Ice Prince
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Everything posted by Ice Prince
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FB disc does.
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Poor Wolfy.
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When I said the pressure, I meant as in mid to full screen pressure, not corner pressure. A good Eddie can keep you pretty tangled up there. However, when he's actually getting you to the corner, you have viable options to use to escape depending on what they are doing.
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Ah ok. But yes, on paper Millia deff. looks worse off in Slash compared to XX and #R, but I still think she's fun, and a bit more challenging which is why I like it. Yes I see what you mean on AC changes. The most "consistant" one I've seen is a 6hs after her ADC combos, but it's got to be tight. However, assuming you get it in the time frame, it looks as if you WILL get knockdown since I've not seen anyone tech it yet. We'll all probably just have to play around and see. B&B doesn't seem to be as rewarding this time around either based on what I've seen.....but like I said, we'll have to wait and see. I am excited that her throw is close enough to her #R throw for combos again, and that the stun time on a ground pin hit is increased. FB disc as well, but I'd say all of us are happy with that.
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I wouldn't so much say her game got sloppy, but it deff. took a hit. Although she is still good at the things she was in #R, just to a lesser extent than before and with more reliance on certain tools *IE* the pin. Her throw is the major drawback though. And I thought I-No got alot of good changes in Slash? I could be wrong, but I thought I had heard that somewhere?
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Hmm, she barely made high tier in #R, and is an undiscovered top tier when she's played right. I don't know about Slash though. She still gets consistant knockdown on b&b's and good pin untech time, although her throw is horribly nerfed from #R. She does do nice damage, but really Millia wouldn't have much going for her without her disc oki pressure options and such. I'll say she's a solid B. Faust is considered A tier I believe according to the arcadia tier list, so that's no surprise. The Japanese, although quite skilled in GG, don't know everything, but that's just my opinion. Millia does have good things going for her in Slash though. Good pressure, good mix up, great lockdown tools, consistant knockdown and good damage. However, I still won't say she's top in Slash.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Ice Prince replied to Kairi's topic in Archive
That's true, I'd watch that myself. -
Mmhmm. That does sum it up. Although, and I've said it umpteen times, I'm just more fond of Slash Millia than her #R. Though I do prefer her XX best since she was uber good.
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Guilty Gear FAQ Thread - Ask your questions here!
Ice Prince replied to Kairi's topic in Guilty Gear General
I know we've got one, Gwyrgyn made it out. I saw it a few weeks ago. -
Haha, well then, I'm excited for ya DN.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Ice Prince replied to Kairi's topic in Archive
I do agree, I like the intros.......however. If you notice, sometimes you start at a different distance after it's done compared to the normal distance. I know for fact that in the Millia vs Eddie intro, at least for Slash, you start a little further back from each other than you normally would. That could be a reason why. For casuals it may not be such a big deal though. -
Guilty Gear FAQ Thread - Ask your questions here!
Ice Prince replied to Kairi's topic in Guilty Gear General
Haha, I usually hear things from Vogue to Hot Topic depending on the person. Although, I've already done stuff for Hot Topic. But that's something entirely different. And on the PC release, I haven't a clue on that one.... -
Haha, it's not a problem Blitz. I'm just glad you understand where I come from. This is a competitive forum like you said, so I do try to keep my posts on competitive things, but I like to throw in some casual/for fun stuff as well. I know it can be a bit overwhelming to see the technical stuff for a person wanting to learn a character and that is new to the scene, that's why I try to keep it lite on some things, so as not to discourage ya know? But it's just my method. But when I'm technical......haha, I get technical. Actually I'd like to discuss Millia strats with you sometime, so you should PM me. Perhaps we can trade/share some tips.
