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Everything posted by JG
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[#R] GGXX#R: Known Online gameplay Issues
JG replied to AyaImmortal's topic in Guilty Gear Online Play
Who could help me a little? I don´t know why but whit certain peoples im having too many sync error, especially after some throw or dp/ overdrive on wakeup. This is getting really annoying because 5 month before I could play perfectly. I have the 10000 port open for the game. -
I totally agree with you both, I like more CS Carl than CT Carl. It feels now that Carl have a lot more option, he is able to deal big damage ( between 4k and 5K plus ) without tension and that is really great on BBCS. I always found somehow weird Carl on CT, the fact that you can´t combine so basic stuff like 5B with 2B or 5A with 2A it feel strange. Also now Carl has awesome mixup with lots of cross up and unblockeable stuff. For me it’s the best pressure character, how cannot be ? if he have unblockleables hahha. And Carl combos look great! If you can perform some advance stuff it feel like you were some kind of pro xD.
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Well well, the true is that combo without CH deal 5.096 dmg, at least Carl now have a big damage combo. I suppose that the CH status made that combo vs Dora go to 6.791 dmg Here is the combo complete. http://www.youtube.com/watch?v=iw0JcAoLKoo#t=00m42s About this, I really don´t understand why Kyaku made that… if you wanna go to the corner loop that way is going to do a lot less damage. That setup isn´t really useful for the loop, still look nice but too bad that prorate too much the dmg.
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Well.. with Carl with any throw on corner you can go to the loop. B+C, J.2C, J.C, ]2D[, Land, ( J.2C, 214C, 8]D[) X3 This deal like 4.5 k or something like that... If you don´t have the muppet near on the corner. B+C, ]22D[, J.2C, Alle~Can, J.B, J.C, ]8D[, Land, ( J.2C, 214C, 8]D[) X3 .... This is 3.5 k. If you throw the opp to your back on N-C-O on the corner: 4 B+C, 8]D[, 44, 5C, J.B, J.C ]8D[, Land, ( J.2C, 214C, 8]D[) X3 And last one... if you use Anima on C-O-N near the corner: 63214 ]D[, IAD, J.2C, J.C, ]2D[, Land, ( J.2C, 214C, 8]D[) X3 Al instances that i mentioned can be ended with gear super ( 632146C)
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Well.. i don´t know that...you know Jap player are really strong. The point that i was trying to get was that now Carl is more active on the arcades and that is good because in a future maybe we get another good Carl player like Dio o Kyaku.. I agreed with you, i like Dio but still think that he isn´t the best Carl player. Like you, i want to know who is going to ´´shine`` in the future now that are good Carl players. Well maybe that is true that Litchi (China Bitch) is really hard match for Carl.. but you have to admit with Arakune if Carl can get some C-O-N possitioning or hit him and go to his crossup game, Arakune is going to get a bad time.
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Pink is so gay.. i don´t know why jap player like it >_<... Just check Kaqn hhahaa. I agree with you, Kyaku execution is off.. o well... but now it like more people tend to use Carl than in the CT days. I always find some new jap match were they are using carl >_>
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Hauhahaha sorry my mistake, you are right i was reffering to 5B, 2B... Stupid GG some time i confuse a little with the buttons >_>. Well Kyaku loose a lot, but usually when is vs Litchi... still that guy kick ass just check this matches from him. http://www.nicovideo.jp/watch/sm9487624 You are rigth that the other Jap Carl player are doing pretty well... I like the Carl from the Kohatsu that play with yellow color, that dude cross up like nothing ahahha.
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Hahahaha... If the CH hitstun is so big, that combo can be started with 5B o 2B? because that way could do a lot more damage. Kyaku is great >_>... buy see him always loose vs litchi is sad U_U.
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Err... i saw kyaku miss a lot that kind of combos.. Maybe it was black CH, but still the combo performanse was perfect >_>
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Yeah i know that the combo isn´t new... but still this is like the few times that i see that combo complete.. usually players tend to miss that kind of combos after the 2nd rep.
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Wow, check this combo http://www.youtube.com/watch?v=kwv9Xos5XC0&fmt=22#t=3m46s Amazing use of the counter eh?
