash a primer or two with hammer. Just theoretical examples.
  17. Well, if I was to generalize my personal Mu playstyle; I usually play a very defensive keep-away game with something like j.C/j.xD>airdash, then when the opponent leaves the smallest amount of time, push out more steins. Once steins are up your options, setups and breathing room increase significantly(amount varies depending on matchup/playstyles). Something like 65-80% of my damage starts off normals in stein pressure or stein hit. Proper stein setups lead to nonpunishable approaches, in my experience, especially with proper SoD implementation. If you're always eating pressure pressure pressure, then playing a good normal game can force your opponent to respect your space, giving time for more setups. SoD is also a great tool for keeping your opponent on their toes.
  18. I'll see what I can do about stealing my on-loan PS3 back for friday then. Excited!
  19. C0R

    Awesome. Oh snap I've got to wing it if I want to be places on time. We'll talk more tomorrow, with another version of your image.

  20. Ah, I see. Call me crazy but I think that Sugoi doesn't have install-specific uses, they just keep the normal ones, if I was to guess.
  21. C0R

    I can move into really cool blend modes that look very pretty, and you can use them in the web, basically meaning that the image will be a part of the background instead of just stapled to the top, wish I had photoshop on this computer.

  22. Um, the official release trailer has it. http://www.youtube.com/watch?v=_4eGPl8RIw4w#t=01m13s But grr they hid the UI during the video so no healthbars or heat to decipher.
  23. C0R

    Hmm, I'm thinking you should keep it grey... Wait... I CAN EXPORT UNRENDERED COMPLEX LAYER MODES THAT SYNERGIZE WITH ALPHA CHANNEL CONTENT? WHAT?! Yeah keep it grey.

  24. C0R

    Arrgh, I knew I forgot to antialias the edges of the transparency, I'll get on that.

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