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MashThat5A

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Everything posted by MashThat5A

  1. Why not just use Manta's from the CSX guide?
  2. Not at all. Works easily on Hazama, and most likely Relius. I don't have Extend to test at the moment.
  3. You can skip the 5A and go straight into 5B if you're in the corner. Midscreen, you can do [j.A>j.C>j.D>dash 5A]x3>5A>5B>3C>HF. If it's on Tager midscreen, you can do j.A>j.C>j.D>[dash 5B>5C>j.B>j.C>j.D]x2>5B>3C>HF
  4. Oh wow, that's nice. I'm used to Next Level where you pretty much need to bring your own stuff.
  5. Does Game Center have Extend? And do they have sticks I can use or should I plan to bring my own?
  6. Even then, it's mostly stuff>6C>DS>5C>5D(1)>BK>CS2 50 meter combo>DbD
  7. Hey guys. I'm going to be in NorCal for one day on Monday, January 16th. The place I'm staying at is in Palo Alto, which I know is about 20 minutes away from Game Center. Who wants to mash some buttons?
  8. Whoo for the year of the Ragna!!!
  9. It means that when calculating the percentage of damage that is inflicted using proration values, .89 is only used once for both hits of 5C as opposed to twice for the two hits.
  10. At the distance Kid is suggesting to use it, it is universal. Seo, here are a few things I noticed: 1) You were using 2A as an anti-air at some points, which it really isn't. 2) Your blocking is fine, but you need to work on your defense. One specific example is at 2:24. The Haz is charging stance right in front of you; why did you not jump? 3) You need to work on akward hit confirms. You did 5A(CH)>pause 5A>5D, which blue beat, instead of 5A(CH)>pause 5A>jc j.A stuff. Cross up C DP is much, much easier to confirm into damage mid screen.
  11. You're telling people to do my link! ^___^ As much as I love you for this, it doesn't work off of 2A>5B>5D(2)(DC)>5C>j.C>BE.
  12. Then clearly you need to play better Bangs... I can vouch for Kaeru's ability to pull these off in a real match. I saw him doing it against Brice. You didn't know? You have to unlock FRKZ in Extend in order to use it. It costs 2500 yen.
  13. Continuing on the 6D>j.D conversation, a better way to deal with it is to at least barrier block 6D, and IB barrier j.D. This will give you a lot of breathing room. 3C goes into 2D as well, but yeah, never really seen either of those used to bait DPs. Most common ways are 2B>nothing and 2C>nothing, since both are safe on IB but unsafe on most gattling/cancel options.
  14. Do you remember if the Ignis gauge turns blue in the second case?
  15. Congrats Toan and Hex!
  16. Uh...Dead Spike isn't really a blockstring ender. A blockstring ender is a safe move that you throw out that pretty much forces the game back into neutral. In Ragna's case, this would be 2D. Dead Spike is more of a tool to threaten people that like to hold back, and last time I checked, it's always risky to throw it out.
  17. Yo damn Kurushii! Congrats!
  18. Yo damn, that's really nice. Roll punish combo: EDIT: j.B>5C(2)>236C>dash 5B>5C(2)(JC)>j.B (JC)>j.B>j.C>j.236C>j.214A>falling j.C>2C>6C>4D>3C>JC>j.D DMG[3.9K] IC[2000] HG[46] Restores a ton more doll meter. Best I could get for 2K doll meter.
  19. GGs today guys. Sorry I had to bail early. I had plans for later tonight.
  20. Yo. Relius mirrors. Let's do this.
  21. Omni: Gonna be there at 3. Braver: It's for PS3.
  22. Omni/Braver/anyone interested, I'm probably going to go to NL on Wednesday and bring my copy of EX.
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