Hideki
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Everything posted by Hideki
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It´s useless to combo after a 3 rep. ground loop, specially wasting 25% meter on a pufball. Just finish with a 2+D for a charge/okizeme. And forget about maximizing damage vs Aba, all you need is to avoid her j.HS, her normal pokes, and knockdown her 3 times on moroha mode. Don´t go for the round, go for the IK.
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www.a-cho.com Rena (MI) vs Ruu (BR) Hishou Usagi (飛翔兎) (AB) vs Nezu (RO) Ruu (BR) vs Kazu (JA) Mujirushi (無印) (JO) vs Kazun (PO) Kazun (PO) vs Ruu (BR) RF (FA) vs Charisma (FA) Charisma (FA) vs Kazun (PO) Ruu (BR) vs RF (FA)
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Not really, but it´s a 25% tension juggle. Not worthy since you have TK Ryujin / 2+D, 236+S>K / n.HS>FB pufball. But if you´re poking with the 2+D (frc) > Throw / 6+HS and and for some reason the 2+D hits and you frc it, it´s a free combo (but you still depend on charges / FB pufball to make beefy damage).
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The most difficult task about E1H is the delay between the j.D and the Enesnga. In some characters you have to delay it as long as possible (1 or 2 frames before the recovery), and in other ones you can throw it out almos immediatly. It seems that you just need to practice some more the Johnny basics. The Ensaku vids are pretty informative, if you can´t make those ones, keep practicing until you master that shit. The light characters (Jam/Baiken/May) are the most easy sparrings for E1H, practice with those ones, and when you know in depth how the Ensaku combos work on those ones, the whole deal is just make variations of the same combos for specific characters and their weights / hitboxes.
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2-10 mg per clip is ok with you guys? It´s the usually weight of my pre-edition compressed clips. I use 4000 fps, avi format and ffdshow codecs for audio and video.
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Welcome to everyday´s nightmare.
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Nattak, this saturday/sunday I´ll send you my 4 or 5 clips for Beicon. Either msn/PM with rapidshare link or some shit like that.
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Thanks.
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http://www.dustloop.com/data/ac/sol.html What means "SD"?
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Can I Join for the Baiken one? I probably won´t have time to record the Axl ones, but I have 3 or 4 clips for Baiken that I´ll be able to record before the deadline.
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The trick to do that setup is input the Gunflame P with a frc input. It should go like this: 2+P, 236+P (623+PKS). (623+PKS) = frc + wild throw Strict timing, but useful and cool looking.
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Yeah, whatever. Say hi to that crazy a-cho announcer from me, he´s cool dude.
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Wow, the BGM is awesome, but I can't find it anywhere. EDIT: I already have it. Nice song and nice video.
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Kazu usually just lets go a TK Ryujin when in mid range after the wallstick and either don´t have tension or doesn´t feel like using it. That leaves you in a excelent position to airgrab the recovery or just wait them on the ground ready to punish their ass.
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If you´re planning to do a charged Ryujin into a wallstick jamming combo, I´ll skip as many hits as posible before the Ryujin. If you have already started the n.HS (3 hits) at some point in the gatling, the best choice is probably a FB pufball after (it has a somewhat strict timing). It gives les range to cover space between corners, so it won´t work from corner to corner. In those cases, I´ll recommend a regullar n.HS loop with 2-3 reps and a 2+D > charge ender if you don´t have the ryujin charge, or if you have it, cancel the n.HS (3 hits) > 6+HS with a c.S into TK Ryujin, it has less prorate, and the final damage will be better (I don´t have time to check it right now, but I´m pretty sure).
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Any combo to E1H Johnny itself in the corner?
