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Nini Heart

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Everything posted by Nini Heart

  1. Let's play a quick set, i'll save the replays and analyze them.
  2. Challenge 10 works midscreen too. What I generally do with trish is J.H>J.S or J.H>J.2H or J.2H starters depending on the situation, with JH>J.S being a double overhead, into 2S>5M>5H>S>sj>J.M>J.2H>J.214S>J.M>J.H>5H>S>J.H>J.2H>236S>Air Max Voltage.
  3. The fact that Lambda's dash goes through you changes a lot imo. And like Mac said, the fact that you have to catch her more times now since dmg and magatama is reduced makes it better for her. Also mac, stay free to XDest's brokenness lol. He's my favorite person to play against due to his brokenness.
  4. Jabaki CH>RC>5D~D>J.CxN>Land>5C(2)>2C>4D~A x 2>4D~D>J.214B# Does about 4k ish and gives back a lot of the meter you used. Doesn't work on some characters(Jin off the top of my head) so you have to do J6.D instead of 5D to land it on them. J6.D works universally but nets less damage.
  5. You're better off as a Jin player.
  6. Sure. Or even better, invite me as a spectator on XBL if you can't upload videos. I'd be glad to help you.
  7. You can get some good damage off CH jabaki if you have meter though.
  8. There's oki in this game outside of the corner?
  9. On FC jayoku, you should be doing better combos. Adjust 5C>2C is not optimal. Adjust 6D~A x 3>623D>663C>Jayoku>adjust>zaneiiga>4D~A x N>4D~D>214B# is your go to option if you have meter. No meter you can go for adjust zaneiga or relaunch combos on characters on which they work. Your basic combos are a bit lacking too. You didn't use Zaneiga(2) at all or went into any optimal combos. Have a look at Zidane's super faq for better combos for hazama. Your fundamentals also need a lot of work, and try playing better players, saving replays and critically analyzing what you did wrong and what you could have done better and what you did which worked, so you keep the functioning parts and drop the stuff you tried which didn't work. You get more experience by losing than winning IMO. Anyways keep it up!
  10. Hmm, so GBing out of pressure is not good and it's better used to avoid mix-up like high/low/throw? Thanks, will keep that in mind
  11. Blade, when did I get to become a top player in Montreal -_-? And 2v2, not really down for that. It means I have to split the money when I win. Buuut if i'm allowed to do like Buppa and enter alone, I don't mind :D.
  12. Still though, Arakune has to make you block a bunch of times, he has a bunch of bad match-ups, people with good air to air moves make life hell for him(makoto J.b), etc. Not saying it's easy or anything, just saying I feel like there's a bunch of stuff much worse than kune. I might be biased since I haven't played any gdlk Kune's so far though. And yeah, Daisharin is significantly more balanced in CS2. Like I said, what made me feel it was really strong was the fact it was on CS1 litchi. It would be much less stronger if it was on Noel/Tsubaki/Insert random character with bad high/low/throw mixup and average damage/meter gain
  13. Yeah, gold burst into 5k is pretty gdlk. The only weird thing is when a gold burst transforms into a green burst. You literally see the colour go from GOLD to GREEN. It's like you're hit in the startup frames or something. That annoys me a lot.
  14. The way I look at it, arakune has to do a bunch of stuff to get his 100% curse meter, and some characters can wait for it to time out if they have the necessary tools. Hazama/Rachel can take away a lot of the time by CA+ running away, and when I play Makoto, I can BBS through a gap in pressure and trade to my advantage and stay far to kill some time. Where as I feel Litchi has to hit you pretty much only once to get meter + corner daisharin, and if she hits you even once during the daisharin with her overhead/low(she gets more than 1 chance), it's 4K+ corner daisharin again. Maybe i'm a bit biased since I can't reaction block litchi's overheads(subtle animations FTL) but I do feel it is more powerful than curse considering it is easier to get and has an answer to pretty much every single option your enemy has. Curse is pretty damn good but it's on arakune, so can't really complain there. He don't have much going for him outside of fever mode. What i'm trying to say is, Daisharin being on Litchi with everything else she has is what makes it REALLY good(won't say broken, if you have good reactions, you can block those overheads). You can be sure as hell no one would complain at ALL if CS1 Tsubaki or Noel were the ones with Daisharin. I wouldn't say there's anything broken in this game though, just some really really strong stuff, like Tao(yay burstsafe taunt loop),Valk's Mixup coupled with his retarded damage and gdlk pokes, Litchi, IBing, Dnails, Carlvana burger and curse. Anyways, i'm no top player so I probably haven't reached high enough levels of play to see things eye to eye with you. Maybe in a few months(hopefully!)
  15. Daisharin is like orb oki x3. You get 3 chances to put the enemy in a 50/50 mixup. Orb oki is already pretty gdlk, so yeah, daisharin is pretty broken IMO. I find daisharin corner oki more broken than fever mode honestly.
  16. *Cough Daisharin Cough*
  17. It's just getting used to IMO. I know some niggas playing stick who can't do some of the shit I do on pad. It's all personal preference. I don't think one is better than the other.
  18. This should be general knowledge but watch out for when he has 100 heat. Counter assault into 3k+70% curse is not something you wanna eat.
  19. Weren't we talking about CS2? I thought you couldn't combo after it in CS2 meterless.
  20. Makoto 6B is -6 frames on block so you can't really continue pressure. Might have changed a bit in CS2 but yah. And makoto's 6B is broken class already. But I agree that staffless 6A doesn't seem that good. You need 50 meter to combo after it apparently, like jin's 6A.
  21. You do rely a lot on those, but it's not necessarily a bad thing seeing how jin has a LOT of gimmicks ranging from bad to gdlk. Just beef up your hitconfirm and use your meter better. Your style is fine as is imo.
  22. I wonder where the hell low tier Litchi went to.....
  23. Bad hitconfirm, bad abare, bad use of meter, too much jumping around the place. I like the fact that you can do the 623C CH>follow up combo though. Even japanese players drop it. Then again, what's the point of uploading videos almost half a year old?
  24. Fixed last link
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