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Everything posted by AtTheGates
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[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
as i said before, you can input & complete the motion for a special / super before the enemy's super freeze, then hold the corresponding button during the freeze for a reversal. -
http://zoome.jp/game41event/diary/42/ must-see berserker. 138(LA) やま(LA) でぐち(LA) トリのタテ(LA) ツッパリ(LA) つぶ(BE) <- as many berserkers as there are lancers, fuck yeah シッショー(BE) スーパー寺(BE) ブラスト(BE) みや(BE) たつみP(RIN) BT(RIN) サトチー(RIN) おえっぷ(RIDER) クロダ(RIDER) ちんみ(RIDER) まろんお兄ちゃん(SAB) 友人セイバー(SAB) 烏(SAB) たままゆ(CAS) よゑこ(CAS) コル(GIL) ゆー様(GIL) Kubo(Kirei) 篠原(SHI) RNP(SHI) 火九(AR) + 4 missing entries (missing on the SBO website, that is), + 1 last chance qual i guess.
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only occasionally. some people even report rare sightings of shin playing basketball! i say it's a lie!
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[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
cool as hell. in HNK, you can do a motion before a superfreeze, then hold the button for a reversal, but this is even better. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
suggestion @ 10stars: can you add a headline for combos into FRKZ (since people probably assume you start with the frkz bnbs, not combos into it), and a section at the beginning with universal frkz combos? you know, BnB stuff like this: chain into 2C, dash cancel 5D, j.D,3-dash j-D,\/,2C, oki 6D, dash cancel 5D, j.D, 3-dash j.D, \/,2B,6C,9-dash j.B, 1-frame 6-dash j.D, 2-dash, \/, 2C j.D, \/,[2B,6C, 9-dash j.B, 1-frame 6-dash j.D,3-dash,\/] x2, 2C -
[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
http://www.a-cho.com/ac/achomov.html 2v2 and a best bout. acho_bb_20090726i.wmv has arakune vs. taokaka, then NEZU BANG vs. some v-13 + lucky (Litchi). what nezu does in the corner after a 2C,2D,j.D, 2B,6C, j.C combo: late airdash back, A shuri. hits rollers. if they don't try to roll out of the corner, the A shuri still somewhat pins them. -
i'll repost it here in case you guys never check the video posting thread: Shounen(Litchi) vs. tobari(Rachel) Gachi Battle @ nico
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[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
stop posting this video FFS this is the xxxxth time already. it was mildly funny the first time, now its worse than chuck norris jokes. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
this is the combo thread, also, please refrain from bumping your posts. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
i think i posted that somewhere before, but forgot to update the first post. nevermind, here's the place for FRKZ combos anyway. found this in my archive: -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
shouldn't that be a 2-dash at the end? 3-dash has slightly more recovery. -
lol, i was assuming you were talking about a big life lead there ^^
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hm.. im not sure about that, if he whiffs almost anything, you have time to dash in & throw or normal. and once you are close, you should land a hit from all the instant overheads you have in frkz. edit to clarify things: dash in -> throw -> he has to tech -> if he does, you can just 6-dash and continue pressure
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[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
thx for the tip, i'll test it out tomorrow. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
if you have time for a 2B after a 3C counter hit, you might as well do 2B, 623B, dash, combo of choice. depending on the char, an other 2B,623B loop into super should be possible. or just do d.6C, j.623B or j.C for the knockdown. lots of possibilities. -
[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
yup, they still work. the link i gave was for a search for those vids on nico, not a direct nico link. also,make sure to get am while economy mode is off. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
currently researching 5D and 5D counterhit combos. 5D counterhit from far away, delayed iad, delayed j.B,j.623B, \/, 2B,623B, link 2363214C. 4411 damage, 1 seal, 50% heat, full screen. works against everyone except carl and tao iirc (sorry, it was late yesterday). hard against some chars like bang, arakune + a couple more. video here. 5D hit (optional CH) point blank, j.D, j.2369C, \/, continue combo 3xxx damage, 2-4 seals, 1-2 shuris not fully tested yet, does not work against everyone. works against: tager, noel, xx, xx. the usual tager variation: close 5D (optional CH), j.D,j.2369C, \/, d.6C,j.D,j.2369C, \/, d.5C,5D, sj.C. 3348 damage, 4 seals, 2 shuris. i won't add those to the first post yet, more testing is required (and hopefully you guys are inspired to find even better stuff). edit: on a sidenote, you can do 5D CH; delayed iad, j.C, \/, juggle with 5A and even 5B before they hit the ground. combovid stuff. -
hasn't been mentioned yet: jin's 2A goes under bang's 5A. pain in the ass. this basically means, 5A as the safest option after a jumpin to keep gaps small is less useful, just like against tao, rachel, noel.