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http://page.freett.com/abcrankingbattle/ Kazu (JA) vs Takuan (MA) Defure (FA) vs Nezu (RO) Nezu (RO) vs Takuan (MA) Kid (JO) vs Akira (明) (AX) Defure (FA) vs Takuan (MA) miyako (DI) vs LOX (JA) Shou (昇) (MI) vs Takuan (MA) miyako (DI) vs Takuan (MA) LOX (JA) vs Shou (MI) http://blog.livedoor.jp/trf_ggxx/ Keba (AB) vs Arapon (PO) Keba (AB) vs NOB (SO) / ABEGEN (PO) / Dora (CH) Kei (AN) / Hamemukiso (FA) vs Nui (KY) Arapon (PO) / Hayami (速水) (JA) / Tai-Man'you Saishuu Heiki Gure-Ko (対万葉最終兵器グレ子) (AX) vs Miya (BA) / Moyuu (OR) / Drakeid (SO) Oppai (BA) / MIU (SO) / Makoto (真都) (DI) vs Bandit NOB-ringer (SO) / Suumei (MA) / Job-John (KY) Gazou (FA) / Ruka (ZA) / Hamlet (MA) vs Sousei Gattai (創聖合体) (FA) / Rusarika-Maria-Shube~gerin (MA) / Shoukatsu Sei (就活勢) (JO) Satou~ (JO) / Rusarika... (MA) / Sousei Gattai (FA) vs Jonio (JO) / Man'you (万葉) (DI) / Suzuki (MI) Satou~ (JO) / Sousei Gattai (FA) / Rusarika... (MA) vs MIU (SO) / Makoto (DI) / Oppai (BA) Job-John (KY) / Bandit NOB-ringer (SO) / Suumei (MA) vs ABEGEN (PO) / Pickle (SL) / Chikkusa (CH) Doraemon (CH) / Nakano After (中野アフター) (TE) / ASA (PO) vs Kebya (AB) / Mad Angra (OR) / Nyachume (DI) Doraemon (CH) / Nakano After (TE) / ASA (PO) vs Tai-Man'you... (AX) / Arapon (PO) / Hayami (JA) Doraemon (CH) / ASA (PO) / Nakano After (TE) vs Pickle (SL) / ABEGEN (PO) / Chikkusa (CH) Doraemon (CH) / ASA (PO) / Nakano After (TE) vs Zettai Reido (絶対零度) (JO) / Renkon (蓮根) (CH) / Otsu (乙) (AN) Doraemon (CH) / ASA (PO) / Nakano After (TE) vs HAWK (SO) / Rusarika... (MA) / Sousei Gattai (FA) Nyachume (DI) / Kebya (AB) / Mad Angra (OR) vs Oppai (BA) / Makoto (DI) / MIU (SO) Nyachume (DI) / Mad Angra (OR) / Kebya (AB) vs Mayo (AN) / Koi no Kamikuruzo no Densetsu (恋のかみクルぞの伝説) (SL) / Hatena Yousei "Kurukurunpa-" (TE) Hamlet (MA) / Ruka (ZA) / Gazou (FA) vs Pickle (SL) / ABEGEN (PO) / Chikkusa (CH) Sousei Gattai (FA) / Rusarika... (MA) / Satou~ (JO) vs Drakeid (SO) / Miya (BA) / Moyuu (OR) Koi no ... (SL) / Mayo (AN) / Hatena Yousei... (TE) vs Suzuki (MI) / Jonio (JO) / Man'you (DI) Kousen Gael Ichigou (黄泉ガエル1号) (BR) / Nui (KY) / Rekkaiou Kusoru (烈海王クソル) (SO) vs Moyuu (OR) / Miya (BA) / Drakeid (SO) Kousen Gael Ichigou (BR) / Nui (KY) / Rekkaiou Kusoru (SO) vs ABEGEN (PO) / Pickle (SL) / Chikkusa (CH) HAWK (SO) / Rusarika... (MA) / Sousei Gattai (FA) vs Chikkusa (CH) / ABEGEN (PO) / Pickle (SL)
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It has been rumored that KA2 has retired, at least for some time, from the GG scene.
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Kazu is IMO the 3rd Jam in Japan. He plays kinda weird, with some crazy mixups and cool combos. He´s a mix of both KA2 and Mike styles. http://www.youtube.com/watch?v=-gs4MQd6OnQ http://www.youtube.com/watch?v=q_bXNV9yNws http://www.youtube.com/watch?v=AT76hcIhcAE http://www.youtube.com/watch?v=AispAXQzrkc LOX is also playing pretty damn good lately.
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Everyone plays his style of course. There´s no "best way", but look at KA2/Mike/Kazu. They own so fucking much for some reason.
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If you wanna please the crowd, that is a nice choice. If not, it´s a really poor combo. Poor damage, and you´re wasting a 25% extra tension. I guess it´s cool that you try to achieve as many options as posible. But in tournaments, anything that´s not optimized damage with the less tension consumption possible, sucks IMO.
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Forget about that shitty Cm. It´s made with programmable stick, so it´s pretty hard to pull those ones out in the middle of a match. Check out this one, has some basic-medium combos, try those ones. http://www.youtube.com/watch?v=awdNvrDau6w
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Waste of tension IMO. When you geat a BB hachifu, c.S, j.S+, j.HS+ > Ruijin x2 > wallstick > ho-ho damage If you don´t have the charge, just follow the c.S with a 2+HS, fb pufball > wallstick > ho-ho damage 236236+HS is really useful on wake ups. If you spend the aditional 25% on the frc, the damage if it hits is just INSANE, specially with some extra ryujin charge. If you don´t use the frc and the rival guards, he´ll be able to punish you. But with the frc, you´ll still have advantage even if the rival guards (dashup>throw/6+HS pressures/n.D pokes...). With the frc, 236236+HS becomes a great wake up tool for Jam, but you need to have the tension, or either pull out the Ume and make sure you´re gonna hit without FRCing it. It´s specially useful against Potemkin Giganter traps on wake ups.
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Try a 2+K, c.S, 2+D, 236236+S (RC), dash 2+K, c.S, j.SD, IAD SPSD That´s the best combo you´re gonna get on lights.
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Excelent videos. ^^