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DeathNapalmx

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  1. vs Sin 52:10 - While it was definitely a good decision not to press a button here (Sin f.S will either trade with or beat clean any normal you do at round start), IADing backwards probably wasn't the best way to avoid getting hit. Sin/Leo is a MU where you want to be a lot more patient and less aggressive as usual, but at the same time if you know you have the opportunity to get in, you really need to capitalize on it. At round start, if you know that he's going to f.S/2S the best thing you can do is jump forward j.K. If he didn't get hit by j.K into j.H > 5K > f.S > 2D knockdown, he would've at least had to block. 52:25 - It's good that you FD'd here in time after the IAD to block 236H. Although, it's for reasons like this that it's never a good idea to IAD at neutral from full screen, when Sin 90% of the time can just 236H on reaction and reset the situation. If you think you want to take a risk against Beak Driver you should probably consider a dashing jump when at full screen or super jump IAD if closer. 52:35 - You finally managed to clip him with CH crossup 236H which you were able to fully confirm but got mashed out the second time. Since you were near the corner, bt.S > bt.H > bt.S > bt.214S here would have put him into the corner and probably would have done around the same damage. After you knocked him down and 236H'd back in bt.K > bt.K would've been better stagger pressure for the situation here. Since you crossed him up and he 2P'd out you had your back to the corner again. 52:42 - Nice blitz. You definitely want to do this against any Sin who is using 214S predictably in their pressure. 52:46 - I assume this was a tick throw attempt. He read it anyway, but it would have been safer to try after 2S ( -1 vs +4). 52:52 - This was a good read from the Sin player, since he just got blitzed. You only had 25%, so it would've been your only option here if you tried to do it again. You should take your and Sin's meter into account when going for things like this. 53:07 - H ES usually works against 214S at close range, but since you were FDing it pushed him out far enough to whiff. Remember that 214S is usually burst/reversal safe at most ranges and usually a better idea to just block since it's reactable more often than not. 53:24 - Good FD breaking here to safely approach. You get hit low though due to 236K. Many Sin players cancel pokes/ends pressure with 236K since it's relatively gapless and +1 on block, however, if IB'd it leaves him at -2 and follow ups can be punished with 2P unless it's cancelled into something else. He was doing that a lot here so it would've been better to just block low and attempt IB if possible. 53:33 - You attempt to whiff punish the 236H with and airdash into j.K but get 6P'd. The recovery is unfortunately another one of the things about Beak Driver that Leo can't really take advantage of normally. I find that air dashing with raw YRC helps to prevent getting immediately AA'd due to the slowdown. 53:46 - Very good whiff punish on the 2H the second time. You want to make sure that you punish things like this when you get the opportunity as you won't get it often. 53:48 - Now here you drop second rekka for a reset attempt when you had guaranteed damage into the corner. You had very low life and were down a round vs Sin so you needed to take whatever damage you could get. With the meter you had, if you had continued the confirm off of the CH 5H you could've done at least 40 - 50% and kept him into the corner, but this ultimately cost you the game. 54:41 - Very good H ES to beat the disrespect f.S stagger pressure here. At this range, you may have gotten more damage off a IAD over the f.S with a j.K confirm but it's good enough that you got a knockdown. 54:50 - At this specific height/angle I'm not entirely certain it would've worked but you usually can combo j.D < j.236H if it hits. 55:02 - Another situation where he baited the blitz. He picked up on that relatively quickly so I wouldn't have attempted it again after this. 55:11 - Good punish. You were at an ideal range to risk 236H here. Usually, the closer you are to Sin when he eats, the better the odds. 55:14 - You're dropping the damage you've earned. So far in this set he's always tried to mash/reversal/burst out and so far always been successful. 55:25 - Good DP. 55:27 - He reversal backdashes out of your oki. I've noticed that you haven't used H GW projectile YRC in your pressure at all. It costs 25% tension but is very safe/effective against characters with DP/good backdashes like Sin. 55:40 - Very good callout. You may have actually killed him here if you RC'd into 6[H] > bt.S > bt.214S. Regardless, you take the round. 56:14 - You get quite a few random hits in but did not confirm any here, including another CH 5H. 5[H] > bt.S into rekkas is a really good basic confirm off of CH 5H that does decent damage. You definitely want to work on confirming off of hits like this. 56:16 - Another dropped confirm with bt.H. 57:04 - Another mash out. 57:30 - j.D is a very situational, very risky normal to use to get in. Because things like this can happen, it's never a good idea to use it at this height too often against Sin unless you have meter to YRC it. 57:41 - Very nice. You complete the combo and use the projectile YRC oki. Now he HAS to block. 57:50 - Risky, but very good callout here. 58:17 - Unfortunately there wasn't much you could do up to this point. He had a significant life and tension advantage over you and was on point with punishing your whiffed normals. Back at around 58:00 you could have attempted to punish the 214S with bt.632146S and it would have guaranteed death but past that there wasn't much at your disposal. Once you started finishing your combos and started using safer pressure, he was forced to use his meter to FD and guess what you were going to do. It will definitely help your game against Sin if you work on that.