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[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
you SHOULD RC daifunka..... if it kills. go for something like 5C, 623B or 5C,2C,623B (untested). -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
an alternative to the 2C, 2369C, \/, super combos against carl and noel: 5A,5B,2B,623B, RC, d.2D, j.D, j.2369C, \/, d.5C,2C,623B. 3430 damage. 2 seals, 50% heat, 1 shuri. followup wit 5A in the corner possible for ~3500 damage. works anywhere, but is easiest midscreen. the combo does 152 damage more than 5A,5B,2B,2C, 2369C, \/, super. downsides: burstable, harder. -
[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
you can not kill your opponent with a combo off of a burst, you would have to reset him somehow. the setup is still great, though, useful and cool as hell at the same time. -
[CT] Bang Shishigami Combination Arts FRKZ MERGED
AtTheGates replied to AtTheGates's topic in Archive
ever used a 6D to break out of your opponent's pressure and then didn't know a proper combo? yeah, me too. those combos are heavily based on "common knowledge", such as the category 1-3 distinctions, special enders for arakune and tager, and so on. also, they are all tested midscreen only. some might work in the corner, but i haven't tested that yet. universal 6D combos (mostly universal, that is): 6D, 2369C, \/, d.6C, dj.D*, \/, 2B,6C, dj.B,dj.C: 2825 damage, 2 seals, 1 shuri. leave the j.B away for Carl and Taokaka: 2714 damage. *= you can leave the doublejump away for all category 1 chars as well as litchi. 6D,2369C, \/, d.6C, dj.D, \/, 2B*, 623B, 2363214C: 3820 damage, 2 seals, 1 shuri, 50% heat. does not work against Taokaka and Carl. *= exchange the 2B with a 6A against category 1 chars. 3964 damage. category 1: 6D, 2369C, \/, d.6C,j.D, j.2369C, \/, d.6C,j.623B,\/, OTG 2C -> jump cancel, okizeme. 2844 damage, 2 seals, 2 shuri. needs a lot of room to the corner for the OTG 2C to hit. 6D, 2369C, \/, d.6C,j.D, j.2369C, \/, 5D, j.B, dj.B,dj.C: 2806 damage, 3 seals, 2 shuri also works against Taokaka, but omit the dj.B. against Tager: 6D, 2369C, \/, d.6C,j.D, j.2369C, \/, then the usual d.5C,5D, sj.B,C. 2888 damage, 3 seals, 2 shuri. 4-Seal against Tager: 6D, j.D, j.2369C, \/, d.6C,j.D, j.2369C, \/, d.5C,5D. sj.C: 3090 damage, 4 seals, 2 shuri. category 2: against Arakune: 6D, 2369C, \/, d.6C, dj.D, \/, 2B,6C, dj.B,dj.C,dj.623B. 3024 damage, 2 seals, 1 shuri. category 3: against Rachel: 6D, j.D, j.2369C, \/, d.6C, dj.D, \/, 2B,6C, dj.C: 3025 damage, 3 seals, 2 shuri. -
if you play good ragnas, they will zone the hell out of you with 5B. get used to ragna's 5B hitbox (it's the long kick). even from far away, if you whiff any drives, chances are, you will eat a 5B, so be really careful with wakeup drives and such. also, ragna's 5B at match begin will hit you out of TK drive shuris + counter hit, but i am not 100% sure, since this situation only happened once, would have to test some more.
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[CT] Bang The Older Hero Threads MERGED: Use the search function!
AtTheGates replied to tataki's topic in Archive
well, it was just a matter of time until 2 bangs just screwed around entered bang install. no big deal imo. -
bang player here. if the bangs you play against do not abuse j.4C all that much and instead go for the more conventional ground rushdown, i suggest you program this in practice: dashing 5A,5B,2B, 2369D, land, repeat. you can exchange the 5A for a 2A, or add a 5C after the 5A for bang's standard mixup options. 2B is one of the few moves bang can jump cancel on block, so most bangs will try to cram that one into their blockstrings. be prepared for an instant block. if the bang uses 5A,5C, there is a huge gap - you can throw in between, backdash, whatever. if he uses 5A,5B,5C, there is no gap, but barrier guard pushes bang so far away that the 5C will whiff -> easy punishment.