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MacArthur Blunts

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Everything posted by MacArthur Blunts

  1. They are MAC AND CHEESE combos. Get it right. But my strats to hit those combos are AWESOME!!!! (Just kidding. You can make fun of me all you want, you know why. :P)
  2. I drink beer then start spamming moves that make me win. It's like, the best strat.
  3. you should have gotten me to do the Slayer combos. I know really flashy ones.
  4. My plan is umm, hit them out of their strats. Then mix them up with stuff.
  5. Where were all the Slayer combos? I saw like 3. Good stuff though.
  6. You guys are cute.
  7. My strat: SB beasts->punish accordingly.
  8. 2H can hit pot from really far away out of slide head. 6K fient isn't worth it. 2H is!
  9. Yeah, it'll beat it. Go try it. 5K (P counter) 6P CH for BIG damage.
  10. 6P beats all of baikens counters. 2H beats the run-around for BIG TENSIONLESS DAMAGE. Airthrow beats jump over counter. 5K is JCable and gatlings 6P. 5K vs. baiken is god. Any [good] baiken will wait until they know their counter will work. That's why 5K is so good. It's either another 5K or 6P her counter.
  11. I try to delay the j.H a little bit actually. I find vs some characters, if you do j.H immediatly, the j.2K will OTG them. VS. heavyweights you should just do 5H j.H j.K land 5H stuff. BTW vs pot, 2D RC 5H IAD H 5H SJ combo for good dmg.
  12. Moroha is the best ABA ever as tagged by anyone who got fucking raped by FB Danzai
  13. Yeah he does. Refer to Mac and Cheese when you do slayer SJ combos.
  14. Too bad I didn't get any matches recorded. No one can see an AMERICAN slayer doing SUPERJUMP combos.
  15. Yeah that happens when you cross them too early.
  16. S dandy PB those DP's!
  17. I don't think it's his weight. I believe it's because his hitbox gets really horizontal after he floats in the air for a while. j.H j.K is really hard to link on him sometimes (Unlike ABA, LOL!)
  18. For some reason I find Sol is the hardest to do combos on. Bridget is easy.
  19. American Slayer needs more SJC combos.
  20. DOT FRC is better than RC pile crap. So do it if you have the tension, otherwise, just get a knockdown or BBU off.
  21. 3p!
  22. Just do 5H then 919 as fast as you can. 1move SJI is so easy with Slayer.
  23. They can mash out of BBU. I just usually do 2K 2D
  24. The "Beginning of the round special" trick at the very beginning of a round, S-dandy crosswise > aircombo. You'll have tension for BBU once your aircombo is over. The "Sexy vampire circle" trick Meaty a 2S or a c.S then S-dandy, recover, c.S or 2S then S-dandy. Obiviously, combo them if one hits. This won't work on people who throw S-dandy on reaction. This also coincides with Kugler's P-dandy FRC 2H because if you drill it into their head that after a meaty 2S or c.S you're going to S dandy, they're going to get hit by the Kugler awesome dandy FRC batty death foot eater spectacular. Don't count on this working too often, but it sure is fun. the "Jump and get hit or get your gaurd bar cranked corner pressure awesome dealy" trick Simple. In the corner, do like, 2P-K-K-6HS-2P-K-6HS repeat. I've cranked hella gaurd bars in the corner using this and when they jump to get away from K, look at that! you just hit them with a 6HS! WIN! You can also replace 6HS with 2S if you want to.
  25. Yeah, it's pretty easy once you work your fingers into it. You can only get it off 5H, though, so it only really comes up after a CH something. In combos I just focus on hitting the j.D>j.2K>K land H into PB, so my combos are mostly improv... Like, CH 2S>j.K jc>dj.K>dj.D>dj.2K>falling K>land H FBPB. That works really well on floaties. To get them in the corner, IAD stuff works really well like, 2K>2H>BBU walk forward 5H IAD j.D>j.2K>falling K>5HS Really, the less hits you have in a combo before you 5HS, the less frames they have to tech it, so I'm trying hard to make my aircombos as short as possible if I have tension/the right spacing for FBPB loop
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