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Zeron_X25

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Everything posted by Zeron_X25

  1. Yeah I meant the US version. But does the JP version come with extras? I heard some version of it comes with some waifu bed covers.
  2. Is pre-order available yet? Does it come with extras?
  3. The Guymam complex. It's ok man, calm down and find a dating site.
  4. Hold up. If you hold it long enough, a feint comes out instead.
  5. What are you talking about...
  6. The exact timing for this link is when Hazama grabs them with Jakou, hits them on the wall, they wallbounce and when they make a small floor bounce after hitting the ground, jump and do j.6D. Remember that you can't press 6 to jump so make sure to press 9, 7 or 8 and then make a quick quarter circle (Assuming you do 8)to 6 and then press D. This is something you must constantly adjust to with your own judgement if you've had enough experience with Hazama's combos but in general, what you want to do is make the 4D~A part of the combo hit in front of their stomach and preferably not under their legs because that means you either have to delay the j.8D a little more or depending on how you did the combo, you screwed yourself. Good thing to keep in mind is that if 4D~A hits them under their legs, usually a j.8D is the thing that will save your combo. But j.8D isn't the norm to use on most characters. It's almost always better to do j.7D and it reduces the possibility of getting the less hitstun version of D. The issue also might be because of 5C > 2C part of the combo. Make sure you always cancel 5C on the second hit and delaying 4D~A is recommended.
  7. If you have meter, the optimal thing to do is to Jakou > dash 3C > Houtenjin
  8. Axis is the worst.
  9. btw guys I confirmed that 5 reps is the max in CS2. No amount of 6C starter/2 gold bursts or whatever got me more reps.
  10. Whatever happened to Hazama's 3C, happened to Tager's 3C.
  11. Well you still need to do optimal combos so work on that. If you wanna do stance and you see them coming at you (e.g. 1:52) just do flash kick. And don't put people OUT of the corner with combos. Bad decision there. Also, don't use Mizuchi to end a combo unless it either kills or leaves you at a great advantage. If you have 100 heat, maybe it won't hurt that much but when you have 50, that's the only thing making you scary so keep it in stock for when you need.
  12. Godlike.
  13. Added two more videos.
  14. Added notation for the TK combos.
  15. It's very viable in CS2 since every normal gatling BnB in the corner, you can extend with the loop and get a shit ton of meter. As for raw damage, I just told you I got near 9k with it. It's mostly for show at this point though because it's very hard to do past 3 loops online.
  16. I just did an 8.8k with the Hirentotsu loop in the corner. 10200 with gold bursts. You can also loop the Hirentotsu 5 times with a decent starter. I don't know what untech trick you're talking about though. And yes it is "that" possible in CS2. Hazama recovers slow because you don't delay 2C enough. You can even dash 5C after TK Hirentotsu which means you've got lots of time.
  17. I'm gonna post more "Prepare for CSE" combos soon. I found an 8k combo in the corner with just TK Hirentotsu starting from 100% meter. 99% chance it will work in CSE as well.
  18. Please refrain from spamming the thread with junk. I'd like to keep it clean.
  19. Not sure what your sarcasm is supposed to mean. You're implying that I'm wasting my time? But good sir, these combos are prime CSE combos.
  20. Instead of putting the combo notations, I ended up uploading myself doing some of the better TK Hirentotsu combos. Now I have to study for my Calc test tomorrow so if anyone wants to write the notation, feel free.
  21. Updated the thread with the two optimal 100% heat combos. I will hopefully finish a large portion of the TK Hirentotsu combos by tomorrow.
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