ant12292
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Everything posted by ant12292
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^ I believe its only Tager and Rachaefor no heat. l I think you can do it on some others if you rc a crescent saber and throw a 5DD under them when they are landing. There are usually better relaunches for 50% tension though In the first Inuoe vs. Dora video is that block string he does at 2.28 safe or is Dora just to afraid/slow to do anything?
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In this combo: 5b 6a 5b j.b j.c dj j.2dc land dash 6a 632146c 214a 3c (1 hit) 236a (frog hits) 214b {3c (3 hits) [214a wind oki]}OR{3c (1/3 hit(s)) 22a 3c (3 hits) [214a wind oki]} I cannot get the j.2dc part to work after trying it many times on Ragna, Noel, and Jin. I have no problem getting the j.2c to hit in a normal air combo, but what ends up happening when I try this combo is either: 1. The wind pushes me down to far for the j.2c to hit (probably from winding too early) or 2. I wind too late and the j.2c hits but does not have the ground bounce effect needed to continue the combo. Any tips would be greatly appreciated. Also, excellent job on the guide Soniti. It has been a massive help.
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I don't think she has an infinite, but I have had Litchi's do like 50% combos on me easily. Imo The key is keeping her away. You are at an advantage in this matchup because it seems like because Litchi' players are used to having a range advantage against a lot of characters from midscreen with her pokes, but you can sit at almost at fullscreen (at the point where you can just hit her with your swords) and she doesn't really have any thing she can do. The hardest thing I find about this matchup, is once you get hit by one combo from even somewhat close to the corner a lot of her combos push you so far and do so much damage that you end up in the corner with more than a quarter of your life gone. Her pressure in the corner is really strong and hard to get out. I have had some luck getting out by instant blocking when she is getting out of range and using 2C or 6A when she tries to IAD back in, but I don't if a really good Litchi player would try that. In conclusion, what I would say to do is just keep her at a range where she cant hit you, watch out for that pole near you on the ground, and try not to eat a lot of combos (be patient in the corner, block well, and try as hard as you can to not let her in) probably easier said than done though.
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I'm not sure what problem you're exactly having with it, but on some situatinons where characters float too high the first j.DD might wiff if do it to early. Also, if you are having trouble with the jump canceling, off the ground it's quicker right after the lst sword hits, yet on the double jump it's different and almost feels a little slower. If this didn't help let me know and I'll try to help you as best I can. Edit: Didn't see above poster, but that is also a good point.
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I have been having a lot of problems with Jin lately. Something about playing against him makes me play like a noob, and I get beat by Jin players that I really shouldn't lose to. I have trouble keeping him away, and when he gets in on me in the corner I haven't really been able to find a way to instant block something and get out of there, which forces me to have to counter assault or burst. I haven't been able to find a way to consistently punish Jin players for using the ice car full screen. I find it hard to hit them when they do it from different points in their jump. If I react early enough, I can 6D into air combo, but I usually don't and it seems like there is a better option I am missing. Also, I am kind of unsure what to do once frozen . I either mash too hard and unfreeze myself only to eat another combo, or I dont mash hard enough and get hit by a combo where the meter is grey. From what I hear, this is one of Nu's harder matchups(though still not really that bad considering she's Nu) and is probably somewhere between 4.5 and 5.5 for her. Any help would be greatly appreciated.
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Those mathes from A-cho were very good. Though I could have gone without the Slayer Venom ownage, at least N-O pulled out two matches in the end against Tsujikawa.
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I found some matches on nicovideo. These matches seem new, but sorry if they were already posted. Esukiu(RA) vs じんぷう(LI) Rock(RA) vs かきゅん(RG) Match 1 Rock(RA) vs かきゅん(RG) Match 2
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I might try to tab a song or two myself if I get the time. There are some tabs already on UltimateGuitar and other sites, but these tabs, though having most of the right notes, have awful fingerings.
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Wow, NO owned in those recent A-Cho videos! The perfect he had on that Robo-Ky in the 3rd round was just too good.
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Thanks. No wonder people complain about her with that and favorable matches against all of the upper tier characters.
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Does V-13 have any reallly bad matchups? Sadly, I have yet to play the game and wouldn't know.
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Recently my Hori RAP just stopped working. I'll hit a button and nothing will happen and nothing will happen when I input a direction. Does anyone know what the problem might be?
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1. A 12dmg+ (20*0.90=) 18dmg= 30dmg is the right way to calculate the damage. B The proration aplies on the attacks after the K but only if you start the combo with K. If you don't start a combo with a proated move there is no proration unless it says forced poration. 4. This has how many frames you have to FRC moves for each character and about where the Frc point is. http://db.gamefaqs.com/coinop/arcade/file/guilty_gear_xx_slash.txt
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Slash. Though I do miss Venom's #R 2D.
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6HS to CR is impossible.
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Oh, my bad. Somehow I misunderstood 4r5's post.
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That's Strange. The frame data I was using said this: "1-9F invincible against attacks. Summon occurs on F23. Orbs +3. Launches, untechable for 60F" Would it say it somewhere else on the frame data if the move had throw invincibility or was the frame data wrong?
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Its 1-9 frames are invicible against attacks.
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Thanks I appreciate it. For my browser I tryed Opera first and then when that didn't work I tried Internet Explorer.
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I'm having the same problem as Shoto. So could someone please upload the Venom match from http://anngora.s232.xrea.com/? Thanks in advance.
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In case you want to use a full match. Here's an a-cho match that's 1:32 seconds: http://www.megaupload.com/?d=HOINA9E5
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You can get all the previous a-cho matches except the last update here: http://www.norematch.com/ I'll edit my post once I'm done uploading the new ones. Edit: Heres the most recent a-cho matches: http://www.megaupload.com/?d=8XZ03YYM
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I think it's Sunrise by Bennie K.
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Thanks. I'll practice the low airthrows.
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I believe you burst right when you see your opponent starting to burst you burst. If you performed your burst after you got hit by the blue burst you would blue burst. IIRC in order to gold burst you can not be in guard stun, hit stun, or getting up from the ground. I hope I awnsered your question. I have a question of my own out about bursting. How do you airthrow a burst? I don't see how to airthrow that low. Also is it possible to airthrow yellow and blue bursts.