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DLM UNDEAD

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Everything posted by DLM UNDEAD

  1. BenB 5. if they are grabbing you on their wake-up 2D wont do anything about it. Just jump over and cross that mofucker up with j.4b while he grabs at nothing. or just 5a him. lol. A properly spaced 5b should keep you out of grab range while netting you a free counter hit.
  2. Nope thats fine.
  3. ummm. him doing Ashura would be cool. like the first part where he initially hits the opponent with the fire then have my name in there somewhere. the background doesnt really matter to me as long as it fits with the rest. Take your time i got all year lol.
  4. Yeah i was thinking having it related to bang in any way would be cool. If you can think something up with my name in it with bang in there that would be awesome.
  5. Hey, You busy at all?
  6. yeah then you could dash in and start another blockstring with more lows and some overheads such as 5a-2a-5b-5c-6a but thats just an example.... BE CREATIVE!!
  7. Yeah i would head here:http://www.dustloop.com/forums/forumdisplay.php?159-Frame-Data-and-Engine-Guide And check out his move properties again if i were you.
  8. hmmmmm what doesnt seem to match up is the fact that 2C is techable and you cant even land a 6d or C-nail after it hits in CS2. idk lol EDIT: Even if it wasnt your c-nail would be techable and smart people would tech the grab.
  9. Yeah...I could see if you were getting C-nail instead of command grab but not the other way around.
  10. No problem.
  11. Block or 2d. You are much more mobile than him so use that to your advantage. Also when playing bang get used to not having an anti-air. Moving around alot is a good idea bcuz you dont want to get sandwiched inbetween him and nirvana. Dont be predictable with your movement either.
  12. Wow. Gonna hate the command grab proration the most.
  13. I hate this match-up so much. Every time i try to pressure Tao she jumps out or fuckin 2a's me...so i am hoping somebody can give me some blockstring suggestions to keep her bouncy ass on the ground. Is there any way to match her air-to-air? And what would be a good way to condition the tao player to block on their wake-up??
  14. 2D counter hit combo: CH2D>Super jump fowards>Late j.4c>6c>j.4c>623b>d.6d(or d.5c depending on height and distance)>623B>5b>6c>j.4c>J.c Damage:4223 Seals:2 Heat gain:38 EDIT: Works from Exactly midscreen, any farther and it doesnt wall bound.
  15. Sooo im assuming the timing for these is difficult or no?? EDIT: Loving the creativity!
  16. How could we use that so it could be useful?? (Legit Question)
  17. uhhh i think this post^^^^ is in the wrong place lol.
  18. Then you are being too predictable with them. I find them useful for locking her in one place, or interrupting her zoning. EDIT: Poison nail air-dash is also good for getting in.
  19. Concerning the topic of lowest possible tk 623b. I think doing 62321493 is too slow to do it as fast as dora does. So i was fooling around with the input and i realized that doing 6321493 is quicker and easier to do and provides the same result.
  20. Rebalanced again SOON? thats pretty dumb imo.
  21. And that does the trick. nice work Ragnarok.
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