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Everything posted by Lord Pwnge18
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Want to know the secret to beating Kagura?
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Being Kagura is suffering. So, this matchup is total ass. No two ways about it, this is totally in Rachel's favor. So let's break it down... Your goal here like any other is essentially to KNOC EM DOWN. Unfortunately Rachel doesn't like being knocked down, so rarely will she be. At neutral, I would wager that every single one of her buttons is better than Kagura's. Our 2a is pitiful in comparison to hers, her 2a and 6b can completely stuff our 5c and drives, it's pretty much a terrible idea to approach from the air with our weak air game and her godlike 6a. It's incredibly difficult to flash kick anything here, since her pressure will either be super tight or instant overheads, which are obviously a little tough to react to. Any other pressure will just be outside of flash kick's range. Obviously one of your choices will be 6d~c to try and grab her out of a lobelia or something similar. If this was super effective, this wouldn't be as terrible a matchup. She can easily hit you out of the start up or simply wind in whichever direction she pleases to get away fairly easily. It's pretty damn useful for getting in on her, but be wary about it. 2D~B also isn't a terrible option for getting closer, but again, you should be sure that she would at least block it if anything. 5c is decent here, but be sure to use it at max range only. Even at max range Rachel can stuff it with 6b or 2a if she runs in. In this matchup though, you'd probably be lucky if the Rachel chooses to zone. She can keep you totally pinned with her pressure, which you pretty much have to block until she runs out of wind. If Rachel approaches from the air, 5a isn't the worst thing in the world to go to, as doing flash kick probably wouldn't be very safe. From the ground, 5c is very dangerous If by chance you do get a knockdown into B orb oki, it's possible for her to wind tech, completely avoiding the orb. During pressure she has the option to cat chair or mash 2a, so you have to be careful with your pressure. If you can get her to take the orb, you should probably already know the wide arrange of options you have to go to. Hopefully by then you've won the match, because if not you get to deal with her shit all over again. Suffering. Knoc 'em down.
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Lord Pwnge18 replied to MikelAL93's topic in Archive
As I said I would, here's what I found on the corner command throw 6064 dmg 5D~B > j.D~j.4D > 5c > [4]6B > 5C > 6D~C > 2D~A > 5D~A > 66~3C > 6D~C > 2D~C > Zangaoushou I don't know what would be character specific about this, and the only thing that seemed tough was the 66~3C, which is admittedly pretty tight. -
ggs rockvolnutt The kagura vs rachel matchup makes me want to rot away from the inside
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Lord Pwnge18 replied to MikelAL93's topic in Archive
aaaaaaaa midscreen OD combos get hype I borrowed what Lumin posted and what someone else rectified for this, so again this can be used as a midscreen DP punish or something similar 5C > CT > 66~3C > 5D~C >2D~A > [4]6B > 6C :OD > 66~3C > 2D~C > [6]D~C (switches sides) > [4]1236C 7.1k damage, needs 47 meter to start, need to have health at 60% for the OD to do it reliably. If you have more OD meter, you don't have to delay the 6C OD cancel as much. If you want to be lame, you can also just do Zangaoushou instead of Gokuenjin; it basically the same amount of damage. Gokuenjin looks way cooler though. -
It does need to be charged, but not necessarily 2. He can run forward holding 3 and dp while running
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Lord Pwnge18 replied to MikelAL93's topic in Archive
For command throw in the corner, you can probably get more mileage out of doing 5D~B > j.xD~j.4D > 5C > stuff I'll test it out and post results when I get home, unless someone wants to do it before me. -
ggs to frostbite and sgt killz shoutouts to Kagura v Relius having the most fabulous intro shoutouts to me not teching a single blue cmd grab against sgt
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boooo
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For real? Shit, no wonder I've been stuck on light green forever.
