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Ice Prince

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Everything posted by Ice Prince

  1. Haha, well yes, most agree her #R incarnation is better than her Slash version. Reason being is because of the j.hs animation change, and her throw being nerfed all to hell. The j.hs change totally revamped her old combo ways. She was also an "undiscovered top tier", at least in the US. I guess by dustloop you mean her pinloop? No, disc okizeme shouldn't be too hard after you end your loops in the corner. Some people like to connect it after a 6hs ender, and some just lay the disc after the last pin. It's really a player choice and what you feel most comfortable with. I myself usually use 6hs->disc and if I have the tension, I follow up with Emerald Rain. Should it score, I get wallbounce for another launch, and if it's blocked, I usually go into 2k/2s followed by 2d for another attempted knockdown, in which I would plant another disc and use 2k/2s for hit confirm on wake up for the disc, plus it's a low/high combo. Sometimes though I might IAD back, pin, IAD forward, j.d or an air to ground string that I'll end with 2d. Really it just boils down to how you play and what you are comfortable with. Some prefer a more "defensive" Millia that plays off of the "big 4" CH she gets on 236s, 6hs, 2hs and j.d. Others, like myself and most of the Japanese, prefer to play more "aggressive". So just stick with what you're comfortable with.
  2. I do agree Crimson. But after you play against him, you'll catch on after awhile I'd say. You'll be able to notice when there is a certain gap, and the possibility of getting out/away. We'll just have to wait for AC to test this stuff out some.
  3. This is true.
  4. I know how you feel. I'm the only Millia in my area to, but I enjoy it actually. Anyways, on Sol and Ky tips. Quite simply, Sol owns Millia at pretty much EVERYTHING. His normals can beat out her normals, although 2hs is your friend against a Sol that jumps alot. You should more than likely at least trade hits on a 2hs, if not flat out win depending on what he hits with. His j.hs can beat out your Emerald Rain, although you can 214k under his 214k. Watch out for his GV, because it hits hard. Also be careful with your pin. Sol can avoid it alot better than most. I myself usually use it when I'm doing an air to ground. Something like j.k, j.p, pin, 2k for hit confirm, 2d->disc. Should my string get blocked, I'll usually go immediately into 6p->2hs for an attempted launch. I have found relative success using the pin on disc okizeme as well. After disc, IAD over, pin, IAD forward, j.d or you could use something like j.k, j.s., 2k, 2d, 6hs. I say 6hs, because some players may assume you're going to stop after the 2d, so the 6hs can sometimes catch them by surprise, and then you can go into some more disc okizeme. That's just my own preference. It's really in how you like to play. As for Ky, he's the top tier in this game. Obviously he has great normals. He is essentially a stronger Millia without all the flash and mix up when you boil it down. You can 214k under his 236s, so keep that in mind. Your 2k can knock him out of the second part of his 236k on block as well. If he attempts his Ride The Lightning overdrive, simply IB or block, because you can easily catch him in throw afterwards, which you could follow up with disc okizeme or SG depending on if/how they tech or if they don't tech at all. If you think he is going to tech forward, catch him with a 6p->2hs for launch. You can also catch him with 2hs if he tries a close 214k as well. Also keep in mind that Ky has a weird hitbox, so you may have to substitute the s pin for the hs pin sometimes. Ky is a very straightforward fighter, so he shouldn't catch you with too many surprises, it's just about reacting to what he throws at you. Controller wise, I still use pad, but only bc I'm more comfortable with it.
  5. Aw, I'm sorry rtl.....I really didn't mean to become the subject of sexual discussion. But back to Actually avoid and escape shouldn't be too difficult if you know what to watch for. I could easily 214k through a gap should I be close enough. In the corner during a gap, I could also easily throw an S or FB disc considering how fast they can come out to interrupt it. Like you said, the scary part is that you have to worry about getting out without getting hit, and I'm sure each character has some type of tool they could use. If all else fails, just IB or Burst. Just my observation on it though. And yes, will probably be whored now as well.
