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BeaverDeity

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Everything posted by BeaverDeity

  1. I just tested this out and I was able to make it connect.
  2. Haha yeah I think you have said this before. But whenever I see you on you're usually on Netflix and I don't want to disturb you lol
  3. You're getting negative penalty with Lambda? Why aren't you forcing your opponents to flee and have them get negative warning instead? Jk. But yeah, it's really only a problem if you get hit. If you get negative penalty, don't panic because that'll probably cause them to get a lucky hit on you. Just casually readjust the momentum of the match until it goes away. As for 236D vs 236B, Overheat pretty much summed it up. Hitconfirms into 236B tack on a bit of damage at the end and set the match back into neutral, where 236D forces them to eat a mixup which could potentially reset into another combo or carry them to a corner confirm. It's really up to preference on what you want to do, but 236D is typically a better option. I usually 236D most of the time, but on certain characters 236B might be a more preferable option (like on Hakumen or Tager since they can disrespect 236D with a wake-up counter zanshin or a wake up sledge or something. You can still do 236D on them, but it might put you in an undesirable position if you're not careful).
  4. I still play :3 Also, GGs to ThankYouTime, Aldreat, Red six zero, itsme and anybody else that I ran into today. Sorry about the internet crashing a few times :/
  5. Looking to get some matches in today as well :d
  6. lol this thread is funny. and GGs to all the randoms I played yesterday online.
  7. He's here now, we can play whenever
  8. The optimal Gravity FC combo is 214A(FC)->236C->236D at midscreen? lol I gotta change the ones I've been doing then..
  9. GGs to ThienKieuTam (ThankYouTime :3) and Aldreat.
  10. GGs Shelled and Nemesis last night
  11. Haha my first fighting game was probably the n64 version of that franchise and I used to play Melee a lot back when I was growing up. :d Fun times. Also about the melee mixup, I'm not saying to drop that setup entirely but to vary it with other things. Lambda has some strong high/low mixup if you use her jump cancellable moves (5B, 6B, 6A, 2C I think) since you can cancel it into either a TK crescent or a 3C, or a TK crescent feint into a low, an overhead, or a grab setup. Those moves also happen to be good for TRM setups, especially 2B and 5B. So you could so something like Normals->5B/2B->Green grab. Her jump cancellable moves can also produce shenanigans like this: 2B->6B->IAD Backwards->j.2DD->j.214D©->Land->664B(2) for example. That pressure reset you mentioned could work in theory but you'd have to do the j.2DD pretty early on the rise to be low enough to hit the enemy with the j.2C. I'm not sure though. I'll check really quick and get back to you on it. Edit: I tried the reset and the j.2DD will whiff if the opponent is crouching. Have to either airdash backwards first (what I'd recommend as a more solid choice) or delay the swords until you're on the way down (which isn't that great of a choice as a character with an anti-air can just react to it and hit you).
  12. GGs to Shelled and everyone else today
  13. Didn't they split in SC3?
  14. Learning Tsubaki's real combos lol. Hope to bring her back up to pseudo-main status before the next monthly tournament. Argh, I miss the old 5B so much :c
  15. Well PSN does have more players than XBL, so I guess they technically do have more good players but they also have more bad ones. The ratio is about the same though from my experience. And Talim avatar is hype.
  16. A few things I saw: -I noticed that you tend to wake-up Calamity Sword in instances where it's not really needed (and I saw the opponent bait it out because it was obvious, but for some reason they got hit anyway sometimes). Try waking up and blocking more often or something, be ready for the opponent and try to counter assault if you really don't want to have them on you and you have the meter. Wake up Calamity Sword can help you out of tight spots, but doing it often leads to opponents baiting it out. -You don't have to do things on wakeup so often, it really helps to learn how powerful just sitting there and doing nothing can be. :D -Is there a particular reason your barrier turns on and off rapidly? I'm not sure why you do it but it sets yourself up for TRMs pretty easily, which can be really dangerous against people who like to grab. -You do get a lot of clips with the swords and so it'd help out if you capitalized off of them more (like instead of 6DD->2DD->j.c->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D, try doing 6DD->2DD->j.c->j.DD->j.2DD->j.214D©->j.DD->j.2DD->j.c->j.DD->j.2DD->j.214D). Once you get that down then opponents will fear the swords more and you can lock them down more easily. -Should practice hitconfirming with 6DD, even when they blocked it you just went into 2DD and it whiffed sometimes. Should watch out for that because it leaves you open if they're at a fairly close range. I'd recommend either airdashing off of a blocked 6DD, or crescent cancelling to get rid of the recovery and get ready to do something else. -Lambda has a lot of melee mixup options, so doing a different one than the 2A->5B->6A->2B->(Overhead/Low) mixup can really throw someone off. I know that mixup string can really nail someone not prepared for it, but using something different than what an opponent is used to seeing can sometimes win matches. Those were pretty much all the things I could see that needed a bit of polishing. But don't worry about it if it seems like a lot of things to work on, I'm pretty sure a lot of other Lambdas have similar problems with these (myself included).
  17. @Stayfree At least for the summer, there are some things still up in the air though. @Ached Yep, hopefully. Can't wait to play you with a reasonable connection (Maybe lol) :3 @Shelled Yeah your internet was being weird yesterday but after both the connections calmed down the matches were pretty awesome. @ZeroRespect One of the many nicknames for people that we play fairly often :D
  18. GGs to Shelled (again, lol), Solex/Trix/Blk_Mage/TheBangPlayerThatYouGuysHadOverThere (Or whoever was playing) and the random people who came into ShelledMenace's room. Shoutouts to our connection being better when I was across the ocean and it being worse when I'm in the same city as you Shell. lol \( ツ)/
  19. Fiddling around with dumb combos. Anti-air 6A(CH)->214D->2DD->2147D->RC->5DD->236C->236D/2366D(Depending on opponent)->Stuff into ender Also for the dash 4B like Toan said, try delaying the 236C so it launches Bang a bit higher, which will most likely fix the first hit of 4B hitting problem. If you're getting a dash 6B, then you're probably not dashing far enough or inputting the 4B too early. Try doing it a little later/dashing for a longer duration.
  20. GGs to Shelled, Solex/Trix
  21. Yep. Shoutouts to Shelled for vouching. GGs
  22. Thanks a lot for the picture :D Lambda pulls that jacket off well. Gonna go image surfing on those sites now . 3.
  23. This is kind of random but do you have a link to a full-sized image of the picture you're using as an avatar? It looks pretty cool and I wanna collect it :d
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