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Everything posted by Jocelot
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Hmmm I'm thinking its a midmatch idle stance thing. The same thing would occur in Overture. If you played that Valentine and did nothing for a few minutes, she'd start talking with her balloon. -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Cool, new stage shown in the Elphelt basic combo video as well. Looks pretty. Also it was saying some pretty neat stuff about her D move in shotgun stance (the command grab). Well, I think so at least. I am the bum who used google translate. -
Hmm, good question. I guess I could reinstall Skype for that
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Sigh. Shoulda known when my local Gamestop still hasn't gotten Xrd in their systems yet. -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Dang, was hoping for at least an in game screenshot of Leo. Oh well. -
Forgot to mention, Sin's voice is amazing. He delivers his lines so well. Definitely my fave of the bunch thus far. He really shines in the tutorial.
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I dunno dudes, I kinda like Sol's lolragemode grizzled voice. Wasn't what I was expecting but that isn't a bad thing. I like the voices (from what I can hear of everyone but Sol and Ky, seems like they're super quiet) it's honestly the delivery that's a bit off. Venom, though. Uh, wow. Definitely caught me off guard. Undecided about that one, but yeah I'll need to hear them all a lot more before I write everything off. In all honesty from what I could hear it's a solid dub.
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Yeah, I didn't want to elaborate too much on the voices front because mother is always watching. Jeezus, to think this just 10 days away for Japan. Just a week and a bit until we see all Xrd has to offer. I obviously won't be importing since NA release is just 12 days after that but I gotta say I'm excited to see people exploring the new characters and the game in general. -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Seeing more lucky people over hear getting a chance to play is always nice. Plus, english voices is a plus for me as I'm kinda curious. -
Honestly can't wait to hear the Xrd voices tomorrow. I am sure it'll be great, whoever they pick.
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Guess I'll be glued to Twitch tomorrow then. -
More epic Bedman footage. 40 minutes of Sabamiso (BE) taking on all sorts of challengers. I can't believe I've never heard of this guy's Bedman before. TK Task B after knockdowns, 6HS loops in Danger Time and almost Marvel levels of 8 way double jump mixups. Oh, and tick throws aplenty. Some solid stuff here (if not a bit rough around the edges).
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Even better. -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
I like how there is an option to have custom text scroll on the screen during your replays, lol. Also known as Nicovideo mode wwwwwwwwwwwww -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Less than a month to go, boys. The new age is nearly upon us. The Bed Age -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Didn't want to scare anymore people off with his epic Dan and winrate. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Jocelot replied to Ventus Tatshima's topic in Sin Kiske
His DP does look kinda meh, but the plus side you can always cancel out of it as long as you've got the EAT meter for it. And I'm sure any Sin player worth his salt in the months to come is going to always have a little extra EAT to spare. -
Yeah I'm not sure. Against Potemkin I found it weird that Tsubu kept going for Hemi Jack since Pot has a pretty much gaurenteed escape away from it for only 25 meter (ICPM yrc). I guess its worth for the auto stun and free teleport but I dunno. Hemi Jack still seems kinda gimmicky until some concrete tech is discovered for it. It will surely come when console version releases though.
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30 minutes of Tsubu (BE) vs FAB (PO). Lots of good stuff, Tsubu continues to be a true Bed pioneer.
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Leo announced as DLC. Get it all out of your system here.
Jocelot replied to Circuitous's topic in Guilty Gear General
Haha, was about to say the same thing this morning. I instantly thought DRAAAAAAAAAAAAAVEN as soon as I saw his weapons and now I'm kinda hoping his gameplay involves throwing those huge blades and catching them (I guess kinda like Maya from the new Killer Instinct just to keep this post somewhat fighting game related). Check out these Leo rotations! Haha-haaaaa -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Ya'll gonna be sorry when Bedman is S tier in the next Xrd iteration. It's going to happen. Can't wait to see what that site with all the frame data/move descriptions gets translated. I know its saying something useful about Bed's Hemi Jack super but google translate be damned. -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
I remember someone saying her IK is her pulling out a special bullet from her cleavage and firing it into her opponents face. Then her opponent has hearts for eyes, falls for her and yadayadayada, something, something DESTROYED. Don't remember seeing and footage of it, though -
[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
Don't think so, but I gotta say the site makes it pretty easy to understand imo. Then again, I'm only looking at Bedman's -
Guess not. I was actually very tempted to do it myself since the original site is surprsingly easy to understand (especially since I don't know any Japanese). But then I figured if I did attempt to add to the wiki, I'd fuck something up. Think I'll wait a bit longer. Also, speaking of Frame Data, nice to see some concrete info on Task C (aka Bed Body Slam). Only -2 so not bad at all, and at max height the move is actually +3 on block! I didn't even know the altitude of the move affected the frame data, very nice.
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[Xrd] News & (Theoretical) Gameplay Discussion
Jocelot replied to Shinjin's topic in Guilty Gear General
I wouldn't say her execution barriers have been removed. I don't think that's possible and have I-no still be I-no, lol. They only thing that I could see being easier is that they changed the imput of Chemical Love 214 motions instead of 632146 motions iirc. And even with that, I-no is still plenty complicated.