  2. vs Ramlethal 0:15 - Ramlethal's f.S is a really strong option in this MU at round start because Leo doesn't really have an answer for it at that range. I personally would've done IB > 4H here for an option select. If she cancels into 623P, you get back throw. If she cancels into 6S/H, you get CH 5H > rekkas. The only thing this loses to is 214P. 0:20 - I find using 236H to close the distance at full screen more reliable than approaching from the air because of things like this. 214P and 6H are really good at stopping Leo's air momentum. Here you get YRC airthrown. If you delayed 236H she would have at least had to block. 0:32 - Good DP. 0:37 - Try not to get in the habit of autopiloting your bt. pressure to the point that your doing thing like this too often. You could've confirmed the second bt.K into bt.S > Rekkas or even bt.S > bt.H. Instead, you ended up giving her the opportunity to backdash out and f.S you for free. 0:44 - You would've gotten blown back by burst anyway, but if you know you're not close enough to get c.S after a 5K try confirming f.S > 2D You were getting a bit close to the corner as well so it would have allowed you to continue pressuring him more effectively. 1:03 - You probably could've punished this whiffed command grab harder with a 5K combo and still get corner pressure but that was still a good response. 1:06 - Now, why did you backdash twice here? If you were afraid of reversal super you could've just bt.D > PRC, OTG bt.K, or went back in once you saw that he was respecting stance. You gave up considerable offensive advantage here and it ultimately ended up costing you the round. 1:11 - This time you even get a CH bt.K and still cancel into bt.H. 1:59 - You recognized that you were putting yourself into the corner with followup 236H and attempted to hard read for the burst but you ended up delaying it too late and eating a CH combo into the corner anyway. You had 50 tension here so you could've tried to followup up 214S and RC on reaction to the burst if he did it. Even so, eating a blue burst into the corner would've been preferable to eating a CH combo into the corner. 2:21 - That was pretty good, doing followup 236H to make the DA whiff not sure if you did this on purpose but you managed to avoid getting blown back to neutral. 2:28 - He didn't have any meter to BS or reversal super so his only option here was to block mixup, yet you tried to crossup dash and got thrown out. You should try to be wary of your opponents defensive options on wakeup and respond accordingly. 2:30 - Risky things like this really don't work when she does moves like 6S that recover fast enough to block at that distance. It would've been probably better to wait and see what happened after blocking 6S and then FD or DA rather than do a punishable reversal super from that range. 3:12 - Good doing bt.K > 66 > bt.K here. 3:14 - It was a fortunate thing that the pushback from bt.H allowed the burst to whiff, but you could've taken advantage of that at that range by doing bt.214S and getting him closer to the corner as well. 3:22 - I find that Ramlethals really love to stay in the air and summon swords below in situations like this especially vs Leo. Backdashing or super jumping to meet her in the air might've been better here. It's a habit I need to do more in this MU as well. 3:36 - Very nice air throw. 3:42 - It seems you're already getting the hang of changing up your pressure by this point since you manage to open him up again. Very nice. 4:44 - j.D is always pretty risky as a jump in/mobility tool especially if you don't have meter to YRC it. It's good you manage to block here but it could've turned out much worse. 5:34 - doing reversal [2]8H like this is never a good idea at this distance. He didn't even have to bait it to hit you with a CH 5D combo into the corner. 