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Everything posted by Grimstar
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Dude fo'realz... I haven't had as much fun as those XBL parties in a loooong time. Back when you, Naimat, Lee, and Tad were all on... going for hours and watching as we all took turns getting 360'd by Tager. Good times, good times.
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You would pick the night I can't play it.
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I don't care what your excuse is. gtfo(nline) and play me in Kagura Phantasma!
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You should play Kagura Phantasma
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2DA is awesome in blockstrings and leads to a lot of big damage and corner carry. Not sure how safe it is on block... but if you're lucky you can follow it up with a 5DA fatal counter. either way 5DA is probably more safe on block.
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srsly where are u gaiz
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That still gives me the problem sometimes of missing the second 5b hit. Or they tech before the orb hits. I'm assuming when they tech before the orb I'm just inputting it too slowly off of the 2DC? But after the orb hit how come they tech out before the 5B can hit sometimes? I can't figure out the problem, my main theory is spacing on the very first hit of the combo, but I honestly have no clue... I really have no trouble landing the rest of the combo outside of that one spot.
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5BB > 3C > 2D~C > [4]6A > 5BB > 5C > 6D~C > 2D~B (2680 DM) Any tips on this one? I'm having trouble with the practice dummy teching either before the orb or before the second 5BB... Is it a spacing dependent or a timing dependent thing?
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Don't think I've met you before but add me and we can get games in!
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I don't know the input of Amane's attack, but the one where he reaches out at you from across the screen and it's a low(?) attack (looks like Dhalsim's cr.HP)... Kagura's 6D~A can blow right passed it and hit him.
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Sorry if this has been posted before, but I just got the game. fire ball into 6D~B mixup... is this a potential ambiguous cross up? Or is this easy to block? I haven't tried it outside of training mode yet. Edit: After messing with it in training mode, it seems spacing dependent... or something... If the fireball hits really late then blocking the same direction as the fireball will also block the mirage slash... however if the fireball hits you earlier you have to switch block. Maybe not quite ambiguous... but tricky... Jumping completely negates it though :P
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omfg... PEOPLE ADD ME ON PSN! edit: omfgfgfgf.... Kagura is like all I ever wanted in a fighting game. Stupid fire ball teleport shenanigans rivaling Dhalsim/Dormammu, charge time almost rivaling Garou's stupid shit, and stance changes like Siegfried?!?!!?? MOTHER FUUUUUUUUUUUUUUUUUUU
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Just got the game. I'm seeing a lot of interesting potential for his Overdrive, especially if you use Ignis 2D during a combo you can activate it and followup... but I haven't quite figured out with what.
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Who all has dat CP?!
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Agreed. On top of that, I'm pretty sure there's nothing the game company could legally do if you legally bought the game from a store. It's entirely the stores fault, not the buyer. So that's sum boolshiyat.
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...What are you, the Walter White of Video Game street dates?
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hmm. Whelp, first time for everything.
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Random question: Anyone know of any locally owned game stores around TN that tend to break street dates? :P
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People. https://soundcloud.com/bkthree/condom-ad Judge my condom ad voiceover.
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Your post says one thing, but your avatar screams another.
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Man, so I went back and read some of my posts from the beginning of this thread's existence... I was one angry little motherfucker. Out like I had something to prove. Phew. Growing up is weird.
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Just came in here to say LSS gots sum butthurtz. Continue.
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MUTHA FUCKIN KOKONOE!