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Everything posted by Chazmobile
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Haha, thanks man, if you ever need help with anything Yosuke related (like gliding, because that shit is hard AND pivotal to his gameplay) give me a shout.
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As if there's any way any other character could replace Yosuke as both the best Persona character ever and my one true main in this game. Just now actually
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I have fallen in love with Labrys myself. Turns out I was major tsun for her all along. Dat Boston accent, dat axe. Of course I won't be giving up on either Yosuke or Akihiko.
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Glad you had fun dude, I myself am having a wonderful time in Italy with beaches, pizza, ice cream and the occasional P4U if it gets a tad too hot. I can glide with Yosuke now, it's amazing and stupid. But is anything not stupid with character?
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I assume he can still air grab you for free though if you're being predictable? That and his godlike R-Action can easily punish careless moonsaults.
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Once you learn how to glide consistently this character really opens up. It's amazing how much stronger he becomes with one technique.
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Lol just run with Aigis. She counterpicks anyone who isn't Mitsuru, and that's even.
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Like Mac said, you are getting punished for making the wrong guess, you 'guessed' they were going to throw you rather than react to the huge green exclamation mark and large hitstop and got punished for hitting throw in anticipation. TRM is a mix-up that adds an extra level of depth to the game and helps characters with otherwise weak mix-up to still have a chance to open you up. Tick throws are better in Persona due to the less obvious indicators. The whole point of characters like Valkenhayn having low primers and weak defense is that they have such an overwhelmingly strong offense that they need this weak defense to 'balance' them. Couple this with Hazama and Valkenhayn's great movement options and normals and there is less chance of them actually getting put into blockstun by the opponent, again the low guard primers making them easier to guard crush 'balances' this. On the other hand, poor old Tager, on top of having the largest hitbox in the game, has limited movement options and so ends up having to block a lot especially against zoners. As such, it makes sense that he has a lot of guard primers to compensate. Green bursts taking half your primers is a good thing I think, it forces you to think about whether or not you are going to use it early to regain momentum but have limited primers, or save it for later to stop the last combo from killing you. The fact that only green bursts take them also means that gold bursts can be used fairly risk-free to regain momentum and get some free damage.
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Keep in mind it'll be a 2b CH too so you'll be able to do something like: 2b CH>2c>236B>J.236aa>J.236aa>J.236d But yeah in general, duck it and FC 2c it for free.
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It says it makes it faster (and safer?), there has been no mention on differences in the follow-up combo.
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Only the A version of Liz's beam is massively negative, and good Lizs will OMC it for safety. B and EX version are plus on block, so yeah, don't duck and corkscrew unless you want to eat 4k.
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Keele University here I come!
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Nah, not tonight, far too nervous to do anything. Sorry man.
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Oh my God this, I am a nervous wreck right now. I mean i'm actually playing BLAZBLUE of all games. All I need to do is to keep my current grades to get in but i'm worried that I could've messed up or something. Ugh. I'm having a pocket Mitsuru just because of dat strut and 'BETTER LUCK NEXT TIME!' Edit: BB moves at an absolute snail's pace after playing P4U, wow.
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Yeah, Liz is boss as fuck, you're going to have a hell of a lot of fun playing her. You should keep Kanji on the side though, just to mash grabs online.
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You're acting like he doesn't deserve them :3 /inb4bangnerfsareworse
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Good to know, the B version could be used to bait DPs and the like during Moonsault mix-up due to it's higher vertical trajectory. Edit: Added the difference between the two versions in the Data Thread and on the Wiki.
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[CP] News & Gameplay Discussion (Old)
Chazmobile replied to kosmos badgirl's topic in BlazBlue Gameplay
Arakune always finds a way. Didn't Mori say that he wanted it to be easier for Arakune to get curse now or something? Maybe the lower damage balances this. -
You can also do Duck>AoA to bait grabs as well for big damage after you've conditioned them. At least, it's always worked for me. 5k for 50 meter in the corner off an overhead is too good to pass up.
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If you do get round to making this video it may be a good idea to stress just how GODLIKE his normals are too
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Indeed, it can be a bit funky to land midscreen. On crouching hit it's nearly always guaranteed if you react fast enough but on a standing opponent I agree with you that it is usually a good idea to go for sweep for the 5dd oki. Though I am going to start using glide after 5c>2c on standing opponents very frequently once I learn how to do it.
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[CP] News & Gameplay Discussion (Old)
Chazmobile replied to kosmos badgirl's topic in BlazBlue Gameplay
A complete changelist would be nice like they released for AC+R :< But seriously thank you everyone for the translations and videos, you've really been awesome. -
Also, try to fit in 5aa during some hitconfirms too, it adds that extra bit of damage as well as build a bit more meter. I'll update the combo thread later today.
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[CP] News & Gameplay Discussion (Old)
Chazmobile replied to kosmos badgirl's topic in BlazBlue Gameplay
Oh cool, that's even more awesome! This character, geez -
[CP] News & Gameplay Discussion (Old)
Chazmobile replied to kosmos badgirl's topic in BlazBlue Gameplay
Ah ok, so Bullet's command grabs are in fact strike throws a' la KoF. That's pretty cool, though I was secretly hoping she would have some legit command grabs. Comboing with strike throws is going to look awesome though!