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Psyken

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About Psyken

  • Birthday 04/15/1991

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    @Psyken_

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  • Location
    Henrico, VA
  • PSN
    Psyken
  1. If he sticks you in the corner and gets that ball + great normals pressure going.. can you get Barrier Guard to find some space to have a chance to jump out? Sick of his 6H smacking me down lol.
  2. I laughed so hard xD
  3. Millia vs Millia is an annoying match up that I just can't wrap my head around.. Does anyone have any tips?
  4. I'm glad you said that because that's normally what I do and I was wondering if I was doing it right lmao. You have to be careful of his beak driver though.. Hard to pin him out of it. The hitbox for beak driver is good. You can 6K his slide but its still risky. Instant block his slide puts him at 0 frames adv iirc.
  5. Should you get pegged a lot that means Axl is reading you pretty well. Try to make him guess which way you're come from. Careful with your Instant Air Dashes (IADs) because if you land behind him and next to him.. you're getting thrown. Also be prepared to use Faultless Defense in the air if you're going to tech or just double jump towards him. You can't IAD and block at the same time so just keep that in mind. If he's trying to do 2H into that stupid overhead -most- axl's do.. You can Blitz him or you can 5P it. Try to Just Defend / Instant Blockit to lower the frames on block.
  6. You can't punish Air Bridal so don't even try it. You can jump back j.p it. Only thing I've found to be of use so far. You can kinda use pin to cancel the grenade's hitbox but.. It won't happen that often tbh. Look out for overheads and if you see that their doing a lot of loose blockstrings in Elphelt's 6P or 5D, you can mash on them up close. Its probably best to just FD it though so you won't have to deal with pressure. Her overheads are slow. I went to the lab and just put Elphelt on 3 records. 66 > 5k5k | 66 > 5K > 6P | 66 > 5K > 5D. Put those three on random if you need help blocking her overheads.
  7. I think I may need some insight to this matchup. Can 5P counter her dolphins effectively? If so, does it just because a RPS match if she'll go low or not? I feel like I should be able to punish a dolphin if I know its coming on neutral. The one where she rides it horizontal anyway.
  8. Millia's 6P helps me a lot during this matchup if you time it right and read your opponent well.
  9. Yeah I tried it for 10 min straight and couldn't pull it off. Do you have any tips to help with this? Is it anywhere close to doing j.D IADs?
  10. Did anyone here know you could combo off of 6H without RC? On Ky anyway.. having a hard time trying to replicate this.. No counter hit as well. https://www.youtube.com/watch?v=x3STICl38KM#t=636
  11. If anyone needs help with blocking Ram's high/lows I would suggest using 3 slots in the training room.. Record 3 different target combos that go high/low or w/e.. and set it to Random. Block awayyy
  12. You can't throw I-no's super on her wakeup because of the games invul to throws on wakeup in general. You can throw it, just not on her wakeup. As far as Sin goes, he can DP out of it, he just short range.
  13. Don't forget that a rose will come out if you backdash. Edit: was mentioned already just not by itself. derp.
  14. How do you deal with pressure from Ky? Do you normally just jump out, or is there a spot where we can press a button? Also, are there any just defend punishes that we can land? which moves
  15. Yeah its a grab. You CANNOT crouch it. Hardly have a chance to backdash it even on reaction cause it just goes really far. You can 5P it if you're fast enough. I suppose Pin could work.. It could be that I'm just reading Chipp pressure wrong. idk..
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