You.
On a side note, I'll forcibly be there tonight and may have some time for matches if its not too busy, so yeah that's about it. In BlazBlue that is.
Hmm if you are too high it may not work but here's a scale. Too high try to land then j.B j.D / j.CB DP. From mid height land then 6A (2D) 5B j.B j.D or just 6A j.B j.D etc. Very low to the ground you can link into 2C. (yeah, surprisingly). I'm just throwing that out because usually its just my abare that kicks in and never took note of what I did.
Yeah the RC has to be right away unless you want to trick your opponent by delaying the RC into j.CC or just j.C crossup if not barrier blocked on some character.
Of course it is, imagine you are in the corner and the guy doesn't know how to 2B and gets CU'd you RC dash out and do your combo and now he's stuck in the corner.
In case you didn't know, she already has that. CH DP to an Airborn enemy can be linked into 5B or 6A even Astral, a ground CH DP can be linked into PF and the reason why you delay your 2nd hit in a combo is because of the knockdown it provides.
We've had enough of sadlife Makoto soap opera. This never ends, she's low tier, deal with it. Her DP was just as ass in CS1/2 the only diff is that on CH it could be cancelled into a combo even on the ground without a RC.
Then again not everyone has a 2 Hit DP or a DP that can be cancelled into another input in some situation or used as a combo ender with a forced knock down.
Will Bibi further dodge Mac on a console he doesn't own, will Mac dodge Bibi on a console he doesn't own neither? All on the next episode of Mutual Dodge Z