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Zeron_X25

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Everything posted by Zeron_X25

  1. But I've seen countless Tager matches now and they barely ever do any combos other than collider whiff. I thought there's a certain advantage that I am not aware of. Like 6B for burst bait, etc. But it doesn't seem to be the case. ok thanks for clearing that up for me.
  2. What? That shit is easier than collider whiff combo and I've yet to drop it in netplay unless I meant to. j.C > j.B is character specific? Felt the same for every character I tried it on :\ Are you telling me Akira and 80% of Japanese Tagers can't do Tager combos?
  3. This is only the beginning, gentlemen. Better combos have yet to come. Remember when we thought Buppa's combos were broke and cool? Me neither since it's shit now.
  4. Can someone tell me why people prefer to do the AC whiff > 6B combo instead of j.D > j.2C > 2B > etc? Or even j.C > j.B > 5C >
  5. Wasn't something like this in CS2 as well?
  6. I can't visualize this. What exactly doe sit mean? Hirentotsu bounces the enemy off the corner?
  7. For the loss of 2C 5C gatling if it's true anyways.
  8. 70% is pretty good though.
  9. People I play just block Haz pressure all day and then 5A me out of stance... not sure who you've been playing.
  10. I use that for the 5C > 623D > dash 3C > Mizuchi ender for the relaunch not the j.6D. But I guess that works? I don't look for animation cues for j.6D. I feel it. I can do it with my eyes closed if I close them just when 623D hits.
  11. Wow. old man is fun
  12. No one used it anyway...
  13. In CS1, yes In CS2, no. You should start the jump the moment the opponent falls to the ground and does a small bounce.
  14. http://www.youtube.com/watch?v=WmObjh_OHRU
  15. omfg Tager looks weird as hell. And hilarious
  16. In other news, I'm gonna play Relius.
  17. The tier list is a joke. Don't you get it yet?
  18. Seems like corner flash kick combos get him as much meter as 6CxN so I think it's the same. And omg flash kick Lv2 is completely unpunishable now. The blowback is insane now.
  19. Hmmm... ok lemme try one. 214D~B FC > 6D~A > j.7D~A > 623D > j.6D~A > 5D~A > 66D~A > 623D > dash 3C > Ressenga Lv1
  20. 6C has zero repeat proration. On Rachel, with any starter, you can get six 6C reps but on the rest of the cast, it can only happen after a FC flash kick > Houtenjin.
  21. I'm adding combos section by section. I'll get to RCs last because they're usually the creative ones and situational so I have to list the best possible starters and situations before posting them. Hazama can cancel into Houtenjin most of his normals so RC isn't part of his regular BnB. Also, I didn't list it because at first I was listing them beginner to advanced and then I figured I would color code that to avoid a mess. And then I sorta forgot. My bad, I'll add them now.
  22. With 50% meter and no gold bursts, you can get more damage off a FC flash kick in the corner than the one you posted combined with 2 gold bursts. You can do five 6C reps after a flash kick > Houtenjin. I recommend the second one if you're going for the midscreen one because the second 6D kills the damage because of the repeat proration. I love seeing creative gold burst combos so do your best and find more interesting combos!
  23. Updated first post with 50% meter combos midscreen and corner. I'll add more and add a note for each of them since there are lots of character specific issues that need to be resolved by tweaking the combos.
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