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Rift

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Everything posted by Rift

  1. I'll admit that I like how they're using the KH art style.
  2. I'll probably only play this game if it has Edgar, and you can use the chainsaw.
  3. ehrgeiz sucks, and FF Dissidia will likely suck even more. Although I am glad Zidane is finally getting a chance to be in a crossover, they seem to have ignored him completely until now, it's like they've been ashamed of FF9.
  4. I have alot of experience fighting against hit-and-run chipp players...but I don't have that many tips, really. Maybe 2H, 5D, dust combo against a running in chipp...I mean, worst case scenario if blocked? Like 4r5 said, you hit him hard. Just be cautious and make sure you nail your combos, because you can basically kill chipp if you land a hit on him twice. I also like to throw out a coin if chipp does teleport FRC. If he teleport FRCs in front of me, he gets coined. If he gets behind me I will either throw a coin, or accidentally Jackhound from the crossup (depending on the timing of my input), which at least puts me in a safe position.
  5. I like to Jackhound RC then start my own pressure if I'm being rushed down. But I have a similar problem if I don't have enough tension for that. If I get poisoned, the Jackhound RC then throw is a great way to fix the problem. Most opponents won't react quick enough to stop the throw, so you can save your ass from the poison fairly quickly. But this technique might not be the best way, and it might get predictable if you face the same testament player very often. As for safe strings, try abusing the coin for pressures, and IAD DB FRC, maybe? Someone got a better way?
  6. yeah 2s I use sometimes, good for starting up a nice combo. What about ensenga? I haven't used it as an anti air as much as I probably should. Massive priority, is it really practical?
  7. hmm, what are some good anti-chip-dash-in techniques? Like redbeard already said, chipp can easily move into and out of Johnny's range. My friend constantly just does quick hit-and-run tactics, and all I really know is 6P when chipp jumps in. Should I really just try to keep up with him, so I'm not on the defensive, or what?
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