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Ice Prince

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Everything posted by Ice Prince

  1. Well, I suppose it is a word....although I would never use it in a sentence. However, you don't say "We already quitted." It's "We already quit."
  2. I think "quitted" speaks for itself. It's not a word.
  3. May 31st release date people, for those who don't know. Get ready for those ADC's.
  4. English teachers worldwide just cringed.
  5. Haha, well I'm glad to see Zappa moving up a bit personally.
  6. Ah, I see what you mean blitz. So to break it down, any hit she gets in the air will put your opponent in immediate danger of ADC combo strings and setups. Things are deff. shaping up with her in AC. I especially like the fact that you don't have to rely on pin nearly as much as you did in Slash. The pin was fundamental in her pinloops, but now it simply seems like a tool for lockdowns, especially considering the ground stun now. Millia's only big damage option for consistant damage and guaranteed disc ender oki in corner was her pinloop in Slash. That had to be your goal in Slash. Get your opponent in a mix up/corner lockdown situation for the pinloop. Now you can easily get your opponent to the corner off of a simple ADC combo, which is part of what makes her so immediately threatening now, because all she needs is that one air hit to get started. We'll simply have to learn to time that pin for the 6hs for knockdown. I'm also still trying to debate on where air FB disc would fit in best for ADC stuff. I don't think j.hs, bc in the vs :KY: part of the vid I saw, it seemed to push him too far away. I'm personally thinking j.s and/or j.k, but I may be wrong.
  7. Ah ok, thanks for the info Teyah. Now that I've went back and watched a recent 3 on 3 with Millia in the match, here is what I have to report..... 1) On , Millia is able to 6p->2hs, j.s, j.hs, ADC, j.d, ADC, j.s, j.hs, land, j.k, j.d ADC, j.k, j.d ADC, j.d, pin, 6hs->roll, disc. Now I'm thinking this will be a standard on at least middleweight characters. However, on Ky, I saw launch after throw with 5s, 2hs, j.hs, ADC, j.hs, ADC, j.hs, pin, 6hs. So I'm assuming like it has already been said, there will have to be specific weight combos. 2) Low j.d will cause a knockdown, at least by itself. 3) A setup I seem to be seeing on FB disc up is FB disc, j.k, 6k. I assume the j.k would be used if they try to jump on wake up and succeed, which would lead to ADC combo oppertunity since they would be caught in the disc. If not, the j.k will float you over for the 6k for another possible mixup launch. 4) Her pin is HORRIBLY nerfed in the air as far as tech time goes.....even worse than I thought it seems. Deff will have to learn to time that. 5) Corner wise, I see an FB disc set up as FB disc, 6k, 5s, 2hs assuming your FB disc connects. 6) FB disc comes out VERY fast. I saw it interrupt and :KY: pressure in the corner when they were right on top of Millia.
  8. ah ok, thanks for posting that. Do you happen to think this may be possible......just throwing around an idea..... (assuming disc connects) oki disc, IAD over and back, j.s, 5p, j.k, j.s, j.hs, ADC, j.d, ADC, pin, FB disc, 6hs->roll, disc I'm assuming this would get you to the corner, or relatively close to depending on where you are if you can do this. Also, from what you can tell, do you have any idea what would be good mix ups for the HS disc and air FB disc since they can both be on the screen at one time?
  9. Oh yay for blitz. That's refreshing to hear. What kind of mix ups can you predict off of these air pokes? I knew FB disc came out fast, but I wasn't sure if it was fast enough to use on a block string gap. Nice to know that considering you can easily mix up from that I'd say.
  10. No, I should have worded it differently. My apologies Teyah. I do agree.....although I'm going to hold off on making judgment on the late j.d possible knockdown. It would be nice if it worked consistantly on everyone though. But even if it is a select few (IE ), it's better than nothing. FB air disc in corner probably will be the only way to get a Slash type knockdown on 6hs without the harsh timing of a regular ADC combo ending in 6hs I'd say. Honestly I'm not too worried on her knockdown game. It's still basically Slash style, just slightly more difficult now that she doesn't have her big 4 CHs to work with. Going back to #R damage doesn't help matters either as far as damage is concerned. Though I'm sure her FB disc opens up a few doors for possibilities. I'm sure all of us will get the hang of it once we can finally play AC. We could also take advantage of a longer ground stun from the pin, that should at least help a bit IMO.
