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Notation:[table] >Cancel |>Link After landing from Aerial Move jJump djDouble Jump sjSuper Jump ADAir Dash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel [ ]Hold Input (N)Attack must deal N amount of hits [???] xNRepeat ??? N amount of times DMGDamage CTCrush Trigger[/table] Combo Format The combos are written in this format: Combo (Damage, Heat gain/Heat used) Mid-screen: A normal 5A/2A > 5B > 5C > 5D > 236B (1711, +13) 5A/2A > 5B > 5C > 6D > 5D > j.2D > j.5D > j.6D > jc > j.2D > j.5D > j.6D > j.214D (2422, +20) 5A/2A > 5B > 3C > 214B > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2563, +21) (Anti-Air) 6A > 5C > 6C > 6D > 2D > j.5D > j.6D > jc > j.5D > j.2D > j.6C > j.214D (3022, +24) B normals 5B > 5C > 6C > 5D > 236B (2488 DMG, +18) 5B > 5C > 6C > 5D > j.2D > j.5D > j.6D > j.2D > jc > j.5D > j.6D > j.214D (3287, +26) 2B > 5B > 3C > 214A > 5C > 6C > 236C > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3430, +26) 6B > 2D > 5D > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.214D (2257, +19) 6B > 2D > IAD > j.B~j.C > 6A > 5C > 6C > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2827, +22) C normals 3C > 214B > 5C > 6C > 5D > 6D > 2D > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (3341, +26) 3C > 214B > 5C > 6C > 236C > 6D > 2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (3749, +29) 5C > 6C > 5D > 236B (2120, +16) 5C > 6C > 5D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (3018, +25) 5C > 3C > 214A > 6A > 5C > 6C > 236D > 236C > 2D > JC > j.5D > j.6D > j.214D (4354, +32) (Counter Hit) 5C > 6B > 5C > 214D > 5C > 6C > 236D > 236C > 22D > 2D > JC > j.6D > j.5D > j.214D (4719, +34) Drives 5D > 236B (1121, +9) 5D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2110, +19) 4D > 5D > 236B (1395, +12) 4D > 5D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2175, +20) j.6D > j.5D > j.2D > JC > j.2D > j.5D > j.6D > j.214D (2028, +19) Specials 236B > RC > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2531, -39) 236B > RC > 6C > 236A > 236C > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3322, -35) 236C > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (3174, +26) 214D > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2865, +24) 236D > 236C > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2760, +22) (Counter Hit) 22D > dash > 214A > 6A > 5C > 6C > 236C > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3988, +30) Throw Throw > 236D > 236C > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2963, +22) Throw > 236D > 6C > 236A > 236C > tk.214D (2728, +19) Air Throw Throw > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2687, +22) Corner: A normal 5A > 5B > 5C > 5D > 236B > 2B > 6A > 6C > 236C > 236D [oki] (2444, +18) 5A > 5B > 5C > 236B > 2B > 6A > 6C > 2D > 5D > JC > j.5D > j.6D > j.214D (2666, +20) 2A > 2B > 3C > 236B > 2B > 6A > 6C > 236C > 236D [oki] (2107, +15) 2A > 2B > 3C > 236B > 2B > 6A > 6C > 2D > JC > j.5D > j.6D > j.214D (2289, +17) (Anti-Air) 6A > 5C > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > j.214D (3579, +27) B normals 2B > 5B > 5C > 5D > 236B > 2B > 6A > 5C > 6C > 236C > 236D [oki] (2637, +19) 2B > 3C > 236B > 2B > 6A > 6C > 236C > 22D > 2D > 5D > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3024, +22) 5B > 5C > 3C > 236B > 2B > 6A > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > j.214D (3931, +29) 5B > 3C > 214A > 6A > 5C > 22D > 66 > 6A > 6C > 236C > 22D > 2D > JC > j.6D > j.214D (4580, +33) 6B > 2D > 236B > 2B > 6A > 5C > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > j.214D (2992, +23) C normals 3C > 236B > 2B > 6A > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3237, +24) 3C > 214A > 5C > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3993, +30) 5C > 3C > 236B > 2B > 6A > 6C > 236C > 22D > 2D > 5D > j.5D > j.6D > j.214D (3668, +27) 5C > 