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Everything posted by Kyle
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
Big ups to the single Naoto Koala-fier for SBO. I'll be cheerin for em Saturday evening -
[VS] Bulleta: Grimm's Fairy Tales (Little Red Cap)
Kyle replied to Lord Knight's topic in Vampire Savior
Useless Bulleta fact: When she does ground throw (6mp/hp), she lands backwards & has additional recovery frames turning around. You can first frame dash from landing and this force Bulleta to backdash at them. -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
Wow at the damage. Soo broken. It's gottaa be patched out... having options like this makes death toll irrelevant. http://www.youtube.com/watch?v=dYQATmDm9Wo -
Yessir. Should have read far.mk as anti-air. Good catch & THX. HK COULD be as an AA, but only at max range... very very rare & situational.
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[VS] Sasquatch: The Abominable Snowman of the Himalayas
Kyle replied to Heroic_Legacy's topic in Vampire Savior
When getting corner damage, it's often advantagous to finish w/ cr.hp to force the reset & maintain positioning. I believe following w/ a st.mp is meaty and you can evolve the mixups around that concept. Sas is a character who loses momentum after a pursuit. Pretty much don't use it unless you intend to kill or setup chip damage -
You cannot activate headstand while opponent is crouching. But, your jumpin will punish their crouch anyways.
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I had some ideas for Felicia UB's. After testing, it did not work. But I did find something awesome. =D 1. Headstand while Kitty helper hits. I had to activate Dark force & whiff a far standing lk then 9jump to opponents head. I managed to get into Headstand before kitty helper connected, but the opponent could block during this scenario. 2. Clingy Kitty (6Taunt) while kitty helper hits. I had to 8jump w/ an attack than do clingy as soon as possible. The opponent is Invincible during this entire animation. Helpers does not connect. 3. There's a sweet spot where you can continuously go from the headstand to the wall cling to the headstand. Spacing is depending on opponent, but LeiLei all the way in the corner is working scenario. Looks funny. DJ cat is scratching. 4. While Sasquatch & Victor are in the corner. Felicia can pull them out and force a crossup into a super. =) You have to activate headstand and drop yourself into the corner. You have ativate j.lk before the wall cling activates. This is FAST, should double strum j.lk for consistency. The J.lk crosses up and and you can land into cl.lp, renda lp xx Super. Taunt does not activate helper. Negative edge does not activate helper.
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A roundtable podcast. Just a few weeks old. Forgot to post here. Give it a listen if you're interested in some critical thinking regarding VSAV. http://www.powerupfighters.com/2012/06/powerup-podcast-episode-78-vampire-roundtable-ii/
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Ugh, that's a very disadvantageous position to be in. Felicia 8Jumps in w/ 50/50's or empty command throws. Morrigan has a few options. - Reversal Valkyrie turn. Let the invinc ride it out. cost meter & is risky when opponent know how to punish - Late DP. Works but is risky - Walk under and cr.lk or throw when she lands =P Takes Yomi LVL5 tho. - Block correctly & use a defensive mechanic. GC, Tech hit etc. Overall that situation is very much in Felicia's favor & you should try to avoid being there in the first place.
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P4U: DO IT Also, <3 F:UC
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
To elaborate on this SMP glitch. Because Double Fang hits twice, is it two counts to the 10total or is each double Fang just a one count towards the 10 total? Can I assume this will be patched out? Was it patched out in BB? Getting excited fro this game. XD -
"Darkstalkers are not dead" The future of this series:
Kyle replied to Firekid2's topic in Vampire Savior
More Darkstalkers are not Dead Cameos E3 2012: *Skip to 2:14s http://www.youtube.com/watch?v=tP79Bs_Lt_o&feature=player_embedded LA Comic-con 2012: Another Comic-Con, another Darkstalkers tease from Capcom’s Yoshinori Ono. Siliconera is reporting that, during yesterday’s Street Fighter 25th Anniversary presentation, Ono took the stage in his classic Blanka costume to discuss the event a bit before moving onto a wildly different topic. Referencing a request he made last year asking audience members to hold up $10 and $20 bills so that he could send a picture to Capcom, Ono mentioned that there would be no need for any special stunts this year. While this can be misconstrued in a “glass half-empty” sort of way, Ono promised that it wasn’t necessarily bad news, and that he couldn’t speak further on the subject for fear of getting in trouble. A rumor reported earlier this year by Venture Beat said the game would possibly use a tweaked version of the Street Fighter x Tekken engine, which itself is a spin-off from the Street Fighter IV engine. Source: Siliconera, EVO2012: Sako-Noko shows interest http://www.youtube.com/watch?feature=player_embedded&v=0vsPZZtqK5E -
^Hahaha. True about that. We have 3-4 BB players, 4-5 GG players w/ a mixed range of skill & we all (10+ peeps) intend to take P4U serious. Hope to see you
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Is Chie Decent at Zoning, Running, Mixups, Does she have throw damage?, Does she have generally good anti-airs, jumps in pokes?
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Good to see ya on here. Meet up W/ Young Kim in Louisville & Come to Cincy Arcade Legacy from time to time. =)
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
THX. Why's it called SMP loop when the move is DoubleFangs? -
I wrote this to illustrate match-up concepts for my local scene. is anything blatantly wrong? Would there be any suggestions/additions to this list or styles? Does Shadow Labrys have UB's like Carl/Eddie & other multiple character concepts? Mitsuru (unique range/+Frames) Aigis (Mobility/Mixups) Chie (Well rounded female) Narukami (Well rounded male) Kuma (Random) Akihiko (Rush/+Frames) Yukiko (Range) Shadow Labrys (Multiple Characters) Elizabeth (Range/Resources) Kanji (Grappler) Labrys (Power) Naoto (Trap/Counter) Yosuke (Speed)
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Could you elaborate on this plz? Which version is being played @SBO? Pre-patch or post patch? I know some of those qualifiers were post patch date (June1st)... The SBO qualifiers list parallels the Pre-patch Tier list very accurately.
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Is there a tier list post past (V1.02) I wanna know.
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
That's a great tidbit for Match videos. THX for that. =) How about the two combo video's linked on post# 4. Which version are they? -
Confirmation from Ouchi about Shu's VSAV site regarding the time charts of character moves. http://darkstalkers.moryou.com/savior/savior.html Red colors are static active frames Pink colors are animated active frames
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[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Kyle replied to ludwig van's topic in Archives
Can you plz specify which video's are which version of P4U. I didn't see it on the youtube links either. I will be playing this character in the upcoming weeks. Getting excited. XD