  6. LOL, well thank you Pinion. Yes I'll bet on and whoring as well. I'm sure Jamie will be loving some AC Testy action.
  7. They might have meant when the actual set up in the corner takes place....not the set up to the corner. Once he actually gets you into the corner and he starts his FB drill set ups...that's what I was talking about. And on another note, yes we probably will got even more whores. I actually hope alot of people don't pick up on . I like playing a character alot of people don't play.....it makes me feel "special".
  8. True. Little Eddie traps aren't hard to avoid, nor to escape. It will be interesting to see how it is in AC though, since he already has an unblockable type of set up in the corner with his FD drill.....but we shall see.
  9. This was from tougeki spirits/damashii. Its not a tier list. More of a growth, development list. *: low hope ** : good expectation *** : can be top tiers *: BR **: SO, KY, MI, PO, CH, JO, AN, SL, ZA, DI, RK ***: MA, ED, FA, JA, AX, VE, TE, IN, OR, AB Not much surprise really. Millia will still probably be mid tier again. But, just figured I'd post for the insight.
  10. Haha, nice to know I've still got it. =P I've never looked at the Dizzy boards, but simply based on stuff I had seen/read, it was a hunch. Who knows though.....she'll probably be the next god tier come next game.
  11. Haha, what do you mean B? And was in her glory days then too......she had one of the easiest infinites.
  12. I think it's a safe assumption that got the worst deal for AC......but it's just my two cents.
  13. Lord that would make me want to cry. There are just some characters, mainly and that you just have to commit to, and I know it's so disheartening when you lose after so much effort. So those players especially have my respect.
  14. Ah ok. I guess it sucks considering you really don't know which summon you're going to get most of the time. Zappa players get mad props.
  15. Haha, so it seems. I can see why though, considering all the characters have something "broken" about them it seems. Some are just more exploited than others.
  16. Is it just me, or does seem to do well against most of the "bad match ups" most other characters have? I know owns on pretty much everything, so being a Millia player, I'm just curious on that since I don't play Zappa.
  17. Mr. Mamation for me.....he rocks my world. Jamie as well, bc she's Ms. .
  18. Haha, I figured I just wasn't sure. Yes, I myself usually go for disc okizeme after a close 6hs, or CH 6hs. A far 6hs I'll usually follow up B&B into 6hs again. It's all in your playstyle I suppose.
  19. Do you mean off the pinloop, or just a regular 6hs at midscreen? In corner as a loop ender, obviously so. But, if you mean midscreen, there is oppertunity for disc okizeme, especially on a CH. It may not be the same amount of time as a #R j.hs knockdown, but you still have time.
  20. Hmm....I'll divide up my response. 1) Combo wise, just check out the Millia Slash threads. They are littered with different combos in all areas. 2) Millia seems like she gets nerfed little by little with each game. Although, some may agree that her AC incarnation is better than her Slash one. I for one did not mind her j.hs animation change. I actually prefer it over her former j.hs. 3) It is possible. I can pretty much guarantee a PS2 release though since every game since X has been available on the PS2. As far as Wii, I don't really know.
  21. Rena has a good Millia, as does Woshige. Woshige was like my idol back in the day, but......well that changed last summer, but I'm not going into detail on it. I've actually gotten to play Woshige though. He's pretty solid.
  22. Those were glory days I tell you.....sucks that she's not near her former glory of retarded goodness now though.
  23. Although I wouldn't really worry about the tension issue much. has never really had a problem in that area. Especially since her HS disc FRC won't be used as much with her new FB Disc thrown in. So really, I guess it will be situational as which to use.
  24. It's nice to see moving on up a bit.
  25. Haha, well I don't think :KY: is as godly in AC as he was in Slash, but he's still up there. and possibly are his replacements for AC it seems.
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