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I got a question: When you perform UB setup like 2]D[, 3C or 3]D[, 6C with the right timming, can be continued to another combo? I mean, true UB not like mixup. For example, if you do 2]D[, 2C and try to hit with the 2C a litle bit early for the 2]D[, the damage dealed for that will be 793 and the opp will rebound letting continue the combo. But if you do 2]D[, 2C and try to connect the 2C almost at the same time that 2]D[ is landing, its going to do more damage, 1046 to be more precisly, and the opp will not rebound. Why im asking this? because i noticed that maybe Carl UB aren´t really UB if you want to get a Combo after that, not like Eddie UB setups for example... It a little bit hard to explain xD.
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Any tips for dash allegreto? i can´t get the time right for that U_U
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This guy im sure that read dustloop forum! xD.... hahaha. Check the Jump Loop vs Tager http://www.youtube.com/watch?v=rolOFl_pTUc#t=2m48s. And if someone want to see the match from the beginning,i totally recomend that, here is the link http://www.youtube.com/watch?v=rolOFl_pTUc I was seeing some matches of that Carl player, i have to admit that play very good. Oh well, it nice to know that people are using more combos that deal at least 3k, seem good damage for this game.
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Im starting to getting annoyed for the reason that i can´t see a carl beat a fucking litchi... Cmon, who saw the las vid of kiaku ( or something like that XD )vs Chinaslut.... That man deserve to win. http://www.youtube.com/watch?v=Lura_d0P62s Carl need to deal a little more damage.... His las round was almost perfect until the end.
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Hey who wanna try this combo... is corner only. 5C,2C,3B, Jc.2C, ]2D[, 214 C, ]8D[, land , ( j.2C, 214 C , ]8D[ ) repeat this.. i don´t know how many times i can connect the part on ( ) i only get 3 reps, but seems that with good timming you can go for more. Deal at least 4k.
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Yeah... but this is the CS topic ^^. I was practicing some of kyle combos on the corner, damn they are hard. I used to play eddie on GG ( i can perform nice combos with him xD ), but this way of control the muppet feel so odd. Oh well....The only thing i want is that some jap dude find some combo that can deal atleast 50% of life Anyway seem to be a fun char, but really need some time to get the timming of the muppet attack. Any good tip for perform dash allegreto? I miss good poking range....
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Oh well.... that change my mind about the reset stuff... But what about the damage of the combos? can deal big damaging combos wihout tension?
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Quick question. Carl can deal good damage without tension? And the reset stuff.... I think that because the game is actually new, people dosn´t know how to block right vs Carl. That way they don´t know how to anticipating the next hit or move when the combo is reset, but maybe in the future the reset isn´t going to be so good and connect the next combo is going to be more harder. Well i like Carl, so i wanna know if there are some big damage combos. Like that kind of corner loop with 8]D[, j.C, allegreto and repeat..
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But it seem that are some combos that tend to connect only 1 hit of Sg, like the combos that Latiff perform.
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Oh well you can always try this: 2369 K, RC, IAD, J.S-J.HS, 5c.S, Rock it Lv 2, 66 5c.S, J.HS-J.D, Jc, J.HS-J.D, 236 K I´m still noob with Order Sol, so i couldn’t add 2 more rep of dustloop in that combo... o well, I hope that vid can be useful for you.
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Hey people, do you still think that Hos can deal big damage? For some reason I still can´t believe this. It looks like most of his combos doesn’t deal to much damage, except from dustloop and FB combos…. I like this char a lot, but seem that any combo who involve j.p, 2.k and 5.k deal low damage.
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Any got tips for get most of the time the 1rs Sg hit? That shit seem to be very useful, on the corner you can do double Ub setups with that. ]D[, 22S, ]S[, J.D, 41236 (1rs hit only) , ]HS[... and etc,
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Quick question, is there any reliable combos with CC? I was practicing the 2D, CC, 5K,5c.S on the corner seem to be very good. You can get 2 rep of dustloop from that setup. Ohh well, any good tip for Charge canceling Lv3 Rock It? I’m having a little bit of trouble with that.
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Wuajaja look fun when you do 1F super jump >_> because the Char Sj without the shadow trail xD.