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Lord Pwnge18

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Everything posted by Lord Pwnge18

  1. Yeah, pretty much. Though it doesn't have to be in OD, and it's usually not going to be worth doing Gokuenjin unless it will kill. Not to mention it's got pretty crummy minimum damage and the link is probably the hardest thing to do out of all of his combos.
  2. All of Kagura's stance attacks have different speeds, the fastest being 2D~B and 6D~C. You can find the exact data for his moves here, though it is very much still a work in progress: http://www.dustloop.com/wiki/index.php?title=Kagura_Mutsuki_(BBCP)
  3. OVADURAIVU In one of the combo videos Seo posted, I fell in love with the one combo that uses Ryuueijin a bunch at midscreen, so I decided to look for neat ways to make it more confirmable and what not. All of these are done midscreen and use max OD, because fuck, ours is so short when cancelled into. Barely any time for stylin. There's for sure ways to do it with less OD, but they aren't as cool. 4940 DMG / 100 Meter FC 5D~A > 66~5BB > 3C > OD 66~3C > 5D~C > 6D~B > 2D~A > 6D~B > 2D~C > 6D~C > Zangaoushou > Gokuenjin 5283 DMG / 75 Meter FC 5D~A > 66~5BB > 3C > CT > 66~3C > OD 66~5C > 6D~C > 2D~A > 6D~2D~C > [(2D~)6D~A] x4 > Zangaoushou 5163 DMG / 75 Meter 6A > 5B > 3C > CT > 66~3C > OD 66~3C > 5D~C > 6D~B > 2D~A > 6D~B > 2D~C > 6D~B > Zangaoushou 4583 DMG / 50 Meter Throw > OD 6D~B > 5D~C > 2D~A > 6D~B > 2D~C > 6D~B > Zangaoushou Again, these should probably be used for strictly swagging purposes only. Edit: I realized that the second one there doesn't actually use Ryuueijin at all, which I'm surprised I didn't really notice when I was doing it. Rather conflicting with what I was going for with these. Anywho, this is the combo for getting FC 5D~A and uses CT. 4956 DMG / 75 Meter FC 5D~A > 66~5BB > 3C > CT > 66~3C > OD 66~3C > 5D~C > 6D~B > 2D~A > 6D~B > 2D~C > 6D~B > Zangaoushou
  4. >implying I would ever consider jumping against Haku due to fear of imminent death
  5. I think Huey put it best some time ago during something that I don't remember what it was; we can still do combos on her and she can still take damage, so I'll still fight her. In my humble opinion, I do believe that she is rather blindingly OP, but I don't think I would ban her given the option.
  6. ggs TD, you're so strong, dude! We need to press buttons more often ggs to brkrdave and Hakimiru as well~
  7. Jesus TD, that rapid to block my burst was cuhrayzee
  8. I am inclined to agree with this.
  9. Sign me up as a reserve player! I shall be your personal Landsknecht if called upon.
  10. Does anyone know if the ArcSys 25th Anniversary stick can still be purchased anywhere? I've looked around and it seems like it's sold out everywhere from being in short production.
  11. Anyone down for some VIDEO GAMES
  12. Whoo, OD silliness This can be confirmed off of midscreen CH 6D~C, so it's actually more useful than it might seem at first, especially if it can secure a kill. 6245 DMG -50 Heat CH 6D~C > 2D~A > [4]6B > 6C > 6D~A xx 3C > OD 5C > 6D~C > 2D~C > [D~6D~A]x4 > Zangaoushou Requires your life to be at 30% for the OD to last long enough, requires 5 heat at start \o/
  13. I don't even know if I'll be able to go to this, but how can I pass it up for $15
  14. I play Kagura, but I'm not at liberty to say how notable I am
  15. my little nemesis can't be this cute
  16. http://www.dustloop.com/forums/showthread.php?16987-Importing-101&p=1567189&viewfull=1#post1567189
  17. Why are you trying to make me cry from remembering this, Seo.
  18. Don't bother approaching if she puts one down far from you. Just wait it out and wait for her approach. Flash kick stronk.
  19. Made some simple CH 6C midscreen air-hit combos. Shoutouts to me hitting an Arakune with it 4 or 5 times and not knowing what to do off of it. CH 6C > 2D~A > 6D~A > 5BB > 5C > 6D~C > 2D~B > B Orb oki Does just over 4k damage, gives corner carry from midscreen CH 6C > 2D~A > [4]6B > 6C > 6D~B > 2D~C > Zanagaoushou / B orb oki Does 5k with super, gives the middle finger to 6C SMP. Fun stuff. I wouldn't recommend doing this one because it's tight, you can't do it off a max range hit, and you can pretty much do the same thing off the above two, but it's an option. CH 6C > 5D~C > 2D~A > [4]6B > 3C > 2D~C > Zangaoushou / B orb oki I don't remember how much damage this one did, but if it does do more than the above two, it isn't substantial. Obviously you would have way more options with 6C > 5D~C if you were in or near a corner, and it wouldn't be as tight trying to catch them falling from 6C so they're low enough for 2D~A to catch them, so don't totally rule it out. Oh, it also might be possible that these all work on non-CH, I just forgot to try it.
  20. A few notes... Arakune can easily backdash out of B orb oki, so be aware of that. If he's doing it a lot, rather than going for pressure you can call him out on it and run forward to grab him when he reappears. Flash kick is pretty damn useful here, if he ever tries to do something besides zone with bugs and clouds. If you can react to his 6A with it you're golden. 6C is surprisingly useful here. Arakune's pretty floaty when he's in the air, and if you're at a good distance it's fairly easy to hit him with it.
  21. The only way it will change is if you fight people of the same square color. It will change no matter where you do it; player matches, arcade, ranked, whatever.
  22. ggs Omni How do you think my Kagura is coming along anyways? My insecurity requires my superiors' approval
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