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MacArthur Blunts

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Everything posted by MacArthur Blunts

  1. Yeah Shazay has hot D combo. Mentality vs Pot - OMG run
  2. Nice.
  3. soon
  4. I dunno if this will help anyone, but... 2H vs. lightweights, if you are close enough and only have around 25 percent, you can do... 5P->sjc.S->j.D->j.2k->j.k->c.S->sjc.S->j.D->j.2K->j.K-c.S->j.S->j.2K-j.D for this combo, you're using 2H as your low option off a basic low-throw mixup so you can be close enough. It gives you soo much tension and will knock them down in the corner from almost anywhere on the screen. vs lightweights 2K->2H->BBU->5H->SJ AD j.D->j.2K->j.K-> from here you have many options on what to do.. near a corner, 5H FB pile 5H pile.. midscreen, c.S->SJC.S->j.D->j.2K->j.K->c.S->j.S->j.2K->j.D using SJ AD D combos after a BBU->5H will always either get you out of the corner or put them in the corner. They also look really cool. CH 2S vs lightweights... anyhwere but corner, do IAD j.H->5H->SJC.H->j.D->j.2K->j.K->c.S->SJC.S->j.D->j.K->5P->j.D this combo will corner them always and give you options for strange j.2K oki stuff. If you are near the corner, do IAD j.H->5H FB pile loop... will add more later.
  5. 449 for BDC jump forward 44FD8 for BDC 1fj 447 for BDC jump back
  6. He does something like GB 6H Dustloop to BRP
  7. From a GB you're better off doing what Ryan-Bill does because it's hotter than anything you will ever do in your life.
  8. Ryan-Bill vs. Mac: The New Hottness. Coming soon to a youtube near you. Basically, It's me and Ryan-Bill (OMG HOT AS FUCK HOS) doing the hottest combos to eachother. Ryan-Bill hitting double grounded IAD combos, me hitting a slew of Mac and Cheese combos. A very sexy 2S re-launch. Tons of delay AD combos. Tons of BDC away from HOS. PILEBUNKERING HOS' j.H. It's hype. We got a whole DVD recorded.
  9. I punish backdashes with 5H. May sucks cause she can put a hoop over her head and wait all day. Once she sets hoop your MAIN goal is baiting out the dolphins. Don't mappa unless it's a punish. Don't jump at her. FOR THE LOVE OF GOD, don't IAD H. Good players will ALWAYS airthrow Slayer out of jump ins. Don't try to fuck with her 5D. Backdash away. IB BDC vs her pressure. Fighting May = Patience. She can do just as much dmg as you and she can zone better. Maximize your combo dmg. You should be getting 60% tensionless dmg off an anti-air CH 2S and corner knockdown. Learn to BBU->5H->delay superjump airdash j.D->j.2K->j.K-c.S SJC combo.
  10. Deci, it depends on the character. I can't tell you the delays I use for everyone as I do them by muscle memory... I rmeember Johnny and ABA have big delays. IIRC, The higher they are when you 5H them, the lower they will bounce Yes, you are on point with the burst stuff, my opponents get hit by BBU and burst it.
  11. Deci, I just edited my post and chopped it up a little... Really, I do not mind if they are not bursting. It just cuts their window to burst shorter and shorter...
  12. Yes, to clarify, I try not to BBU in combos during serious play when they have a Burst. Good players will know how to burst vs Slayer and I like to keep cutting down their window to burst with just basic knockdown combos that aren't worth bursting. BBU RC IB burst BBU is like, the best way to spend a full bar when they have burst. lolz. To clarify, you SJ after 5H and all those hits will link into eachother with proper timing. I never really learned the correct notation for typing out combos so I apologize if it seems confusing. I put the sj.(xmove) to note that Slayer is still in the air with SJ properties. See the combo video called Final Side for visual aid on the SJ combos.
  13. Try doing the max dmg for Slayer's combos. Shit is NOT easy.
  14. If CH 2D hits on it's latest few frames, that's the only time it's possible. You want 2D to CH EXTREMLY late. Practice it like this... turn on CH first in training mode and knock them down, then meaty a 2D as meaty as possible and 5H. It's easy vs lightweights, harder on mids and almost impossible on heavies. I'm not saying to hope 2D will CH on oki in an actual match. Just gives you the feel for it. You can even go CH 2D BBU sometimes.
  15. If they have burst they are going to burst your BBU. Slayer NEEDS the knockdown off CH mappa since you're so far away. No one would waste their burst on a simple 2K 2D unless they're really fearing. Villainous, 2P after 2D is easy shit. I actually do 2D c.S->f.S vs a Testament 2H if I'm feeling zesty. btw edited previous post with more mac and cheese.
  16. After CH mappa, I just 2K 2D. I'll go for CH mappa BBU if it's FTW but otherwise I just take the 2D knockdown. Also, it depends on the situation. If I can fuck dizzy/venom with CH mappa BBU for summoning something. Plus people usually burst BBU anyway, so if you're just doing 2K 2D knockdown, they waste their burst on a 70 something dmg combo. Plus if you've only got one BBU and you just take the knockdown, you can oki them to get hit by BBU anyways for better stage posistioning/more tension. Oh yeah, this is a random note, pretty unpractical. But if you hit CH 2D on it's LATEST few frames, 5H will combo for IAD combo or FBPB Another random note, after a landing j.K, you can K mappa 5P some characters for relaunch. It pushes them further to the corner. BTW: Mac and Cheese combos are combos that push the opponent to the corner no matter where they are on the screen. They are usually filled with SJ's and triple relaunches. Example... CH (insert dumb move that launches here) 5H->SJ.H->sj.D->sj.2K->sj.K->c.S->SJ.S->sj.D->sj.2K->sj.K->c.S->j.S->j.2K->j.D I hit that lightweight combo 98% of the time. midweight just take out the c.S->SJ and do c.S->j.S->j.2K->j.K->c.S repeat. The timing of the last reluanch is strange at first since they are high in the air and it doesn't look like c.S will hit, but it will. Jeeze, wait til I post up my Johnny/ABA combos. THOSE are hard.
  17. It takes you out of CH state. Maybe jump install it so you can get away? Either way, I never use this move unless I'm EXTREMLY (I kno, rite?) drunk or stoned. LiEk Nao!! EEIIINNN NO TSUBASAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!
  18. Indeed it does. I guess you didn't read my edited post.
  19. Srry I was posting bad
  20. the two hit formula : (any dumb CH where they go in the air)->(preferred launch)->j.S(# of hits depending on character/launch move used)->DHD My rule for DHD - If you're going to do it, do it ASAP in your combo so if you get it untechable, the combo afterwards is not completly fucked by gravity/pushback Note: I will always do IAD j.H after an AA CH 2S no matter if i'm doing DHD or not. Just looks so cool and usually leads to corner knockdown. OH btw - vs POT 2K->2H->[5K->Kmappa]x3 (2 is more consistant) ->5P aircombo. This combo is good vs pot because A. It builds a lot of tension (25% gain without any modifier) B. It corners if you start it 3/4 screen away from corner C. It's 5K mappa times fucking 3 into aircombo I'll never use any tension on this combo at all because it would defeat it's whole purpose.
  21. vs lightweights, on the other hand... Midscreen 6K->5K->6P FRC K Mappa 5P usually works.
  22. Once I get them compiled. Gimme a few days
  23. Ok I'mma do it. Postin up some Mac and Cheese combos soon.
  24. SLayer loves ABA. They're seecrit lovers.
  25. MOROHA $10 MM next time I see you?
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