Hmm, random Kinako observations:
1) Command throws just don't seem to fare well in this game. Unless I'm mistaken, it seems entirely possible for the opponent to mash throw or 2a/5a on reaction to super flash at least to Kinako. I've been trying to make some command throw super setups after 236C, one of note is 6A (1hit) ~ delay, 63214D at point blank, it appears that 6A only causes few enough blockstun frames to have them at neutral before the 2nd hit. But of course, I don't know if this is entirely mashable on reaction to superflash, or two, why an opponent would fear getting hit by naked 6A in the first place... I guess to typical ground BNB.
Well, did more testing, this setup is absolutely beautiful. at least on rouga, he can't mash or throw out of this setup. Not even preemptively 2Aing during Kinako's 6A as an option select works in his favor. Not even holding jump after 1st hit of 6A lets him escape. This is a inescapable setup as far as I know. I'll test DP mashes during 6A and see if anything lets them lose from a free command throw super.
But hell, even if they get free by jumping, 6A will catch them into another 2k combo into oki. Beautiful.
2) Is there any way to use 623B as oki? More specifically, can it be remotely activated somehow? Or is it pretty much only a set-timed bombclaw and my ideas to use it as delayed oki into free pressure is pretty much null?