  11. Jais, your is t3h sex.
  12. I know, I was agreeing. And on the j.d knockdown, I'd say you could score knockdown on a late one.
  13. Haha, that stuff was REALLY annoying.
  14. I see what you mean Tritone. Could just be wishing thinking, but I agree. Also on a note, her standard disc, IAD over and back, j.s, 5p mix up could easily lead into ADC combos now. Whether you could still be able to come off after 5p with j.k, j.s, pin, land, 6hs is lower now bc of pin untech time in the air, but we shall see. Although it isn't looking great.
  15. http://www.youtube.com/watch?v=CU1vZ7ZJw94 Some Millia action in this 3 on 3.
  16. Oh I thought they were talking about the new AC art.......my bad.
  17. Yes, I took it from a #R Guide. I told TGS I'd try to find things he could possibly use.
  18. Nekich should have links on here to AC costumes. The GG homepage I know has them.
  19. Ah ok. I guess we'll just have to try stuff out when we can get AC. But, some new oki tricks are nice. The fact that it does crossup as well is ever better. Couldn't you possibly do like.....HS disc, quick 66, IAD over and plant a late FB disc in the air, then roll on landing into 2s~5s, 2hs for possible launch? May not be possible, I'm just thinking off the top of my head here.
  20. Are you kidding me Mr T? I never noticed that. Phew, if I wasn't so gay, I'd have a gay moment right about now. =P In all seriousness, that would seem like it could REALLY benefit her mixup options.
  21. Millia #R Character Data Weight: x1.05 Damage Modifier: x1.21 Stun Resistance: 55 Guts Rating: 3 Forward Walk: 4.50 dots Backward Walk: 3.50 dots Forward Dash Initial Velocity: 11.80 dots Forward Dash Acceleration: 0.45 Forward Dash Resistance: x1.11 Back Dash Velocity: 14.0 dots Back Dash Invincibility: 6F Back Dash Duration: 10F Jump Vertical Initial Velocity: 28.0 dots Jump Gravity: x1.60 Jump Start-up: 3F Jump Duration: 35F Pre-Jump Horizontal Velocity: 4.70 dots Post Jump Horizontal Velocity: 4.50 dots High Jump Vertical Initial Velocity: 29.0 dots High Jump Gravity: x1.10 High Jump Duration: 53F Pre-High Jump Horizontal Velocity: 8.00 dots Post-High Jump Horizontal Velocity: 7.00 dots Forward Air Dash Velocity: 20.0 dots Forward Air Dash Duration: 10F Back Air Dash Velocity: 15.00 dots Back Air Dash Duration: 10F Gravity Balance Defense: x1.25 Gravity Balance Resistance: late Face-down knockdown duration: 34F Face-up Knockdown Duration: 36F Frame Value Levels =============================================================================== Hit Type L1 L2 L3 L4 L5 Standing Hit | 10F 12F 14F 17F 19F Crouching Hit | 10F 13F 15F 18F 20F Air Hit | 10F 12F 14F 16F 18F Standard Guard | 09F 11F 13F 16F 18F Faultless Defense | 11F 13F 16F 19F 21F Instant Block | 07F 08F 10F 12F 14F Air Standard Guard | 10F 12F 14F 17F 23F Air Faultless Defense | 12F 15F 18F 24F 27F Air Instant Block | 04F 06F 08F 10F 12F Ground Counter Hit | +0F +2F +04F +08F +12F Air Counter Hit | +6F +9F +16F +18F +21F =============================================================================== Figured I'd post this for TGS.
  22. Well Shadow, I'mma say no. Her pin untech time in the air is horrible compared to Slash now, so I would say no simply based on that fact. However, she has slightly longer stun time on a ground pin hit.
  23. Oh I know what you mean Crimson. Good Eddie pressure is horrid, but you won't always run into good Eddie pressure from alot of Eddie's you face. I was just throwing ideas out. But yes, FD jump is a good option as well. I'm glad you mentioned it.
  24. Ah, thank you Nekich! I'd been wanting to read the X drama's for forever now, and I couldn't find them. Anyways, I'd say it's a safe assumption that anyone that has KoK cd text translations, post them.
  25. Just incase anyone is looking for side red and black text translations, here they are. I'm sure alot of people have seen these, but for those who haven't and don't want to download the mp3, here are the texts. Side Red Side Black I'd love to put the X and Knight of Knives drama CD text translations here, but I can't find them to save my life.
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