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Everything posted by the_difinitive
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I should note here that for Australian blazblue we often run through a facebook group instead of here. Look up "Australian Blazblue Chrono Phantasma Fight Brothers" to find us. you're guaranteed to get games that way.
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question - would combo vids also go in this thread?
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ps3, Difmann, Brisbane hit me up for ah3 as well anybody who's interested. i don't have a regular play-time so send me a pm or something if you want to play sometime.
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on crouch you can confirm 5B 2B into 5D->supercrash/daifunka on standing or crouching you can confirm 5B 2B into 2C-> supercrash/place nail but that really reduces the damage you'd be getting off a standing opponent unless you're in the corner. i don't know if there are any more optimal midscreens if you don't know if your opponent is crouching or not =\
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http://www.youtube.com/watch?v=DSVmsW67m-E Osuna (TG) vs Wuku (HZ)
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my tournaments now have a facebook group for anybody interested https://www.facebook.com/groups/320695454613415/
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yes, because your opponent isn't a robot. they most likely can't see that you've done what would be a safe move 2 frames late and punish it with a DP. you can have gigantic frame gaps if your opponent doesn't react quickly. if you find that you're not being fast enough then either a) practice or b) choose a different blockstring that lets you close that gap more. also like Airk said, you're probably more frame-perfect than you think you are thanks to advanced input.
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the thing to remember is that your opponent is human as well. they don't react with perfect speed. they can't just mash 4A+B+C after every hit of your blockstring because it creates the throw reject miss state which you can severely punish if you notice it. so they have to react to something you do in your pressure string that makes them think that you're going to throw them. in this situation it's the dash. they see the dash and go "well he might throw me" by this point the dash is most likely already over and the throw start-up isn't fast enough to catch you. therefore the opponent can either keep blocking and try to react to the green throw, or they can safe throw break, which loses to 2a->pinkthrow. i haven't seen beginner modes past ep 5 since i'm never home when they stream T_T but there's a third situation where the opponent can just mash jab or some other fast move while blocking to try and hit you out of your dash and we have ways to bait and punish that too.
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[CT-CSE] Survivors of Ikaruga - Bang PSN/XBL ID's
the_difinitive replied to TornAparT's topic in Bang Shishigami
PSN: Difmann not really expecting anything, but i figured i'd put myself up here anyway. i live in Brisbane, Australia... <3 you all -
[CS1-CS2] Iron Tager Tech-Traps and Resets Guide
the_difinitive replied to Heavy_Mental's topic in Archive
if they're lying on the ground they can neutral tech -> jump and get out of it for free. -
but it's not an attack, so it doesn't have active frames, like was said before. so it CAN'T be listed in the usual place. the info you were looking for was in the "additional notes" section or whatever it's called. so the info IS there. no guard point data (for any characters) is in the table iirc, it's all in the additional info.
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VC guardpoint startup is 5 frames (guardpoint from frame 6) edit: ninja'd T_T
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http://www.youtube.com/watch?feature=player_detailpage&v=L9Z1RmOpYb4#t=143s pretty sure this confirms that the time when you can cancel into 720 has hugely increased or that you can 720 once you've blocked with VC superarmor because that's WELL past the first 11 frames.
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so i was thinking, would tager become balanced if they made all timeouts automatically a win for tager? if it did they could even add a story element in to explain it, like if you timeout a match then kokonoe will have had enough time to set you up in a trap and you get pwnt. i was just thinking that this sort of change (while outside of normal game mechanics, but i don't care since it's not a very serious concept anyway) would force players to play more aggressively against tager and he handles that slightly better than being full screen zoned all match. so it'd be a buff without actually buffing him.
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I think the burst should definitely not get changed, quite specifically because he's bigger than everyone. One of the "things" about tager is he's big, he's supposed to have trouble in situations where other characters don't due to his size. that's one of the things about tager. I think that this problem you are describing regarding bursts should be left in because it's a property of tager's being fat. it's the cause of one of tager's trademark weaknesses and thus it makes sense that it should happen. tager being big isn't just a problem for having character specific combos or instant overheads, it's a problem EVERYWHERE and it should stay that way imo. If you were going to change something as universal as bursts then maybe a system where burst speed is related to weight could work. So heavier characters burst faster and recover from burst faster etc etc i dunno, i'm not good enough at the game to even begin thinking about making balance suggestions.
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i'm running a tournament this weekend for ssbm and blazblue. it's pretty late notice so i don't expect many people will turn up, but here's the details http://www.smashboards.com/showthread.php?t=307752 blazblue stuff is in the second post, how to get there etc is in the first post. EDIT: so for anybody who does eventually end up in this thread, i'm going to be running approximately monthly bb tournaments in brisbane. go through the above link for more information.
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Who do you think is the sexiest blazblue player (both gameplaywise and as a person)?
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I think it's amazing. It's never a bad thing to know who's playing. Also lets you search for your favourite tager players easier. <3 axis
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i kind of get why people bitch about tager, but i don't get why it happens so often. i mean, you play tager, you EXPECT him to be crap. he's the big fat slow character in a game with speedsters and zoners. what more can you hope for? this game is ridiculously balanced already, tager has one or two really bad matchups but that's it. so you have to be a decent chunk better than your top tier counterparts? that's part of tager, that's what you enter into when you decide to play tager. those are the things that i laugh about when i talk about how i play tager. the win is just so much more satisfying. i fully agree with what mori(?) said - if tager was good, he wouldn't be fun anymore. i find most of the fun about tager is that you have to be thinking a lot more, you have to be getting the better guesses in, that's tager. if they made him a good character then he wouldn't be tager anymore. there's no point complaining about a weakness when you can be spending your time thinking about how to turn that weakness to your advantage, or avoiding situations where that weakness won't be as problematic. saying "tager vs hazama is a bitch, we need blah blah blah to fix this character" is pointless and counterproductive when you could be thinking about what tools you have now that can help out. yes, it's a horribly terrible matchup NOW, but who knows, stranger things have happened than turning a 70:30 matchup into a 60:40 matchup. heck, in the span of 2 years i've seen hard counters turn into soft disadvantages because people didn't just go "omg this matchup is so gay" they actively worked to figure out what they can do about it. i don't think there's any problem with knowing your character is bad and admitting they're bad and talking about how they're bad - you have to know your character is bad and how they're bad before you can get better with them. i just agree with dacid in that if you know your character is bad then COMPLAINING about it is counterproductive. of course i'm a nobody in blazblue so whatever
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first step: play story mode with all characters that helps you find a character you like also watching some vids of pros to see if you like the style then do what everybody else said