3C > 214A > 6A > 5C > 22D > 66 > 6A > 6C > 236C > 22D > 2D > JC > j.6D > j.214D (4604, +33) Drives 5D > 236B > 2B > 6A > 6C > 236C > 236D [oki] (2207, +17) 5D > 236B > 2B > 6A > 6C > 5D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2611, +22) Specials 236B > 2B > 6A > 5C > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D JC >j.5D > j.6D > j.214D (3563, +26) 214D > 5B > 6A > 5B > 6A > 5C > 6C > 236C > 22D > 2D > 5D > JC > j.5D > j.6D > j.214D (4056, +30) 236C > 214A > 6A > 5C > 22D > 66 > 6A > 6C > 2D > 5D > JC > j.5D > j.6D > j.214D (4481, +33) (Counter Hit) 22D > 66 > 214A > 6A > 5C > 22D > 66 > 6A > 6C > 236C > 22D > 2D > JC > j.5D > j.6D > j.214D (4326, +32) Throw Throw > 214D > 6A > 5C > 6C > 236C > 236D [oki} (3187, +22) Throw > 214D > 6C > 236C > 22D > 2D > JC > j.5D > j.2D. > j.214D (3766, +28) Air Throw Throw > 2D > 236B > 2B > 6A > 6C > 236C > TK j.214D (2910, +21) Throw > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2687, +22) Overdrive Combos: A normal 5A > 5B > ODC > 5B > 2C > 5D > 6D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2677, +22) 2A > 2B > 3C > 214A > 6A > 6C > ODC > 6D > 2D > JC > j.5D > j.6D > JC > j.2D > j.214D (2866, +22) (Ground) 6A > 3C > 214B > 66 > 6A > 5C > 6C > 236D > ODC > 5D > 6D > 2D > JC > j.5D > j.6D > j.214D (4048, +30) (Anti-Air) 6A > 5C > 6C > 236D > 66 > 5D > ODC > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (3525, +27) B normals 5B > 5C > 6C > ODC > 5D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (3581, +29) 5B > 5C > 3C > 214B > 66 > 6A > 5C > 6C > 236D > ODC > 5D > 6D > 2D > JC > j.5D > j.6D > j.214D (4603, +34) 6B > 2D > 5D > ODC > 6D > CT > 214D > 236C > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3346, -4) j.B > j.C > 5B > 5C > 6C > ODC > 5D > JC > j.2D > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2863, +22) C normals 5C > 6C >5D > ODC > 5D > JC > j.6D > j.5D > j.2D > JC > j.2D > j.5D > j.6D > j.214D (3340, +28) 5C > 3C > 214B > 66 > 6A > 5C > 6C > 236D > 5D > ODC > 6D > 2D > JC > j.5D > j.6D > j.214D (4323, +32) 3C > 214A > 6A > 5C > 6C > 236C > 66 > 2D > ODC > 2D > 6D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3930, +30) Drives 5D > ODC > 5D > JC > j.6D > j.5D > j.2D > JC > j.2D > j.5D > j.6D > j.214D (2463, +23) 5D > ODC > 5D > 236C > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2855, +25) 4D > ODC > 5D > 236C > 2D > JC > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (2855, +25) (Anti-Air) 6D > ODC > 2D > 5D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (2463, +23) Specials 236D > 5B > 3C > 214A > 6A > 5C > 6C > ODC > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3437, +26) 236B > RC > 5D > ODC > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2819, -35) (Far) 214D > 236C > ODC > 66 > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (3757, +30) (Close) 214D > 66 > 5B > 6A > 5C > 6C > 236D > 66 > 5D > ODC > 6D > 2D > JC j.5D > j.6D > j.5D > j.6D > j.214D (4002, +30) 236C > 2D > ODC > 6D > 2D > 5D > JC > j.5D > j.6D > JC > j.2D > j.5D > j.6D > j.214D (3468, +29) (Counter Hit) 22D > ODC > 5D > 236C > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (3365, +27) (OD) tk.214D > 66 > 2B > 6A > 5C > 6C > 236D > 66> 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3251, +24) Throw Throw > ODC > 5D > 6D > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (2925, +24) Throw > 236D > 236C > 66 > 2D > ODC > 2D > JC > j.5D > j.6D > JC > j.5D > j.6D > j.214D (3179, +24) Air Throw Throw > 6D > ODC > 2D > 5D > JC > j.5D > j.6D > JC > j.5D > j.2D > j.6D > j.214D (2919, +24)
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[CPEX] Relius Clover Gameplay Discussion
someonewhodied replied to HARD_BREAD's topic in Relius Clover
There've actually been a lot of really cool stalking combos like with st.214A and 6C>st.214C its pretty important for max damage. -
You can dowload CPE now edit: oh i'm late.
