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Everything posted by Kyle
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To change the Chipp icon and the banner, Is user submission (with a poll) a good idea? If you say "Yes" Dan, I'll get the thread going.
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Sup Buri players, I have written a guide to tackling your hoe and I would appreciate some of your guys input. Did I cover what needs to be said? Does May have any advantages I didn't point out? What is it that Bridget's hate MOST about May? Guide HERE. http://www.dustloop.com/forums/showthread.php?t=3666 Post Replies HERE. http://www.dustloop.com/forums/showthread.php?t=3120 Thanks Everyone, Kyle
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Sorry for being so negative, but I don't even like the Chipp icons everywhere either. seriously... why chipp?
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Bridget Stats 6.0/4.0 May up. Great Video examples http://www.youtube.com/watch?v=vgNUj9QR3qM '> http://www.youtube.com/watch?v=vgNUj9QR3qM http://www.youtube.com/watch?v=Bhj0Fj2hUr0 '> http://www.youtube.com/watch?v=Bhj0Fj2hUr0 http://www.youtube.com/watch?v=5Q9IZVDKOSw '> http://www.youtube.com/watch?v=5Q9IZVDKOSw Openers Her initiative- your counter Bridget J.P- Nothing as SVD and Air throw is risky Bridget KSMH – CH 5K Bridget 5FS- CH 5K Bridget Starship- Delay, running OHK Punishes- Generally no tension- OHK General 25%- 66, 5S, 2HS, FBSHD, 66, 5S, 5HS, Delay, SVD, 5S, SVD, 5S, SVD, 5P, SVD. Unless you can do Shinquickman’s combo - o.0 Starship (6323P)- Delay, running OHK or back dash OHK, or 5K, 5FS, FBHSHD, 3K. KickStartMyHeart- CH 2HS o.0 Slash-Back her/his 6K, as it always gives you 5S punishes You get free CH in between her 5D is it is SOOOO slow. Ch 5K, CH 5S, CH HS.. Counters CH J.HS is pretty easy to land as Bridget usually plays around in the air at that range. 5K beats all of her shit except starship, & supers. Lots of CH, seriously it’s cool to throw it in close and mid range. A little riskier but much greater reward is CH 6P as it beats most all of Bridget’s normals. Seriously, when I fight Johnny and Bridget I think, sweet I know I’m gonna get a CH 6P. Kick-start my heart- CH 2HS o.0 You get free CH in between her 5D is it is SOOOO slow. Ch 5K, CH 5S, CH HS.. Anti Airing- PROPER anti-airing- 6P is not a catch all. 6P for Air Dash only Air throws OFTEN. SVD isn’t very effective Zoning Dolphin Hoops are AWESOME in this fight. ABUSE THEM. 5K is a great poke for zoning at max range as it beats her/his 2D and 5FS. Don’t mindlessly throw out dolphins, she has a many options to beat them. Their game plan Will do Delayed wake-up, makes some OKI difficult, but nothing like ABA, actually it IS the same timing as ABA by the way. It’s also important for Bridget to avoid getting hit, lol. Poor-poor Bridget. May's Strategy Bridget character shines when people come to her/him as the zoning capability of Bridget is pretty good. Now here’s an idea. Make her come to you and all he has is his mix-up, which always yields shitty damage, SOMETIMES it can reset for a high low mix-up for some more shitty damage. But meh- By pulling a Dolphin hoop over your head you technically, gradually gain an advantage over her as your hoops are charging, her yo-yo doesn’t charge, comeback glitch only works well when gatlin’d into, not full screen. The match only comes down to a few things. DON'T COME IN ON HER Making her come to you with Dolphin hoops- Nailing lots of CH J.HS Baiting starship when he has 25% tension If you have learned how to guard/deal with her little mix-ups this should be cake. May’s Advantage in this fight is her DAMAGE. Because of Bridget’s innate ability to zone, Dolphin hoops take away Bridget best attribute. General comments- If he doesn’t special cancel KSMH, Throw him. If he pressure KSMH Punch follow up in close, almost expect a starship as a counter poke. She is very zoning oriented with little mix up opportunity, so guard low, and watch for 214K shit Bait starship It’s hard to tell you how FREE CH J.HS and CH 5K are. Seriously, don’t rush in on him; he’s designed to rape people who rush in This match is 6/4 because May’s broken (Gonna-be-changed) DAMAGE makes this feel as uphill as POT for Bridget. Damage, Ability to CH > Mix-up, while Hoop set negates his zoning I would like to give a special thanks to Jais and 722, as these contributions are scattered all over this match-up. Thanks, _____________________________________________________________________ Combo Specific Details. Bridget is a lightweight. OHK combo 5S, HS, Delay, SVD, 5S, SVD, 5S, HSVD, 2P, SVD. 5S, 5HS, Delay, SVD, 5S, SVD, 