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Everything posted by JG
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Yeah but some time seem so unfair that bang can throw almos any normal and Carl only thing can do is block.. U_U
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I hope that they improve Carl ground normals... It sad that 5A/2A loose almost against every other normal in the game. It should be like Eddie 5P/2P. The same goes to 5B... Carl cant mash any ground normal.. sad U_U.
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No men.. i have test it vs jin when he is stand and it work... the trick is you need to do 9j.2c. Any good tip for performing j.2c Allecan 4]D[ 5c?
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Sure? Dude like i said before if i throw some 5/2A or 5B it will hit.. but 6D also will hit me, so i be frozen and we are going to start again the corner love. Online y play with people with D3 and D4 so i think that i dont have too much Delay.
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Oh hell.. i never thought that jin on the corner would be so anoying.... why vivance couldn´t be better. If i throw some puch i hit him.. but the move hit me and that its just sad.. o well i will try Kyle tip. I dont think that IB that move online will be a viable option.
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Any good way to get out on the corner when Jin spam 6D? If i try vivance that move hit me.. if i do superjump with barrier block that move make me block and land to the ground.... What can i do?
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I think the same here.. still 15 hits and then be able to perfomr a UB.... nice.
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Any good tips for dash allegreto?... That timming it strict..
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People people, try this... maybe isnt new but seem cool and powerfull!!. On corner, N-C-O. 6C, 5B, J.B-J.C-J.B, (land) 5B-6B, J.B-J.C-J.B, (land) 5B-6B (12 hit), J.B delay a little, 3]D[, J.C, (reset) (land) 2B-3C, J.2C Alle~Can, 5C, 421 ]D[ (Volante), J.2C, 214C 8]D[, J.2C, 214C 8]D[, J.2C, 214C 8]D[... ender to wharever you want. Quick explanation: After the 6C you use 5B... not 5B-6B, the timming will be a little tricky. Why will you do that? because that way you can do 3 rep of jump loop and on the 12 hit the combo will cut but, the 6B will connect giving you the chance to jump. The rival may block your J.B so you delay a little bit, put 3]D[ and then J.C creating an UB situation... after that pretty much its explained by herselft. If this was mentioned early it wasnt my idea to give any troubles. Anyone feel free to try it. I test it on Jin and Hakumen and work amazingly well.
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Yeah i know.. that why i was mentioning that is expensive, but it seem that could be handy in some situations were the opp dosnt have burst and its a low health... Maybe if you go with tha UB to the volante combo will be usefull.
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Hey.. anyone have tried this: C-o-N, on block Gear Super, RC, Fucco and full charge 6C. Use all the distorcion gauge but if work you have a real UB, maybe after that you can go for some strong combo. Also if work can be good to finnish the opp.
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I dont wanna lose Carl juggles, they rock.. Plz Arkys goddess dont make Carl lose his charm hahaha.
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i just hate this match... i cant hit her.. fuck... i can rush her or try to get close. What are the best carl normal? seem that spam j.a dosnt work very well xD
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I dont want any change to Carl, he is just perfect like this. Not overpowered like bang and lichi and need hard work to be good with him not like lichi. I hope that they add more jump on block moves.
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Seriusly... Carl had WAY MORE option to connect the clap trap on CT... Come on... Any A move, Throw, Overhead, Crossup, UB, etc can go to clap trap loop. There is no way that other char have more option than him to kill you with just one combo.
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Is it me? or its just that Dio use the weakest combos with Carl in comparison to Kyaku or Ranrero, whatever his name is writed XD Still Dio its prety good with Carl.
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Hey why no one have posted anything here about lichi in cs? Im new with carl... but omg that bitch just rape all my normals... its hard to get that bitch in C-o-N Any tips for this match? That chinabitch is so stupid...
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Congrat to Zong_one. Dude i saw everyone of your matches on texas, impresive men. Keep the good work
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I don´t know if someone posted this carl combo video.. Still, here it is. http://www.youtube.com/watch?v=do8ugEO6mSk Amazing combo video, still i hate that kind of music, but impresive notherless.
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That mean that Kyaku isnt going to be on the SBO? C´mon... i preffer Kyaku over Dio anytime...
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So damn close to perform this combo, still look good. http://www.sendspace.com/file/ue453v
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Well i think that the sad thing about Nirvana distortion moves is that they don’t beneficiate from the 5 frame buffer input. Also, like this game doesn’t count negative edge for especial moves, on Carl side you have only 1 chance to input the ]D[ for execute nirvana distortion. Because that moves only come out if you release D. For example in other fighters games, when you want to do a special move like 236 + button. You have two chances for that move to come out, one when you do 236 + press the button and the other one when you release the button. On BB if you hold the button it have in simple word 5 chances for the move to come out… but it seem that on Nirvana distortion you just have only one chance... I suppose that is the reason why I felt odd doing Nirvana distortion moves on this game.
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Well that is true, but in the case of Carl if you read the movelist for fermata and rhapsoy... it said that you need to release D. Also remember that both distorcion are executed with the drive buton, for Carl drive moves work with the realease of the button. O well, i hope that you are right and you can do nirvana distorcion moves without negative edge.
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Oh men now that you said it, it true i don’t see too much gear super. After watching the vids of the guy who won continuously 18 matches. Seem that spend the distortion on gear it just a waste. Also fermata combos improve a lot the damage output. Why I feel so weird doing 214 214 ]D[...
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[#R] GGXX#R: Known Online gameplay Issues
JG replied to AyaImmortal's topic in Guilty Gear Online Play
Well men, the problem that the ping with they isn´t bad.... It like 30 to 60 ms... Happen only with some players, but still i wanna be able to fix this.