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MacArthur Blunts

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Everything posted by MacArthur Blunts

  1. I think I have seen some variation of aircombo land H PB work on just about everyone, really. As for lighter characters, you get the best damage off them with FB pilebunker loop because sometimes they float too high for aircombo. It seems logical to just do like, H SJC j.H>j.D>j.2K>j.K land H FB pb against everyone as long as you have them near (pilebunker will hit from like, really far.) the corner. I'd really rather be doing pilebunker than extending my aircombo and possibly fucking it up. LOL FB PB loop is like, the only way to get big damage against Pot.
  2. Alright, the higher they are when you hit them with HS, they will bounce later, therefor, pilebunker will connect easier. I don't know if that makes sense or not, but just hit them with HS when they are at the highest point that HS will connect and pilebunker should hit. Some characters have a strage hitbox so it may take some adjusting
  3. May looks like a retard in that picture. "DUHUR!!! Jam is touching me!"
  4. Something about Judge Gauntlet... There are a few frames before the super armor activates where you can totally nail his ass for CH. It's hard to do, but it's come up a lot if Pot tries reversal Judge Gauntlet and you get his ass on the first frame.
  5. You could go straight jump K
  6. I usually mappa. It makes them tech and sets up for mappa fient to 2S tech trap.
  7. 7 frames is a lot. Plus you just got SB'ed. You friends must suck at timing.
  8. Watch videos. In training mode, emulate the situation and hit your shit. Write down a list of all the situations that come up and practice the fuck out of them.
  9. It works when you don't do it often. Usually just P mappa, though. K mappa fient is begging to get CH.
  10. Doom I'm Coming For Your Ro!
  11. VS pot awesome combos: Pot j.anything = CH 2S>iAD j.H>5H*~>j.H>j.K>5H>j.H>j.K>dj.K>j.2K>j.D - 203 dmg * 25% - (5H>FBPB>5H>PB) - 224 dmg ~ 50% - (5H>FBPB>5H>FBPB>5H>PB) - 283 dmg
  12. I'm prettier than B-Ko
  13. vs. Ky (yet to test on others) (corner) CH j.H>5HS>PB>2P>5P>5P>j.K>j.2K>j.K>5HS>PB - 203 dmg tensionless double pilebunker will fuck Ky's day up. It works off CH anything, really. You just have to make sure to hit him really low with 5HS so he goes really high once pilebunker hits.
  14. CH DOT>j.S(1)DHD does more damage and is easier than TKing DHD
  15. CH DOT>j.S(2)>DHD>5H B&B = dead faust. We should really just look for 2-hit untechable dandy.. That shit is worth it.
  16. What villainous said is what actually happend. No, you cannot break command throws or they would have that white flash when you get command thrown.
  17. OMFG you are king.
  18. I know that I totally sucked ass in that video but in Boss's defense and mine, that was the worst match we played all weekend and somehow that was the only match we had recorded. This is a promise: Next time anyone see's my Slayer in a vid, I won't drop combos and I'm going to sit back and wait for the opponent to come in and eat my 6P.
  19. Yeah I dropped combos like a fucking madman. I was the blue Slayer. There is no excuse for how badly I played. I just suck, for real.
  20. Yeah I usually get thrown or CH whenever I even try dust. So dust fient is not very practical at all. Anyways, VS counter-happy Baiken, cross-up dandy FB pilebunker that shit.
  21. Corner: 6K, 5K, 6P FRC, 5H aircombo. beastly. What are you guys finding most effective post midscreen 6K?
  22. Reversal Roll FD (block aegis) airdash back? 1f jump (block aegis) 3P?
  23. Bridget is going to get laid. Go little guy, go.
  24. The Q and A thread would be a good place for this...
  25. It looked like 5K to me. Shouldn't this be in the Q and A thread though?
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