5S, HS, HSVD, FRC, AirDash, J.HS, Land, J.HS, J.D, J.HS, J.D 5D combo Pro dust 3, Impossible Dust with a Just frame J.HS, her Slash Back cancel Impossible Dust combo works best on Bridget. Application - 5D, [9], J.H, J.HS[/9], J.1HS+S, Delay, J.HS, Land, SVD, 5S, SVD, 5S, 5HS, HSVD 6P combo Free wins. IAD combo Never IAD at Bridget, she is too short. Jackhound reliability Lightweights are hard to KD, Jackhound will usually wiff unless it’s incorporated EARLY into a combo, but than you give up huge damage by forcing proration. Double Dolphin Upper 2D, RR, FRC, SVD, 5P, 5S, SVD, 5P, 5S, 5HS, HSVD 5K, JI, 5S, 2D, FBHSVD, Air-dash, J.S, J.HS, Land, SVD, 5P, HSVD 2HS, 2D 2D wiffs and OTG’s when delayed 2D, FBSHD, 6P ... in corner Application - J.2HS, Land, 2D, FBSHD, 66, 6P, 5S,JI, 5HS, Delay, HSVD, FRC, Jump, J.HS, Land, 6HS
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1 final comment on making loops. If you find yourself having to start off too low for the original 5S, there are two options to fixing this. (You will find yourself in this situation when running in after a Counter hit and barely making it to the character before they OTG) -Start the fisrt loop with 2P, as the extra attack causes their sprite to rises enough for more loops. - FRC the first SVD, so you can connect the second loop with 5S.
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I personally don't like the banner/dustloop stop sign/sidewinderloop. How does everyone else feel about it? IDEA- If we get it changed, we could do user submission, with a poll. That could spice up zepp museum.
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Jump Installing negates horizontal sliding, which means more push-back. Try doing a running 5S, 5HS after an OHK. While animating the 5HS May is still sliding. Try doing a running 5S, JI, 5HS after an OHK. While animating the 5HS May has stopped all horizontal acceleration forward. Technically creating more push-back, actually it's canceling a slide effect that's caused from run buffering and running into combo.
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Jump Installing...Think of it as... canceling a jump cancel with a normal. FrankDaTank- Glad to see you around here. Jais will be disappointed if I converted a Bridget to May. You've found the thread, there should be lots there to keep you learning. If you have any question, be sure to ask. Tell me how to beat StevenFuckingHarrison. lol. I learned my lesson. DON'T JUMP. PERIOD. May's antiAir's are greater than Ky's J.S. as Ky's 6P is greater than all May's air normals. I got you in 3S with Remy BTW. lol.
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Connecting the 2nd 5S, HS depends on a few variables. - The height of the person - The weight of the person - If you Jump Installed or not - The timing on your 5S - If you delayed the HS, SVD transition too long. If all fails, and your still learning: Try doing, 5P, S, HS for the relaunch until you get more familiar with timing and combos.
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Dear Troopers, Good news and bad news. Bad- Bridget guide delayed until Wednesday the 12th. I apologize, but this week and the beginning of next week is CRAZY. This is the last week of classes, Finals are raping me on Monday, I have to go to the airport Tuesday. Good - I am officially out of classes/finals on Wednesday the 12th. From then on, I am going to be cranking out match-up guides and discussion while I have the free time. Plus, I am working on a Combo Video for Tenkaigear. There will be lots of progress: quickly might I ad. Please be a little more patient with me. Kyle~
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May basic dolphin loop =P The input should be: With Jump Install: 5S, 8~HS~[2], Delay, 8S. Without Jump Install: 5S, HS~[2], Delay, 8S. There needs to be thirty total frames of Charge to release the dolphin. That's damn close to Half a second.
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I contest Pulsr, I guarded LOTS of mix up, 5K, 6K, 5D and command throw, the thing is... Eddie never lets up. Just as important to escape eddie mix-up/pressure than it is to guard it.
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I think the input is: 2D, 8D, 6, 6+FRC, 236K... 8 or 9 whatever. I could be wrong... but Air Dash buffering was key to Slash May combo's... Baiken combo... and I-no combo.
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Sup Louisana? I did a small list of shout-out in the NEC thread, But I wanted to hear how Arcana went. Woof played it often, as I didn't get to chill with him at this tourney, and Stone spent lost of time over there. Did you two Rape bitches? Chase said you guys broke you mirror too?
