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Everything posted by someonewhodied
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You can do that currently but with j.B>j.A>j.214D>663C
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Block high when opponent is standing. block low when opponent is crouching. You don't need to react to the move itself, just whether or not they are standing. Theres a reason some people who block all day are so free to bang 6A and tager/kagura 5B.
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my thoughts when i play randoms on netplay: https://www.youtube.com/watch?v=-yKFlgg8WiM
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oh yea that thing. https://www.youtube.com/watch?v=aBTQs4rkeZw Sooper Citrus has been doing it for a while now. He taught me how to do that last year at rebel up. Fun stuff.
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Oh yea? I average one success full wolf brake per match Out of like 20 attempts
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I play valk now :|
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Instant barrier the second hit. It pushes you far enough that you don't have to worry about throw or 6A
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But you lost to my tager. Even the worst of players shouldn't lose to my tager. Yes thats shots fired to everyone.
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GGs kubel Shoutouts to tsunrex for shouting out which characters he wanted me to play in a skype call :v
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Lol that RQ... or conveniet connection drop. Whichever
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I'll play a set with you. Invite somescrubwhodied Just gimme like 5 minutes
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I saw an interesting combo the other day: 5B>5C>236B~236B>6D>wolfbrake j.A>5D~B>236A>ect But it doesn't seem to work on most of the cast. Is there a list of characters that it works on? It was done against me while i was playing nu.
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GGs argent TIL i gotta doubletap with valk on netplay. No wonder no one plays him online. Wolf j.A stuff is hard.
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dude i've gotten grabbed out of like 14 lag-drops with valk this set. Argent with that lagspike abuse :v And i love it. This set is the most fun i've had with valk since i started learning him a few days ago.
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mac still owes me matches from like 2 years ago
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All Characters: SWD Got'em. Thats one down for each character.
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oh boy i'd love to see you play the noel drinking game against my noel. I use only drives outside of combos.
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mac is never available to play.
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How to do Fuzzy Jump by dgr_maneater.
someonewhodied replied to Dingo_Egret's topic in BlazBlue Gameplay
So i've doublechecked and yeah you can't just hold barrier. You can still sorta cheat to make it easier though. You can sorta just slide your stick or analog thumbstick for the directions and tap the buttons as needed. *This was done on XB360 pad using the analog thumbstick, I don't know if this is the easier way on stick or if its easier to do it the legit way and input each thing seperately. The Exact Inputs are: 1AB(block initial attack)>(release AB)>1ABC4>(releaseABC)>7~4AB1 1AB Lasts until you are about to OS throw and overhead Release AB right before the OS, wait a small moment, input 1ABC as just a small tap. the 1 direction should still be held here. This next part is going to be done very quickly. Everything should be almost one input. Slide analog/stick into 4 position. Slide to 7, start holding AB Slide it down to 4, then 1, basically a tilted quarter circle downwards, holding AB. If you do it right against the ragna options listed above: 2A>2B: 2A gets barriered, 2B gets regular blocked before you input ABC 2A>6B: 2A gets barriered, 6B gets regular blocked because of additional blockstun from barrier keeping you on the ground after 2A 2A>Throw: 2A gets barriered, throw gets rejected if you do it more slowly, or you just jump out of throw if you do it quickly. 2A>Gauntlet Hades: 2A gets barriered, You air barrier gauntlet hades first hit. -
How to do Fuzzy Jump by dgr_maneater.
someonewhodied replied to Dingo_Egret's topic in BlazBlue Gameplay
I dont recall having to release ab but at this point i just do the os without thinking about it. Ill double check it later. -
How to do Fuzzy Jump by dgr_maneater.
someonewhodied replied to Dingo_Egret's topic in BlazBlue Gameplay
I've been doing it offline or a while and it definitely works wonders. Don't go trying it on netplay though. TIming is strict and a small sudden delay will really fuck it up. You have to input the entire OS each time there is a high/low/grab mixup so you have to do it really fast. Basically its done every 2 or 3 moves in an opponent's blockstring, but you really only have to use it in specific parts. If you keep clocking out the OS over and over its easy to hit you with a simple well timed low when you input 4AB Assume you are getting grabbed frame 1 on wakeup. You have to be able to input 1AB, release it, then press 1ABC all in the time frame of throw rejecting. the 1ABC>4AB>7AB>1AB is actually more along the lines of a 1ABC(release C here)~14741AB (Holding AB the entire time) This will first block low, then you slide your analog up so that you chickenblock slower overheads, auto-block faster or gapless ones, and then go back to the low position in case they decide to go for a low>low instead. The 14741AB will also let you jump out of tick throws so you avoid those too. Also the OS won't work on makoto, rachel, valk, carl, relius, or bang(with bumper) as it is. You can modify it against bang, makoto, and relius but you may as well just straight up block. also if you want to get fancy, return your stick to the "5" position before back to 1AB each time and you'll get an instant block too. -
GGs to henjins room. back to studying.
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Anyone want a short set? I wanna mash a bit between studying chapters.
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Basically pushing for game means squeezing out every bit of damage possible by using your extra resources in hopes of robbing your opponent of a round in a way that you don't deserve. See: Hakumen 5C Counterhit with OD Like, you can finish the round by using everything, so go for it instead of making it take one more combo.