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MashThat5A

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Everything posted by MashThat5A

  1. If you decide to burst early to stop him from building curse, for the love of all that is holy save 50 meter for if he gets curse. Arakune breaks primers like a champ and without the ability to counter assault out you will die, and you will die fast because it's Ragna. In general, counter assault is really, really important in this matchup.
  2. Do any of our normals low profile her DP? Also, is 5CC->6B/2C a frame trap? Because I seem to be obly able to DP out of it.
  3. Doing Hell's Fang while anything is summoned is asking for a counter hit. It's much stronger when she has nothing out. Getting hit by a single random Lobelia isn't that bad.
  4. I don't think those numbers include the foreign spots, because I thought a Ragna qualified from France? I could be wrong though.
  5. Rachel can't hurt you that much unless she has something summoned. I'm not saying do it all the time, but throwing them in now and then works wonders.
  6. Capcom was looking at tournament results when they decided to make balance changes. Trish wasn't very well represented in the biggest tournaments, despite the fact that she's very solid. Capcom most likely attributed that to the fact that zoning is overall a weak strat in MvC3, hence her rediculous zoning buffs. Also, I've never really seen Trish keep anyone out solo for a very long time. Not saying that the buffs are justified, but that's probably where Capcom was coming from.
  7. Tron and Haggar need buffs. They're beginning to look kind of useless with their assists being nerfed.
  8. Rarity's getting smacked in the face animation is perfect!
  9. A well timed Carnage Sissors will beat her 5D. If she tries to go for anything out of a blocked 5D, you should be able to Carnage Sissors her on reaction for a punish. Honestly, the best thing I've seen to do in this match-up at the start of the match is stand and wait a second. If she decides to air dash back and do a j.D, it whiffs and you can run in to get your offense going. I really, strongly disagree with air dashing in the matchup in neutral. Super jumping and clever use of double jumping will work fine. Dashing and barriering on reaction to stuff works really well. If you think the Lambda is mashing on Calamity Sword, 2C -> block. Since 2C gattlings into both 6B and 6C, people will always think you're trying to go for high low shennanigans.
  10. When in neutral, before she has anything summoned, it helps to do whatever you can to get in on her as quickly as possible. Midscreen Hell's Fang and air dashing in are both good options. I find saving meter for counter assaults helps immensely when dealing with her blockstrings, especially if she has you in the corner.
  11. OMG YES!!! That would be perfect! XD
  12. If the touch of death nonsense has been addressed, it's possible that health nerfs might actually mean something now.
  13. If you notice that the Ragna player uses the D version of Inferno Divider to end his combos and you have a burst and 50 meter, there's a way to time the burst that Ragna whiffs and you can punish with cornered 5C -> Hotenjin. However, I bevieve this only works if it's from the spacing after the 22C -> dash 5A link, but someone here should know better than me.
  14. Phoenix Wright and Rocket Raccoon! Do it! I'm coming! But it's for BB, and I'm a scrub, so who cares. :3
  15. It could be both. The Stare forces to love the mighty Fluttershy.
  16. All I ask of Fluttershy is a "You're going to LOVE ME!!!" super. :3
  17. Strider's Level 3 does so much damage. O_o
  18. How can you not be hype for him after this?
  19. Anyone else notice Storm stealing moves from Rachel? @SansProtocol Damn, beat me to it.
  20. Totally maining Fluttershy and Pinkie Pie.
  21. Everyone should be using 2C in any block string if they're close enough. +1, high-low options, used as a frame trap, definitely IMO one of his, if not his best normal.
  22. 2C - 2C -> 6B, 2C -> nothing (for DP mashers/ reversal baits), 2C -> 6D (pressure reset) 5A stuff same as 2A (duh) 2A (Basic grab mixups) - 2A -> 5A -> Grab, 2A -> 5A -> 2A -> Grab (TRM setup), 2A -> (5A ->) 6D (Grab whiff setup)
  23. Yea, the points where everything just kind of...stops were huge lag spikes. Thanks for the advice Xill.
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