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Updates- Bridget guide in a few days Sol after that Currently we have 1 vote for Zappa. (FTB) and 1 vote for Eddie. (Myself) Anyone else want to speak up? Thanks for posting up new translations FTB, I support everything said really, not much is debatable. BTW I was trading wins against Moroha (Seth) while successfully and consistently Slashback'n Danzai. woot woot. 3.5-6.5 I WIN
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First and most importantly Pulsr- THANK YOU THANK YOU THANK YOU THANK YOU for all of your sol contribution. Don't let him in his 5D range Don't let him in his command throw range Poke with 5K and 5FS, Punish the SHIT out of Upper... always bait it. I beat YooYoung HARD because of this. His sol is AWESOME BTW. Everyone was watching and cheering, and I don't get that fight regularly, in fact the last time I played that was two months ago and maybe 6 before that. THANK YOU THANK YOU THANK YOU THANK YOU for all of your help through out both match-up threads. That shit will definitely go into the sol guide: it works. Everyone- Both May's lost to a patient Ky player at NEC. It's not like a match-up guide for Ky would help either. For 2 reasons. 1- Jorge plays with a good Ky player often. Darkhonor- he is an analog warrior. 2- StevefuckingHarris makes you fight yourself by turning the game into cvs2. He doesn't jump, always super cancels a successful poke, and whores out one of the best Anti-Airs in the game. Here's the plan, everyone when you fight StevefuckingHarris, do not jump! fuck it, you don't need too... just don't do it. I forbid it. Additionally, I lost to a Touchdown Potemkin, it's disappointing after I put so much work into understanding that match-up, Dan (GwygrnBood) had 2 answer to everything I did. 1 Backdash PB 2 Jump, Instant Block PB The only thing I felt intuitive for doing was successfully baiting and punishing a slide with a whale.... that cost me soo many resources. gahhaahahaha All this comes down to a change in the match-up guide for POT, here's the plan. do not jump! fuck it, you don't need too... just don't do it. I forbid it. Once you realize this, as soon as he jump you should CH j.HS the SHIT out of that fat bastard. Jorge/Shadowman/Shinquickman- I am glad to see someone else playing May especially at a Major tourney. Your style is very similar to mine but there is a difference between the way we play, I am not just talking about match-up experience either. We will definitely chill together at FR. Fuck Steve harris... he is so good. that man makes me feel like I suck at GG. lol. ArcLord- Where were you? NamelessCounter- Did you come? Why didn't you come. There was so much to learn. My personal flaws were- Fighting Pot the Wrong way Not escaping Eddie pressure/Mix-up. Jumping against Steve Harris Still OHK'ing burst punish's insted of 5S combo. More to learn GAHAGAHGAHGA.
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Jorge - Your lightweight no tension combo's were F'N CRAZY!!!!!!!!!!!!!!Your loops made mine look like noob.
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Sup Stone Kobe's, Thanks for the Team spot, I enjoyed playing with you guys instead of against you guys. Grrrrr Cue's Eddie.
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Made by Tad Griggs (Alphakami) Jais- Video Game influences http://tenkaigear.com/pictures/Jais's Updated Stick.jpg Kyle- Romantic Art
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I'm going to update the Map with the two newest addition later this evening. I've started recording combos. yay. NEC is this weekend, I hope I'll get the chance to hang with ArcLord_. Next week is the last week of classes then finals, I am loaded! but I will do the Bridget guide next week. I normally wouldn't debate it but hell, it's bridget and I live with Jais, If anyone knows that match-up it's me. The more I think about it, I don't think that match-up requires a very drastic strategy change for May, Other characters though, they EAT bridget zoning /mix-up/ tricks.After Bridget I will do Sol as there is lots of stuff contributed already, especially from Pulsr and Spirit Juice. From there, I am at a cross road, Should I progress by tiers, available content or by request? What would benefit you guys the most? BTW: Moriyama(sp?) is effective and boring, I find Efute diverse, interesting and not as effective.
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Stone- I won't lie, Jackhound > Jackhound Resistive Roll FRC > Transporter FRC
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Me and My Killing Machine Bridget Super. Bridget players would be disappointed in you.
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The Av is nice Kobe, but why MAMKM? I'll make one later tonight.
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Kyle's in the Louisiana thread, . What's up cool-and-the-gang? NEC = hotness, Colonel May will kick ass. Woof, you still reppin Arcana? Stone, I'm glad to be aboard.
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HoH2, wow. The Sol combos.