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Alright, so from what I understand for this matchup... 6d~c is kind of necessary. Unfortunately it's really easy for Nu to just IAD away and slap your shit with swords if she's expecting it. But if you can end up hitting with this move, it spells some disaster for Nu. In my humble opinion, Nu's mixup isn't as good as it was in Extend, so it's fairly easy to block at full screen. Sickle Storm in Dia mode hits low, so be cautious of that. If you get stuck in gravity seed, you're more or less stuck taking the pressure. Don't try to drive out of it, you won't get anywhere far. I found it's sometimes beneficial to try and back out of gravity seed rather than rushing forward through it if you're more towards the back of the field. Once you're outside of it it vanishes, so you might be able to catch Nu off-guard. Needless to say flash kick isn't very useful here, so only use it if you're sure they're going to go for a 4b, 236a or IAD crossup or something similar. You'll look real silly flash kicking half screen apart It's going to be an uphill battle if the Nu knows how to zone and stay out, so be cautious while trying to approach. It's going to be a little hard but you should probably try to avoid using 6d~c at every given opportunity. It will still probably end up being your most used drive here, but make an effort to be smart with it. Swords can hit you out of the start up of it, so be careful if you're going into it from j.6D. If Nu is paying attention for the move (she will be) she can IAD back and hit you. You can probably use 6d~c to punish the fuck out of Spike Chaser, but you probably won't see the move very often in this matchup. That's all I've got for now, I need more info on this matchup. Currently it just looks like if you can land 6d~c... they'll burst. Rightfully so. BUT if you can land it a second time you're gonna be in pretty good shape.
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Utah Thread, Backdashing Missionaries since 2013
Lord Pwnge18 replied to SaikoXeon's topic in West Coast
I can already see myself sitting on a bus anxiously shifting around in my seat for the entire ride wondering if I'm going in the right direction -
Ah well, ggs Toan. We need to play more often. Plus I think you were the first Nu I've fought since I got the game.
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I honestly don't know why I thought the Kagura vs Nu matchup wouldn't be an uphill battle
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Utah Thread, Backdashing Missionaries since 2013
Lord Pwnge18 replied to SaikoXeon's topic in West Coast
You guys are jerks ;_; -
ggs to TrueGunnerShadow, OzShinji, and FKUDelta; the three Noel players I fought in a row. suffering
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Lord Pwnge18 replied to MikelAL93's topic in Archive
I tried combining the silly OD combo I made with the 6092 dmg one that you posted, Bill. 6A > 6B > 3C > CT > 5C > [4]6B > 5C > [4]6A > 5C > OD 66~6C > 2D~A > 6D~C > 2D~C > [2D~6D~A]... But unfortunately, after the second 2D~6D~A they can tech right out. I tried cutting it short into Zangaoushou after the second one, but that ended up doing almost the same exact amount of damage as the combo without OD. So, profound sadness and all that. My quest for useful Full OD combos continues. -
This whole arcade lobby system is pretty strange. Join the room with 60 people, everyone is already fighting each other. Join the room with 0 people, you begin a long, romantic journey with 3 or so pigeons.
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Lord Pwnge18 replied to MikelAL93's topic in Archive
In corner 6A > 5B > 3C > CT > 5C > OD 6C > 6D~C > 2D~C > 6D~A > [2D~6D~A]xN (Until OD runs out, should be about 5 times with full OD) > Zangaoushou I think this does about 5.7k, not sure how much meter it builds. I saw Omni do something similar to this in one of the videos he was in, so I thought it would be neat to see what I could do with it. This more than likely is totally not optimal. -
Utah Thread, Backdashing Missionaries since 2013
Lord Pwnge18 replied to SaikoXeon's topic in West Coast
I guess my next question would be what a zinger is -
Here's a thing. Forward Grab > j.OD after second hit of grab > j.Messenga > 66~5B > 5C > 3C > 6D > Jagaku > Fuuenjin Need Full OD meter, so however little health applies to that. Does 5.9k, need 75 heat to start to get 100% Fuuenjin.
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Utah Thread, Backdashing Missionaries since 2013
Lord Pwnge18 replied to SaikoXeon's topic in West Coast
What in the world is a zinger match -
I think my square is just always white, I don't think I've ever seen it a different color
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Utah Thread, Backdashing Missionaries since 2013
Lord Pwnge18 replied to SaikoXeon's topic in West Coast
I got my flu shot yesterday \o/ I guess that was pretty gdlk ;_;