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DLM UNDEAD

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Everything posted by DLM UNDEAD

  1. Set the COM to the easiest difficulty, go into versus mode and simply get a negative penalty, run away for 20 seconds (or however long it takes) and then win the round, it should work.
  2. Yeah my bad i failed hard:vbang:, i meant 5b>6a
  3. Yeah your lack of experience with CS2 Bang shows. I would say learn his better combo's and blockstrings, and if you are getting mashed out of 5b>5c blockstring consider running 5b>6a which will give you a free counter hit. I liked your use of 5d into delayed 623b.
  4. Or 6d, which is better.
  5. I'am pretty sure thats a typo.......at least i hope it is!!!
  6. CH 5d>d.5c>6d>Daifunka/623B Damage:3840 daifunka ender/2095 supa crash ender Heat:15 with 623b ender Seals:2 Notes:Works on everyone, but the timing is different when using on bang, you have to do a longer dash by the tiniest bit or else the 6d will whiff. To get the d.5c to link you have to do the smallest dash EVER and the timing is strict. When using on taokaka the timing is SOOOOO strict that i don't recommend trying this combo on her(i only got it to work once or twice). The dash length varies from character-to-character so practice till you get it down. EDIT: Also i tried to get tk.c-nail to connect, but the 5c sends them too far. EDIT,EDIT:I did not test on the DLC chars so i don't know if it works on them lol.
  7. Well that is what i normally do. Im looking for more advanced techniques or set-ups. Also wondering what would be the best time to place them, and how to use them as movement options, which matchups are best to use them in???
  8. Soooo, I'am looking for tips/advice on how to add bumpers to part of my game, any strategies or anything else is greatly appreciated.
  9. Airthrow combo:airthrow>b-nail cancel>5a>5b>jb>j.4c>IAD j.4c>J623b>d.5c (d.6d depending on distance)>6d>623b>5b>2b>jb>j.4c>j.4c>jc Damage:3759 Heat Gain:43 Seals:1 Better than the dash 2a combo's, but harder to do.
  10. why not just do IAD j.4c??? EDIT:Unless thats what you mean.
  11. Is that on youtube??? My computer is too retarded to let me watch it on nico nico douga.
  12. Don't know if this has been posted already but w/e: FRKZ corner only combo, J.c>5b>2c>6 dash>5c>6d>6 dash>2d>6 dash>5c>6 dash>2b>8 dash>j.4c>2dash>8dash>j.4cx7>8 dash>j.4c>9 dash>j.4c>j.623b>Ashura. Damage:6290 Heat Gain:53 Notes:Not as good as the challenge combo. Harder to do then the challenge combo. But looks flashier imho.
  13. Do the motion 50 times on one side and then on the other side of the screen.....
  14. 3)You actually can teleport off of a guardpoint on the frog. Rachels mix-up is actually decent. (with wind) She has the fastest overhead in the game (j.a) which is easy to use on bang because he has a tall crouching hitbox. 4)In CS Tempest Dahlia required 1 wind gauge for use. And all the rachels i have fought DO NOT throw out tempest dahlia at close range (or randomly for that matter) Most throw it out to regen wind or get a free mix-up, since you are pretty much forced to block it at long ranges.
  15. D-nails are actually +6 on block. But they really arent a good idea at all in this matchup.
  16. Use more 2a in your blockstrings, try a tiger knee command grab when you think they are going to jump out or just regular air throw.
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