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Everything posted by LiveWireX
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It's alright, Chiizu, I was expecting it. But yeah, a bit of the thing with nerves was that well, I found myself doing moves that I had no intention of doing. Like, as soon as those random j.D's came out, I was like "oh crap, oh crap" because I knew it was stupid. A lot of those dropped combos, namely the ones following a Muzzle Flitter were I'd have to guess from getting anxious and pressing the buttons too fast. Too many times, I found myself mashing 2B>6C so fast that either it'd skip over 2B entirely and just do 6C, or that the 6C would turn into 236C. Another thing I encountered was that I'd run into a situation where the Bang or the Makoto got knocked down by something and it'd be like...since I didn't expect them to I'd be like "wait, what?" and miss my combo opportunity. The same thing was the case when I'd wind up accidentally doing a 6D instead of either a Fenrir corner ender, or a j.D combo continuer too. So yeah...half of those Drives and random drives were me freaking out about things and my hands rebelling (it's actually funny you mentioned blanking out, because like I said, that was kinda what was happening). It's weird, I know a bunch of normal gatlings, frame data, normal strings that lead INTO drive combos, throw combos, hell even some Astral setups (though I'm not going to pretend I can semi-consistently get off more than 1 rep of 66C>22B>66C with a lucky 2nd Haida thing), and do them without issue in practice, and even a bit so online (since well, I'm a 45 minute drive from the city so Online's my only way to play against people most of the time). It's just like...having someone actually there that I'm playing against in a tourney setting and being like "if I mess up, everyone's gonna laugh at me" just REALLY gets me sometimes. Thanks for the advice though.
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I guess I'll put a couple of links in here from a GamingOttawa even I was at last weekend. I always get randomly nervous whenever money's involved and sometimes do things I shouldn't I know, but hey, I figured the 2 links and any advice could help. Only warning is that they were recorded using a digital camera off of an HD monitor. They're watchable of course, but because of it, there's a bit of glare. Any advice would be appreciated. Even if it's as extreme as "learn Noel all over again, now" lol. Also, I guess, advice for getting rid of tourney nerves would help too. http://www.youtube.com/watch?v=TnK-XiPVEBE http://www.youtube.com/watch?v=g8PyyjgjhzQ Thanks again.
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I'd hope so. I mean, if the only main difference to that corner combo turns out to be "no double Fenrir ender, so you can only do 1" then that's fine for me.
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Yeah, that would be kinda silly unless they un-nerfed it.
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Thanks. A lot of the technical stuff I learned about and some combos I wouldn't have thought of were through you and Hexanoid anyway, so it's appreciated. I doubt I'm going to be the first to hear about much or whatnot, but if I do hear about some changes, I'll let you know for sure.
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Well, I'm sure she'll still be more fun and less "just business" than Jin seems to be whenever I tried to play him. And we'll probably still have a lot more combos than say, Hazama. I'm HOPING the scenario here is the new version comes out, people flip and think she's B-tier, then a bunch of tricks come out and it's revealed Noel's really just A tier, so that she's still quite good, just not quite the character we remember. If I had to guess, I'd imagine some medium between CT and CS2. I don't mention CS1 because well...that just felt mean to have her like that, lol. But, you're pretty good with figuring stuff out. Is there anything with the changes you know of so far, that makes you think "this sounds like it might work and be practical now"?
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So apparently 22BBBBBBB, is now 22B(hold), you can do more damage off of Revolver Blast (plus an extra jump if you RC it), and you can special move cancel off of Chain Revolver starters? If that's true, me like.
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I just want to say Hexanoid, that 4.5k, 56 heat combo sounds sweet. I wish I'd thought of that. Doesn't even sound all that hard either.
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Thanks, though I guess I'm not that surprised.
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Yeah, they said it's back to CT levels, but it's been so long since I played CT that I can't for the life of me remember what that was like. I'm just hoping we can still 6A>6C as someone said before. Plus, I'm curious to hear more about if Optic Barrel's still going to have similar/same uses, and how many drives and things can't be canceled into special moves because that d.6C>214A bit has served me well on multiple occasions.
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You know, this is going to sound weird and it could be because it's 2:40 AM, but I don't remember ever using/knowing about a 6A>2B chain in the first place. If anything, I'd think it would be Muzzle Flitter>2B>6A, as opposed to the 6A before the 2B. And that 6C>Throw Whiff>6C being taken out when it's been there through all of the previous games sounds like it could be quite sad if it winds up sticking.
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Thanks for all the help again, Crosell. I was really just trying that combo to try and get me used to some of the strings and that. I'd be the last person to know if most of the time a 2D>2C is supposed to involve them going over top of you and flying behind you, or away from you making you have to dash 2C, lol. I'll probably just need a bunch of practice anyway. After all, I get the feeling all of you guys who picked her up in CS2, or even CS1 had a bunch of problems like this too, so it's probably not as uncommon as I think.
