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someonewhodied

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Everything posted by someonewhodied

  1. Shoot me an invite too, i want to get in on this. (to spectate the set and then play after) Invite somescrubwhodied or if one of you two decide not to play i'll play the other. :3
  2. Back from food. if anyone wants a set. (as in a 1v1 room or at most a 3 man room. Enough large rooms for today)
  3. Yea i just need a ride. I've gone twice since rebel up closed i think. Both times BB was a dead game I go to school at csun so its like a 5 minute drive. But my car is way back in thousand oaks, so rip transportation. Anyways anyone wanna play in like 30 mins? just grabbing food first.
  4. I'm so free i have a light blue square, yall are much better than me :v
  5. i guess. For the second combo if you replace the last 6D with BHS, its 7202 damage You could probably get more with a CT or something but thats the max i can get.
  6. With High Weakpoint X>5B(airhit)>j.C>ODC>j.C>dj.D>5D>214C>2C>6D>214C>236D Enjoy or with less health if you want the full trainkick 214C>5B>j.C>ODC>j.C>dj.D>5D>214C>236D>6~5Cx4>214C>2C>3C>6A>6D
  7. GGs to pp-1221 Its always fun playing you. Always learning, always improving, and always IBing.. Wish i could do 100% IBs
  8. The perfect OD combo is with high weakpoint: X>OD>5D>214C>2C>6D>214C>236D>6~5Cx4>214C>3C>6A>5D
  9. GGs blactricity Since when do i know how to play hakumen?
  10. Nu's are lenient with a minimum height requirement. I could never get min-height bumper with bang.
  11. yo mac when we gonna get a set?
  12. Oh yeah, thats another thing. Jin6B has foot invul for like, 80% of it. 2A won't work. If your 2A hits noel 4D, it won't hit jin6B
  13. the difference between using 2A and antiair against jin's 6B is that a 2A is 7-9 frames startup and hits lower. if you have an antiair with frame 4 or 5 head invul you can antiair it reliably. And it hits higher so there is no risk of doing it earlier.
  14. 19 frames is easy to react to if you are looking for visual cues or sound effects. If you are looking for when the move actually hits its a lot harder. Also keep in mind that on netplay you are reacting with 5-10 frames less. That makes it significantly harder to actually block or react to things.
  15. I haven't seen any hakumen in extend yet. Not even the nu vs hakumen matchup, Just no hakumen. 25 frames is 25 frames you can react to. Its slow. Even if the blockstun doesnt end till later into its startup you can antiair as long as you have enough frames before the 25 startup.
  16. You can just antiair 6B on reaction though. Its not THAT fast and is head attribute.
  17. Didn't read this thread after my post yesterday so meh. Nu matchup analysis (in extend) by me (with short not-so-in-depth descriptions): (For only her worse matchups) 3-7: Noel, Bang Noel: This matchup has always been hard for nu. Sure you can zone, but if you predict wrong twice in a match you're fucked. You have no way out of noel resetting pressure either unless you make a proper guess of an estimated 1/4 chance. Bang: This matchup isn't even about nails messing up your drive. Bang can teleport. Off of guardpointing any projectile. He doesn't NEED to clash out projectiles or stop you from using them. He has near endless blockstrings and without a DP you can't OS his mixups. Gravity seed nerf means his teleport distance isn't cut to 1/3rd anymore. 3.5-6.5 Hazama, Izayoi, Azrael Hazama; Chains, Nuff said, Everything you can do minus gravity seed, he can do better. He can also use 50 heat to punish anything you throw out while grounded ON REACTION. Also you don't have a DP so good luck getting out of his pressure resets. Unless you properly backdash specific moves. THEN we good. Izayoi: This matchup would be heavily in nu's favor if it weren't for gain arte mode. If you let izayoi land just one combo you fucked up. You have no way of actually locking down izayoi in 2.0 because gravity seed no longer cuts teleport length by 1/3rd also. It only stops movement. The gravity seed nerf really goofed with nu in this matchup. Azrael: Growler into Phanlax. This gatling is annoying. Also his damn backdash and nu's inability to OS his crossups. 7 frame crossup gustav. Have fun with that. (though i hear that dash-TK specials got a lot harder to do with azrael) 4-6: Carl, Tager, Kokonoe Carl: This matchup used to be a bit harder but drives piercing and continuing for a bit really helps. You still gotta stop the doll and carl at the same time though. its not THAT bad but its pretty bad. Tager: Welllllll, just don't get magnetized. I'd say this matchup is 7-3 till you get magnetized, then that matchup number is reversed. Kokonoe: LOL Graviton>Fireball>Teleport, Gravity seed can't stop teleports anymore. Basically, anyone with a good teleport has a nice option vs nu now. I think gravity seed broke. Can i return it and get a new one? If anyone wants more in depth explanations on matchups, i'll PROBABLY post more in depth stuff in nu matchup threads after i've gotten to try out the matchups myself. This is just based off what i've seen. Tao and Valk are actually pretty bad vs nu. Since nu has a frame 4 head-invul antiair now, its possible to completely OS valk/tao pressure/blockstrings. Also all the options in neutral too.
  18. Oh nvm we good. Time to learn min-height TKs.
  19. Guess i'll hop on now. Invite somescrubwhodied whenever.
  20. anyone want a set? Every time i join a room 3 more people join. I hate large rooms.
  21. Don't like fighting against nu? Pick bang. Always been the go to counterpick for that matchup.
  22. yea corner bumper mixup is gonna need both B and D bumpers to function if you want it gapless repeating highlow pressure. Damn i really liked current B bumper. The new one is too high.
  23. invite sent. I have extra slots in case anyone wants to spectate. Just message me on twitter or skype or smth if you want to take up a spectator slot or wait in line :v (hah i think people care enough to play me for me to have extra slots :v)
  24. I'll play. Which psn am I inviting?
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