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Tsubaki 5B

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Everything posted by Tsubaki 5B

  1. ah ok thanks for that man well considering we have better mid-screen dmg than in the corner i feel tsubaki does best in the corner especially with 214 D or C and a good spaced 6b i know it's not much but it did help and actually kept them in there were as mid screen applying pressure sometime feels like your delaying the inevitable ya know? well sorry for the long and dumb post haha
  2. guess your right lol yea that command grab does 1200dmg now idk why i felt that her overall dmg went down like i thought she would be CH heavy guess i misinterpreted her changes
  3. umm i feel tsubaki is looking to be more on the defensive side this time around what do you guys think?
  4. you can add me if you don't mind ID: kageryougi mine is the one with a millia rage pic
  5. okay cool mine is kageryougi also i've got the timing down for falling j.[C] but i still feel it's kinda unreliable sometimes. unless it's the characters hitbox which i assume is hyde,linne, and probably hilda correct?
  6. ah wow i feel really dumb haha
  7. forgive me but i just got the game today and i've been doing pretty well with the combos but what does d.C mean lol is ot a cancel or something also i'd like to join the skype group too
  8. well i think 46D > 236D is our best friend in this match up because if she tries to set gravity > fireball we can get to her. as for her teleport if we continue our gatlings like 5BB>5CC the second part of those will net a free counter though i'm currently at a loss for how to deal with her ground trap and her super fireball with gravity,trap and teleport. especially since the super fireball covers both you and koko so you can't see anything lol stuffs crazy man. but i've found staying in the air is fine for the most part when it comes to Trap/Gravity
  9. Anyone wanna play some matches?
  10. also it's pretty good against jump-ins too
  11. oh my bad lol yea that one is plus on block and can beat out projectiles
  12. 236D i don't thinks it's plus on block, they can just mash 2a after blocking it
  13. aha my bad for the first time my job had me stay lol holidays man but it's over now so yea PSN:Reaper180 Region New York Character: Tsubaki/Izayoi
  14. ah thanks for that lol wasn't sure how to do it oh i saw online last night you were fighting level5 right
  15. lol well when they do that i just pick tager lol
  16. actually i'm curious now i feel that she is a little bit better in this game and i feel she does do fairly well against a decent amount of the cast i see it as slow progress for her overall into being a very dominant character and the tsubaki thread is still top tier lol
  17. hey i gotta question i tried comboing with 41236B like ignis 5B>6C>2C>6D>41236B how do get it to combo is it difficult or does it require a certain distance?
  18. seems like you were enjoying yourself there lol
  19. because if you do the second part of 3CC to fast she can actually grab you which looks strange
  20. her dash grab is ok but we can 3C delay C and get a free fatal some bullet's use it in block strings or sometimes they'll randomly do 3C which you can mash 2A out of tho 5D>2D or 5D>6D can be annoying to punish but do able the key is to watch their meter because bullet uses a lot of rapids lol
  21. umm which one the B version has invincible frames on start up and can hit you while crouched but you can block it as for her C version her anti air one is i believe it's unblockable?
  22. ah good point but wouldn't it be better to let them use up their heat? when she attempts to hit you within her cycle of death and it's blocked she cools down a lvl
  23. actually funny thing about the teleport when i was fighting the kokonoe player he used it on me and i 5b counter hit i'm not really sure how it works tho
  24. i'm not saying it's not this is what i've seen while fighting her the fireball is good but in my experience i haven't had to much issue with it.
  25. hmmm so i finally fought kokonoe and to be honest i think we stand a pretty good chance against her like what kiba said before having charges is very important in this match mainly i feel for getting in. the match seems to go back and forth for us here since kokonoe has no way to escape our pressure outside of burst or black hole honestly that seems to be the key to this match getting close because she has far more options then us mid to long range our [4]>6>D is great but her fireball is a real problem so i feel that we need to be far more aggressive in this fight.
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