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Everything posted by MacArthur Blunts
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Guilty Gear FAQ Thread - Ask your questions here!
MacArthur Blunts replied to Kairi's topic in Guilty Gear General
Slayer hurts your brain a lot. He doesn't even get damage from you "letting him in" he gets damage from you making a mistake in your movement or move decisions. He also hurts your brain because you will never be able to do a "normal" mixup against Slayer due to how awesome backdash cancel still is. His mixup game isn't even that strong. -
Accent Core +R LOKETEST CHANGE LIST Thread
MacArthur Blunts replied to Spirit Juice's topic in Guilty Gear General
Is H dandy step still in? If so, you have forgotten to add it to the list. -
[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
Not so much. It was kind of retarded when she was in moroha mode and she would just spam f.S hoping for a CH then she basically sends you straight to fuck mountain. Removing the 5H gatling will force a bitch to think of a little bit more difficult ways to get her damage other than f.S hit? oh hurr durr here we go! -
GGXXACR changes. facts. no theory fighter plz.
MacArthur Blunts replied to MacArthur Blunts's topic in Slayer
Can anyone translate that..? I hate using the crappy web-based translations. I am excited for the new changes, though. -
[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
What are you kidding me? I want. -
aigis. i'mma move back soon btw.
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[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
who cares if it is on pad or if it's hard? do it if you want to be the best player. -
[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
Patiently waiting... The Slayer changes seem really really fun and I believe they are gearing him towards more difficult combos to get damage. The early AC combos did amazingly stupid amount of damage for little difficulty and meter. I believe this will flesh out the players who played him for ease+effectiveness and give the people who spent the most time learning his intricacies a more rewarding experience. (I'm ready.) -
GGXXACR changes. facts. no theory fighter plz.
MacArthur Blunts replied to MacArthur Blunts's topic in Slayer
word. thanks for the info. have been camping for about a week in utah. will be mulling this info over. thanks for the H dandy info. I like it. -
[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
Motion change on bite: This is not really a nerf. I can do BDC and FDC DOT easily and it's the same motion. BDC bite wasn't super strong as there is no bite loop. New command for FDC bite is 66321469H instead of 6632147H. BDC bite is now 63214469H instead of 6321447. And I'm already working on new combos with 5H in my head. Can't wait for loc-tests to see if the japanese are thinking the same things I am. Glad I can't dashcancel FBs or BDC FB pile would be the most invincible thing ever. -
GGXXACR changes. facts. no theory fighter plz.
MacArthur Blunts replied to MacArthur Blunts's topic in Slayer
Alright. I will change it. Thanks for noticing! Also, I haven't seen anything about H dandy if in fact what was shown in the video was FB dandy. We will figure it out soon! -
[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
Slayer is going to be... AWESOME. Don't worry dustloop I got this. -
So cool. Changes to AC slater. Looks like undertow has more untechable time, allowing a BBU combo. Also an FRC before hit. 5H now ground-slides. FB dandy moves forward very quickly. Command throw input changed to 632146H 2 new moves, 214H (HS D Step) and 214D (FB D Step) Those are the only differences I saw from the trailer. http://www.nicovideo.jp/watch/1337762981?via=thumb_watch Thank you to those translating and helping us all out! More info to come when it is available!
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you need to do the first j.K as soon as the game allows you to do a move after an IAD. A good way to practice is to just do 2D->5H->IAD j.K->j.K->5H repeat. But now I see you posted this on the 16th.. I'm sure you've got it by now.
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[AC+R] News & Gameplay Discussion
MacArthur Blunts replied to Shinjin's topic in Guilty Gear General
This is nice. People, get ready to play the flashiest Slayer you will ever play in your life. But wait.. I haven't played this game since seasons beatings... But wait there's more! I have the combos ingrained into my fingers. -
It's all about how high the character is after you land. SJC j.S is mainly for lightweight characters so it won't work on some other ones. Try delaying the j.D after the j.H to leave them higher in the air when you land. Slayer is all about delays during combos to make things connect. Push those frames to their limit, son.