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MashThat5A

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Everything posted by MashThat5A

  1. That may have been me, since I was working on the Distortion Section for Carnage Scissors. Damn version control. EDIT: Never mind, just checked the revision history.
  2. Hmm, it depends on the height of the jump cancel. It it's as low as possible I'm pretty sure you can do it, just not on the shortest characters.
  3. Thanks for the heads up. The wiki has been updated with the information about its terrible projectile invul.
  4. Comment, critique, stuff like that. EX vs Level5-chan. Some laggy parts. Where they show up are pretty obvious imo. http://www.youtube.com/watch?v=WAlhT3zGN70
  5. Nah, 6D>j.D whiff 5B is perfectly stable on ground hit/6B knock down, it's just finnicky on air hit.
  6. Since I'm about 90% sure he never visits the netplay thread, ggs 50-50. That bar that says we have a 3 lies. ;___;
  7. Attempted Answer @Dusk - While Rachel has a lot of tools to deal with the neutral game, all of her best tools require time to set up, and are not immediately available; i.e. Rachel is vulnerable while summoning the pumpkin. Whereas Ragna has all of his best tools immediately available.
  8. Turns out 6C>IAD j.D land hjc j.D>j.D is the most stable. If you delay it enough and do the IAD early enough it should work in any spot that you'd actually need it for. Obviously for close 6C you can just DC and it will cross under. Okay, DJ, for your standing corner swap combos, 6A>IAD j.A>j.D>dash j.B is by far the most stable, and will guarantee corner swap. The only problem I've found with it is that it doesn't work on Plat, no matter what alternative version of the combo I do. I really can't find anything stable for her. Didn't test on everyone, but it works on Carl, so knowing Plat's aerial hitbox, she's probably the only one that causes problems. Other than that, good stuff.
  9. Oh. Well, since the question was only about Pro-Gamer san, I'll still ask: Did you play Komomo's Ragna at all?
  10. Bumping
  11. Did you get a chance to play Komomo's or Sakomoto Ryoma's Ragna? If so, what made their Ragnas good?
  12. I've gotten 6A>2B to work, but the combos do much less damage.
  13. God damn it, I was saving that for a combo video. XD 6C>IAD j.D is a little too spacing specific for it to be reliable. There's one space where I'm pretty sure it won't work, but that spot is very common. I've been messing with 6C (DC)>dash j.D>j.D recently. It seems more stable, but I'll test it more in a bit.
  14. Through the magic of typos. Fixed.
  15. Relius only, corner only combos: GH (RC) > 5C > 5D(1) > DS > 5C > sjc j.C > j.D > jc j.C > j.D > BE > dash 6B > 2C > 5D(2) > HF > TS > CID(1) > 236C > 236C > dash under 3C > HF > TS Damage = 4924 Heat = 54 2D (RC) > 5C > 5D(1) > DS > 5C > jc j.C > j.D > jc j.C > BE > dash 6B > 2C > 5D(2) > HF > TS > CID(1) > 236C > 236C > dash under 3C > HF > TS Damage = 5104 Heat = 51 This is pretty ridiculous.
  16. :/ 6D>jc delay j.D doesn't work on Noel, Tao, Plat, or Rachel 6D>jc delay j.D>5B does work on Valk, but 6D>jc delay j.D>5B>5D(2) doesn't, so you're forced to use the 5A version anyway. EDIT: While this is very burst safe, it's not 100% burst safe.
  17. Hey KayEff, 6D>jc delay j.D>5A>sjc j.A>j.D>jc j.D>stuff works and I'm pretty sure it's universal. I could get 6D>jc delay j.D>5B to work on Makoto, Relius, and Valk iirc. After B>C>HF>RC 6D>, you need to do j.A>j.C>jc j.C>DID
  18. I'm gonna be there at around 2.
  19. ^ As he said, I'm gonna be there tomorrow. Bringing EX. Last time I can go before I head back to school and be team nah for a bit.
  20. Anime meetup this Monday? Let's do this. I can go to your dorm GGJ.
  21. Yeah I just saw it while checking for the hours. ;___; Are there any alternatives?
  22. Things I imagine Kay would approve of: - I love "X" Ragna player in that video/That video was sick/Other video discussion - Hurr durr CSX Ragna silly/top tier - REEEEEED JACKET - Tournament/casuals stories while playing Ragna i.e. crossup Carnage Scissors to win a match
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