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Everything posted by Zeron_X25
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Other things were mostly hidden in the personal stuff and not exactly technical about Arakune himself but they were inappropriate. e.g: "unless used for combos, which required decent execution to do anyway" there's just no need for things like that. Another one I noticed about the moves was 6B: "No use during curse." I'm sure that's not right. There's an entire section for 6B mixup opportunities in the Arakune tutorial video.
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It's mostly the personal things written in the article which gives it a very unprofessional feel but I'm sure you guys can fix that. As for technical stuff I as a non-Arakune could clearly see, only a couple of things really stood out. And sorry I sounded like a dumbass in the previous post. Got emotional about it for some reason. lol j.C: "This does nothing during curse, pre-curse it's a half decent throw bait that can go into 100% curse. Other than that, it's combo filler" No crossup overhead? No fake crossup overhead? No mixup, etc? 3C: "Just about the worst move in Arakune's arsenal. No practical use pre-curse, no practical use in curse" Surely it can be used sort of the same way as 214C during curse. I mean the purpose of the move isn't really to hit someone with it. But it could be pretty bad considering there is a 214C so excuse my poor judgement. j.2A/C: "During curse, it's a combo staple/guard crusher. Also used to set up the unblockable." Assuming by unblockable you mean 6D to 2C, can't it also be used for crossups during curse and not just guard crush?
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It's been a question of mine since it came out. Since when is a burned face considered a disability? It can be considered ugliness at worst but there is no reason to consider her a disabled person unless if she lost an eye. But looking at the pictures, both her eyes seem to be in perfect condition.
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You're exaggerating. We played more than that. I played you with Hazama at least 4 times and that's not counting the other characters we were using. Oh... well I still don't think so. I gotta get ready for school and stuff. If I change my mind, I'll tell you so tell me where it's happening just in case.
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There is so much bullshit in the dustloop wiki Arakune section that I don't even know where to begin.
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gety? Nope. I'm not leaving Waterloo. At least give me CSE while you're at gety you bastard
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I wished I could play CSE right now ;__; Ian why didn't you come the other day instead.
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We do? I mean besides Ian.
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He looks like he's in his 50's. Poor man.
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I don't know how to play on a stick
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Any stream or recording I can watch later?
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Considering I've been to one two days ago, I dunno.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Zeron_X25 replied to BladeOfJustice7's topic in International
Roldy isn't from MTL. -
I'm almost sure it was a combination of netplay lag and TV lag which is why it felt one sided. I really really want to but I don't think I can come
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I don't know if it's just woldjem's connection or my TV lag but that was some of the most horrible lag I had ever played in. I can't netplay anymore cause we're giving away our 22" TV and that fucking 40" bullshit is unplayable.
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You don't seem to get it... I never said not to mash. I said not to mash all the time and not get predictable. Zeron cake sounds delicious!
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He got poked out of it so many times, he stopped doing it. lol. We played offline first. He never shows up. His stick is gdlk though.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Zeron_X25 replied to BladeOfJustice7's topic in International
Can't tell if waifu or not waifu -
ok so I am going to give you some much needed advice. 1- Don't mash on cat chair. I'm not sure how many times I baited it and got a fatal counter out of it. Don't just throw it out. There's a reason why you don't see good Ragnas mash on ID even though it's the best DP in the game. You get predictable and you get hurt. 2- Don't mash. I tried to reset you a couple times only to have you pressing some button from B to C. When I got used to it, I started throwing you a lot and you were getting Throw Reject Missed all over the place. I remember a round where I grabbed you 3 times in a row with TRM on your wakeup and perfected you because of it. Blocking is really good especially against characters with not so good mixups like Ragna even though I use RC a lot to make it impossible for you to block sometimes, you still gotta try. 3- Do better combos. You generally want to combo into BBL instead of the wind super. The wind super is best used as a mixup and to gain wind back when you need it real bad. 4- Don't mash, again because I can frametrap. The matches against my Bang. You didn't block a single double palm thrust after 5B > 2B > 5D and that's a pretty common and known frametrap. 5- A lot of this comes with experience. Number 4 comes with matchup experience so I'm sure you'll learn when not to mash after you get fatal'd for the millionth time but it's always better to have a look at the frame data in DL. 6- IF you DO want to mash, do a smart mash. For example, 6A and 236A are NOT smart mashing on wakeup. I can beat those with literally anything meaty. 2A is a smart mash. 2C is a smart mash sometimes but you have to be very careful when you use it. Wakeup grab is not so good because meaties completely beat it. 7- GGs. I hope I didn't come off as harsh ._.
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Probably not. lol
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Yes, master Leo.