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Jocelot

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Everything posted by Jocelot

  1. Takaya would've been cool, mainly because I liked his voice so much.
  2. Exactly. 236 is Quarter-circle forward, 623 is Dragon Punch, etc. You'll get used to it pretty fast. Ahh, I see. That's pretty cool.
  3. Which is awesome. I really want to see Elizabeth in action, I think we'll see a reason for the low damage. She's got a crap ton of tools from the looks of it.
  4. ...Did I just see Thanatos headbutt Naoto in the Boss Elizabeth match?
  5. Ahh, I see. Thanks Tari. Guess I missed this pic. It also answers the question of when she's coming out as well. I'm interested in seeing more of her, I guess I'm having a hard time understanding how she'll work competitively. Asterios looks kinda... big.
  6. I thought P4 was a little better than P3 in my honest opinion, mostly for the full control of all your party members in combat. Both really great though. That's not bad! That reminds me, does Shadow Labrys have a release date?
  7. Wow, that's sounds pretty cool. Hopefully they find a way to make it work.
  8. Aside from the vastly different Persona, does Shadow Labrys have anything else different from normal Labrys? Normals, specials, stuff like that.
  9. Teddie has HOME RUUUUUN too? Jeez, I'm starting to love this character. His keepaway is ridiculous though.
  10. Jeez, wow. This game looks really nice. The colours are so bright and vibrant, just wow. Also, is it just the stream or is this game freakin' fast? Don't remember it being like this! O_o
  11. You did totally call that, lol. I gotta admit, wow. That axe is bad ass. You ever have that moment where you see a character and almost instantly like them because of one thing? This is that moment.
  12. Yeah, week 1 for these type of games are always interesting. Remember when Ragna's best combo was A B C, Hell's Fang, RC, B C Hell's Fang>Followup? Good times...
  13. I thought the only reason why Capcom uses 3d models these days is because they're cheaper and less time consuming to create then 2d sprites.
  14. Yeah, I'm not too worried. I remember some of the KoF games on the PS2 allowing you to do a string into super by holding L2 or something. It was fun when you were just getting started but after a while you outgrow that preset.
  15. Yeah....I wouldn't hope for too many loops and juggles from Tekken in this game, thats just setting yourself up for disappointment. King does have some kind of...knee launcher in SFxT though, kinda like El Fuerte's st.Roundhouse in SFIV that he can loop by itself like four or five times. Then go from there and combo right into his anti air grab move. Knowing Capcom though, they'll probably patch it out, lol...
  16. You're awesome bro. Also, y'know...have fun while you're there and everything.
  17. Nice, bro. You'll report back with the deets to your Dustloop brethren, right?!
  18. Yikes! Lookin' over the Primer thread I gotta say this game has a lot of button combination commands; A+B, D+C, A+C and whatnot. Gonna be a pain to play on pad, lol. Maybe it's time I really started looking into mastering stick.
  19. Aww man, am I guess there isn't a thread for Yosuke, eh? I was hoping to look over his moves and stuff.
  20. Kind of a weird question, but has there been any talk on meter gain/pace of the game? Is it all out agressive kinda like GG, or is it more along the lines of BB?
  21. Wow, how the hell did I miss that? Awesome, thanks.
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