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If it helps, the combo I was practicing off of to try and get used to the motion started with a Back Throw into the 2B. And I suppose you're right that practicing the combos when I'm not used to the movement (as like I said, some things like button placements, the R triggers being on the left side of the L triggers for example, and getting the movement commands, is taking longer than I'd like) could slow progress. I'm probably just doing it that way because it's like, I kinda feel "I've practiced these before, so I should know this". But realistically, I probably have to swallow my pride and realize it is kind of like starting over in a bunch of ways.
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I have to agree. And well, the CS2 Haida Loops kinda a bitch to do. I can only really do 2 reps semi-consistently (and that's if I'm like 'feeling it'), and if I get 3 it's like worth throwing a party over, lol.
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Well, I'm having some oddly different troubles now, lol. I don't know if it's partly due to the fact that after so long of playing Pad and getting a Stick on Tuesday, I seem to be having difficulty dashing, air dashing, and well, not jumping straight up by trying to frantically press forward to run (since I feel dashing takes more effort). But anyway, still having problems with parts of the 2B>6A>2D>2C>214B~D bit. I guess some of it could be that I'm not sure if they're supposed to cross up over you after 2D making it so you just have to turn around and 2C, or what, since I keep doing the D part of 214B~D and hitting it so it connects when they've practically landed on the ground. As well, there's a couple of combos where it's in the corner and says stuff like 5D>2C, but...5D in the corner sends you way back from them, and it doesn't mention a dash, so I dunno. It's weird because I want to learn her, but a lot of this stuff just seems really intimidating and her like BnB combos, and like "simple combo" this or "standard combo" that, is well, pretty long for a newbie. Did any of you guys run into stuff like that?
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I'm not directly involved with Gaming Ottawa, but I'm simply posting this on their behalf. For those that had an issue with Pools, they're removed for everything but SSBB Singles, as the players decided they wished to keep them. We’re back and better than ever! We have been very busy and working hard to incorporate all your suggestion into our tournaments and we have come back strong in September! Some of the details for the tournament are the same but we’ve added a couple of changes to try and eliminate delays. Date and Location: The location is still the same, but who doesn’t love a basement with decent ventilation. Especially one that is so close to everything. Saturday Sept 3rd 2011. St. Anthony’s Banquet Hall (523 St. Anthony’s Street in Ottawa, off of Preston St near the Queensway) Doors open at 11AM, event shuts down around 9-10PM. Schedule: http://gamingottawa.ca/wp-content/uploads/2011/08/Schedule.pdf You talked and we listened. Now we are delivering! Here is the schedule for the tournament. This will let you know how long you can sleep-in in the morning and when is the best time to take a dinner break. Tickets: As always we will be having a venue ticket and an entry ticket. The entry fee will go to the prizes and be split 1st/70%, 2nd/20%, and 3rd/10% Venue Ticket Early Bird Price (ends on Aug 26th) – $8 Regular Price – $10 Door Price – $12 Entry Ticket MvC 3 – $10 SSF 4 – $10 SSB Brawl – $10 SSB Brawl – $20/team SSB Melee – $5 BlazBlue: CS – $5 Registration: Registration You wanted it, and you got it! Click above to pre-register for our fighter tournament. Not only will this save you time coming in the door, but it helps us get the brackets up and ready, so we can get the tournaments underway as efficiently as possible. Waiver: <download link to waiver will be provided shortly> As always we want you to know the risks involved in being a gamer. We don’t want you to have to hang out with someone who has raged at you or messed with your stuff. All it asks of you is to don’t be a dick to other players, volunteers, or to anyone else around. You will have to sign it to get in the door, so save some time and bring it signed! Rules: Below are links to the rules that we are using at this tournament. We make sure that we are up to date on the competitive standards, so that you get the professional tournament experience that you expect. General Rules: http://gamingottawa.ca/forums/viewtopic.php?f=7&t=322 Brawl: http://gamingottawa.ca/forums/viewtopic.php?f=22&t=326 SSF4:AE: http://gamingottawa.ca/forums/viewtopic.php?f=28&t=324 Marvel vs Capcom 3: http://gamingottawa.ca/forums/viewtopic.php?f=72&t=325 Blazblue CS2: http://gamingottawa.ca/forums/viewtopic.php?f=31&t=323
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I was referencing:" Originally Posted by ShardZ GOD! FUCKING! DAMMIT!"
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Yeah, I guess that's a good point. Even if I totally had the urge to uh, quote your signature quote?
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I have to agree on a bunch of stuff you said, but I'm not sure I'd put the Noel tutorials as necessary mastering. However, it could entirely depend on how fast he picks up things, and I could just be saying that as someone who's played her since CT. Actually, I remember writing down her tutorial combos and practicing them at first/spicing them up after a bit when I first started, so I think it really could go either way. I do have to say though, that after a bit, some things will just click, and when you look at like combos and suggestions and that, you'll see what I like to call the "Command Matrix".