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Everything posted by Nami-Chan
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Isn't it better to end it in Going My Way rather than extending the combo to an air combo? By doing so, you get a knockdown and the opponent almost always ends up at the (near) corner. Extending GMW to RC then air combo always ends up the opponent teching mid-air anyway since the finisher is always j.H, unless there is some magic that the opponent ends with a knockdown after an air combo. Not RCing GMW still gets you that 50% tension as well which is important for defensive purposes. Easier is better IMHO, no need to be flashy. I only RC after Going My Way if I'm sure that the opponent will die if I do an RC followup after GMW.
- 131 replies
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- Guilty Gear
- XRD
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I cant seem to connect j.D after ground launch (2H) Is there some kind of trick to do it? Theres no problem connecting j.D when comboing off a throw though..
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Snail sounds cool. And maybe you want to call uhm.. Giraffe Badguy.. Bird Badguy.. Its sounds wrong.. Maybe Snake Badguy..
- 2,057 replies
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- humor wasteland
- not even funny
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Snail Badguy > Sheep Badguy Go B_Ko!!!
- 2,057 replies
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- humor wasteland
- not even funny
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Haha Okayy, Just played Pot last week so i dont know how to play with him yet. Ill Ask Q's Later.
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HALP! What to do against: Bridget (Hate this Guy) Dizzy (This one too) Venom Faust
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Okay Thanks.
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Ah okay, i was thinking that i should do dash-in HS disc early and not too close, so that when the disc materializes, the tip of the disc will hit the enemy and at the same time im in a range where the enemy coudnt grab me. but i dont know if this works tho :\
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Q: After i do gatling to 2D then roll then HS Disc, or knockdown > dash in HS disc, my opponent seems to jump away, or grab me for some wierd reason, or maybe im doing the disc too late?
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i can do 5HS FRC in pad and in stick :P just press the 3 buttons right after you press HS in pad, press HS, then PKS.
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So it doesnt have to be like this: 236H then 2369PKS so that Millia will do TK BadMoon as soon as she does the FRC?
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Because Air Grabbinng a bandit revolver is cool B) and im just asking if it is still doable, and this is the stupid questions thread right?
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Very Stupid Question: Can we STILL Air Grab Sol's Bandit Revolver? In #R i usually Option Select Airgrab the second hit of Bandit Revolver. Its still cool if we can still do that.
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But if i do the j.HS too late? the opponent can recover? since they lower the stun rating oh eddie slash to level 3. Or maybe i should do IAD instantaneously just after the Eddie slash hits?
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SO CORRECT!!! /no1
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Is this a good crossup? knockdown, Tandemtop FRC instant TK turbofall bla bla bla.. Where you press 2369k when you do tandemtop FRC?
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ill post this too here ecause i dont get any reps in the other thread. This part:-s-, IAD, j.HS, j.D, 41236, -s- When I do the IAD, j.HS, j.D part, after i do j.HS the opponent is too high already and i cant hit the opponent with j.D. any tips? ..Or maybe im doing the combo wrong? Another thing, any other Eddie pressures that is still working in Slash? ..Or maybe I should wait your threads :D
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I dont know if this will help you guys when doing TK bad moon or TK turbo fall but, anyways this is how I do TK badmoon/Turbofall. 2369k,k (or punch) (after the first kick, delay about 1/10's of a second then press kick again) or 2369 *delay a bit* then k I can TK those two for about 95% of the time Dont know if the one im doing is called mashing haha XD