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OD calamity sword changed from mid to overhead
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Use the format i specified for combos when you are editing later so its easier to copypaste them into the thread. Need damage, heatgain, and heat usage.
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Basically just post questions, your own gameplay videos, and answer other questions here.
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[Personal Notepad Post] I'll post various ideas and stuff in this post. Info: 5B>5C now works on nonfatal 2B>6A now gatlings 214D~C combos off of everything. likely under 18f startup? TK214D~D gives you forever to combo and has nice damage/p2. Use earlier in combos? TK214D/~D or 6C probably best combo enders for hard knockdown. Try to end combos with one or the other for oki setups.
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Combo Videos, Clips of combos, and other combo related media will be in this post. Basic Combos. https://www.youtube.com/watch?v=jjV3Xso0RFk
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Notation:[table] >Cancel |>Link After landing from Aerial Move jJump djDouble Jump sjSuper Jump ADAir Dash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel [ ]Hold Input (N)Attack must deal N amount of hits [???] xNRepeat ??? N amount of times DMGDamage CTCrush Trigger[/table] Combo Format The combos are written in this format: Combo (Damage, Heat gain/Heat used) Easy BnBs 5DD > 4DD > 5DD > 236D~C > 214C > 5B > 6A > 6C > 66 > 3C > 214D~C > oki (2662, +22/-0) 5DD > 4DD > 5DD > 4DD (1681, +16/-0) 2B > 2C > 214D~C~214A (1276, +9/-0) 214D > [6DD > 2DD]x2 > air drive ender (3683, +31/-0) 2B > 2C > 5C > 3C > 236D~214B (1714, +12/-0) TK 214D > RC > dashing 5B > 6A > 6C > 236[D] > 5DD > 236D~C > 3C > 236D~214B (3040, +14/-50) 2B > 2C > 3C > 236D > RC > 5DD > 6DD > 2DD > air drive ender (2916, +15/-50) air throw > [6DD > 2DD]x2 > air drive ender (3137, +26/-0) General Combo Info All 2B starter combos can be done with 6B Starter. All 6B Starter Combos can be done with 5C starter. j.ODc and ODc are different. j.ODc is cancelling jump startup with an OD to extend duration. Gravity Seed Cancel should be used as early as possible to gain it back at the end for oki or for another cancel. Shorthand Notations: Air Drive Ender: j.DD>j.2DD>j.DD>dj.2DD>j.6DD>j.DD>j.214D Short Air Drive Ender 1: j.DD>j.6DD>dj.DD>j.6DD>j.214D Short Air Drive Ender 2: j.DD>j.2DD>j.6DD>j.214D Mid-screen: A normal 6A(Airhit) > 5C > 6C > 236[D] > dashing 5DD > 236D~C > 3C > 236D~214A/B > 5DD > 6DD > 2DD > ender 2 (3815, +29/-0) 6A(Airhit) > 5C > 6C > 236[D] > dashing 5DD > 4DD > delay 6DD > 2DD > air drive ender (3642, +29/-0) B normals 6B>5C>3C>214D~C~214A~5C>6C>236[D]>665DD>236D~C>3C>236D~214B>66(4352, +31/-0) 6B > 5C > 214D~C~214A > 5C > 6C > 236[D] > 5DD > 4DD > delay 6DD > 2DD > air drive ender (4380, +34/-0) 6B > 2C > 214D~C~214A > 6C > 236[D] > 5DD > 236D~C > 3C > 236D~214B > 5DD > 6DD > 2DD > ender 2 (4770, +36/-0) jB>3C>214DC~214A>6C>236[D]>5DD>236DC>3C>236D~214B>5DD>6D>2DD>j.DD>j.6DD>j.DD>j214[D] (3658, +28/-0) C normals Drives (Airhit)6DD>2DD>j.DD>j.6DD>j.DD>dj.2DD>j.DD>j.6DD>j.214D(2611, +24/-0) TK214[D]>66>5B>6A>5C>6C>236[D]>66>5DD>236D~C>3C>236D~214B>5DD>6DD>2DD>ender 2 (3938, +29/-0) TK214[D] > dashing 5B > 6A > 5C > 6C > 236[D] > dashing 5DD > 4DD > 6DD > 2DD > air drive ender (3842, +30/-0) Specials Throw BC > 236[D] > dashing 5DD > 6DD > 2DD > air drive ender (3357, +27/-0) BC > 236[D] > delay 5DD > 236D~C > 3C > 236D~214B (2772, +20/-0) BC> 236[d]> 5dd > 236d~c > 3c > 214d~c~214b> 2dd> 6d> 2dd> j.dd> j.6dd> j.214d (3580, +27/-0) Air Throw Corner: A normal B normals 6B>5C>236D>214A>6A>Delay6B>6A>214D~C>66A>delay 6B>6A>6C>214D>214A>236[D] (4074, +29/-0) 6B > 5C > 214D~C~214A/B/C > 5C > 6C > 236[D] > [5DD > 2DD]x2 > air drive ender (4527, +35/-0) C normals Drives Specials Throw BC> 214D > 5C > 6C > 236[D] > [5DD > 2DD]x2 > ender 2 (3867, +29/-0) BC > 214D > 214D~C~214A > 6C > 236[D] > 6DD > 2DD > ender 2 (4044, +30/-0) BC > 214D~214A > 6C > 236[D] > [5DD > 2DD]x2 > ender 2 (3910, +30/-0) Air Throw Overdrive Combos: A normal B normals (Corner)OD>6BCH>5C>236D>66>6A>2147D>66>5B>6A>6C>214D~44>236236D>214[D]>66>214D~C>66>632146D(6078 +??/-100) C normals Drives Specials Throw Air Throw