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I get what you mean blitz, trust me I do. I just have a different method of play. For instance, I've seen posts on RCing Millia's normals. In all honsty, I think RCing a normal is a waste of tension, considering you have alot of other options, especially on Millia normals. She can practically connect anything to a 6p, 6hs, 2d, etc. as far as moves go. Why someone would want to waste 50% tension on that is something I have never understood, nor do I implement into my game plan. That's not being mean, that's just wondering why waste so much tension that could be used for better things on something you could easily work with instead of the RC. Obviously, in high level play, I would not do an Emerald Rain after 6hs->disc. However, we play casuals most of the time in this game. I just like to throw out different options/mix ups for the sake of gameplay and for people that may like to try them. I have many followups in the corner that I use, like air to ground, or disc, 214p FRC j.k or land and 5s, 2hs, or 2k/2s wake up hit confirm for disc, or IAD back, pin, IAD air to ground or j.d if the disc is blocked. As I have stated, I've played Millia since the early X days, so I'm not a n00b with her by any means. I'm quite comfortable in where I am with her as a primary. I've stuck by all the nerfing, etc while alot of people dropped her after #R. I'll still continue to stick with her in AC as well, bc she's been good to me over the years and bc I'm quite good with her. I'd have to be at least decent to make it to lvl 620 in survival with her in Slash without spamming 214s alot. =P In short, yes this IS a competitive game, but there isn't any reason why you shouldn't have fun with it as well, especially during casuals. Half the fun is trying out new things and discovering how you like to play. That's why I never question how someone plays, bc they have their own style. I only give advice when it's asked. You don't always have to be technical on everything. Frames are nice things to know, don't get me wrong. I've taken the time to study them myself. However, I doubt alot of people are thinking frames when they are in a fast paced match. But that's just my two cents.
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Yup
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True, it's in the Guilty Room.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Ice Prince replied to Kairi's topic in Archive
Hmm, I myself have thought about switching to stick, but I'm quite happy with my pad game, and I can FRC without any special config, but I still use it if I'm feeling lazy. -
Just look on the calander and click 14 on it. It will show you all the posts that were on Feb. 14. That's how I found it.
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Haha, I know what you mean. I said the same thing when I saw whooping up on good and players. I was like hmm, this should be interesting.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Ice Prince replied to Kairi's topic in Archive
Yes, I have my own set up as well. I'd use it for casual, but at tourney you have to do default. I've trained at both. -
Haha, my thoughts exactly. Although that doesn't stop people sometimes.....just watch the news.
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Well, I don't do it all the time, though I do throw it in to spice things up a bit. You'd be surprised how easy it is to catch them with 2k/2s afterwards assuming they block. Though most of the time I'll try to get a 2k/2s on wake up while the disc is still floating, or an air to ground. Trust me, I have methods for my madness. I've played since the early X days, so I have pretty good knowledge on how to play Miss Rage.
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Ok, once again.......after I connect 6hs as an ender and go into HS disc, I will throw an Emerald Rain on WAKE UP. This means I have already laid the disc, 66ed to pick up my pin, and lauch Emerald Rain. It has nothing to do with connecting S disc into Emerald Rain after the 6hs. Yes, I will not argue Koichi is the most skilled. Obviously everyone does not play a character the same. So I categorize as "aggressive" or "defensive". That's just simply how I do things, bc those are two ways people can recognize in a fighting game. Obviously there is a balance in between, but in some cases, you can generally see if a player is aggressive or defensive on things. I didn't mean for it to cause confusion. But no Shadow, if you've got AIM you can hit me up sometime and we'll talk Millia strats.
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No, the whole defensive/aggressive thing is quite true. There are some players who revolve their play around CH hits. Woshige is probably a good example of an "aggressive" Millia playstyle. Koichi....hmm, I've seen him play both ways. AKA is a good example of a defensive Millia, at least that's what I classify him as. Also, on the super end, no I wouldn't go into Emerald Rain after 6hs ender. I go into it after I lay the disc from 6hs during the wake up. I think I said that already..... And on the pin. Yes, you should use it besides the pinloop. You could use it to help get inside, or you could use it in air to ground combos. I do that from time to time. It's also a pretty useful lockdown tool when it's used right, usually corner lockdown. Those are just some examples.
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This is also true. It is fun to watch a good Eddie though. I hope Ogawa comes back for AC. Although I hear the player "Shadow" is pretty high up in AC atm.