6:08 - Now here you're starting to get back into the habit of autopiloting bt.K > bt.H again, and you're giving up considerable damage here because of it. 6:12 - Fortunately, you manage to open him up anyway with another bt.H confirm into 632146S which was good. 6:46 - He's starting to use FD more in this round as an effective option against your blockstrings, and you end up eating a CH f.S confirm for whiffing c.S. When your opponent does this you can start to get away with things like 5K, 5K, 5K or 5P, 5K, 66, 5P 5K 5H for frame traps. You won't be pushed back as much and they are in more blockstun due to FD, so they have to respect it or eat a CH. 7:07 - He was almost certain to burst here since he just whiffed a 236K, was below 20%, and down a round. I probably would've tried to 5K > 4 here in case he bursted. If he didn't he still loses if he eats one more combo. 7:13 - Very, VERY, unfortunate. This was a very good 6P in response to the air dash but you could've easily done dj.K > dj.H > dj.236H instead of going into a whiffed j.H > j.236H. He was low enough to die before even that. 7:50 - I assume you were trying to reversal throw here. It could've been bad it you ate that CH H sword but you manage to block it. It might've been safer to do 6PH for a throw OS. Since he jumped 6P would've come out and you would've recovered much faster. 7:52 - You almost lose the combo again. You could've done j.S(2) > dj.S(1) > dj.236H and it wouldn't have black beated. Fortunately, he doesn't tech this time. 8:15 - He was sure to die from anything after 6H. I would've done 6[H] > bt.D to bait the burst or just done a 66 > c.S. 9:31 - There you go. 9:38 - Remember you can always BS back if you have the meter. you had enough so you could've tried to crouching BS her 2D to regain your momentum without losing your burst. 10:00 - He's been respecting bt.D this entire set so I wouldn't have expected him to start mashing against stance now. Even if he did, he would've lost to meaty bt.K. 10:11 - Not sure why you drop the bt.S confirm here. It just gives him another chance to come back. 10:16 - bt.K > bt.H again but it actually gets you the win this time. And you had 50 tension so why not? lol Hopefully this was helpful.
  3. A couple I tried with Leo Ganondorf(LoZ: Hyrule Warriors): and another I did using Xrd Ky's #8:
  4. Can be pretty hard for Leo if he gets put in the corner against stance. All of bt's normals are much faster and have higher priority than his standard set. If you try to mash out you'll probably get D countered or CH'd with bt.S or K then comboed. If you try to [4]6S out he can beat it with aforementioned normals before the start up and bt.H you before you finish charging [2]8S. I'd imagine FD, BS, Dead Angle are your only real options if you don't wanna waste a burst. If you don't have meter you could go for a CH 2S. It's relatively fast but it's punished you may risk taking even more damage.
  5. Foo(LE) vs Mr.Igloo(KY) Tronzilla(FA) vs Foo(LE) The Beautiful Dude(ZA) vs Foo(LE) Floe(ZA) vs Foo(LE) The Beautiful Dude(ZA) vs Foo(LE)
  6. Nage (LE) vs FAB (PO) FAB (PO) vs Buhi (LE) FAB (PO) vs Buhi (LE) FAB (PO) vs Nage (LE) FAB (PO) vs Buhi (LE)
  7. Updated my event thread: it'll be the 23rd. http://www.dustloop.com/forums/showthread.php?15618-Feb-23-P4A-Charity-Event-%28Chattanooga-TN%29
  8. Pretty dead as far as FGs go: I think there's been one event for BB that I played in with 4 people, including me.
  9. Christ, Volpe. Hope you guys are doing OK.
  10. Yeah, I'll see if they'll actually let me do something past the 21st. If not then maybe I could help co-run this months MTNG or something.
  11. Yeah, just wondering whether anyone would be willing to do two meetings back to back or not.
  12. Would any of you guys do the 16th or 17th?
  13. Lol. Well no prob. If it wasn't that, it was the completely random snow we had.
  14. Well it just got REALLY bad down here. Guys if you have a weather advisory warning then I might just ask you guys not to drive down, cancel for today, and reschedule in two weeks. I'll keep you posted. Edit: Yep, going to have to cancel. Sorry, guys, I'll see if there's another date that's convenient.
  15. Well crap guys, it just started snowing pretty hard down here and started sticking in a matter of minutes. Hopefully you won't have too much trouble if your still coming.
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