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Gotta get those colors. This is gonna be great.
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i said it first folks, bumper abuse is the new meta
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Midscreen 5B: 3880 damage 5B>3C>6D>41236B>665B>2C>6C>214C~236C>66>5B>5C>sj.B>j.C>j.236C>j.214B 214C~236C yes you read that correct. You hit with 236C after the first hit of 214C, then the other 2 hits hit.
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Sooo whens psn gonna have a universal mic mute option?
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you have today and 2 more days.
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something i should bring up for the tourney host. You should do offline recordings in addition to twitch stream so that uploads to youtube are at a higher quality and don't have twitch's dropped frames if there are connection spikes. If you are on XSplit you have the option to do an offline recording export at the same time as streaming.
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Digital: 5800 yen (54ish dollars?) Physical: ~6200 yen + shipping Limited Edition: 2 fingers, 3 toes, your liver, and your soul.
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Plat has a 2 use unblockable for 50 meter. Only 2.4K damage from the combo tho. Its a nice DP-safe* setup that you have to counter assault or burst to avoid tho. *DP safe if they block the first 5A.
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GGs taihenna. You should learn the charged spike chaser oki. I shouldn't be allowed to just roll/latetech right out of everything unpunished. (Not counting me not blocking anyways after i'm recovered) I got to do my plat unblockable once tho so i'm happy :3
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Its not even just american players. The moment you set foot in america, no matter if you are the best of X country or not, expect to be unable to block overheads.
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gg koopa. i need food.
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There was a nice easy tutorial for tri-modding an arcade stick for ps3, xb360, and ps4 somewhere on a french website. http://www.diyandretry.com/?p=143
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Titan one is just a rebranded cronus Same issue on ps4 with timing out every 8-10 minutes.
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[CP1.1] Valkenhayn Combo Thread - It's "wolf brake" not "wolf break"
someonewhodied replied to Dreize's topic in Archive
what really gets me with the 236B~236B>br j.A is how much i have to delay between the 236B~D and 4CA Is there a timing mechanic or do i just have to learn the timing manually? -
I've played this matchup on both sides and this is pretty much correct. Your best bet to get in as valk when koko has setplay going is a high j.236A into 2D/1D > j.B for a 50/50 to turn it into a coinflip instead of a guarenteed inability to get in. (If she guesses the crossup wrong her 5A comes out early instead of a 6A and your wj.B wins) This will work as long as kokonoe isn't standing directly on top of the lightning. (Which koko shouldn't be doing anyways as that leaves her open to w.5C) buut thats all this turns it into. A coinflip.
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[CP1.1] Valkenhayn Combo Thread - It's "wolf brake" not "wolf break"
someonewhodied replied to Dreize's topic in Archive
Do we have anything close to a 4K meterless? Off of punishes like 2CCH or 5C CH?